Searched refs:next_element_ (Results 1 – 4 of 4) sorted by relevance
470 size_t next_element_; member in CppAD::local::sparse_pack_const_iterator483 next_element_ = 0; in sparse_pack_const_iterator()484 if( next_element_ < end_ ) in sparse_pack_const_iterator()498 if( next_element_ == end_ ) in operator ++()501 ++next_element_; in operator ++()502 if( next_element_ == end_ ) in operator ++()506 size_t j = next_element_ / n_bit_; in operator ++()509 size_t k = next_element_ - j * n_bit_; in operator ++()523 next_element_++; in operator ++()524 if( next_element_ == end_ ) in operator ++()[all …]
681 size_t next_element_; member in CppAD::local::sparse::pack_setvec_const_iterator714 next_element_ = 0; in pack_setvec_const_iterator()739 { return next_element_; } in operator *()761 { CPPAD_ASSERT_UNKNOWN( next_element_ <= end_ ); in operator ++()762 if( next_element_ == end_ ) in operator ++()765 ++next_element_; in operator ++()766 if( next_element_ == end_ ) in operator ++()770 size_t bit = next_element_ % n_bit_; in operator ++()779 while( next_element_ < end_ ) in operator ++()785 ++next_element_; in operator ++()[all …]
128 &flipped, &e.next_element_); in load()133 assert(elements_[i].next_element_ < (int)elements_.size()); in load()149 e.next_element_ = data[i * 10 + 8] | (data[i * 10 + 9] << 8); in load()154 assert(e.next_element_ < size / 10); in load()249 if (e->next_element_ == 0) in drawFrame()251 e = &elements_[e->next_element_]; in drawFrame()
74 flipped_(false), next_element_(0) {} in GameSpriteFrameElement()78 int next_element_; variable