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Searched refs:next_element_ (Results 1 – 4 of 4) sorted by relevance

/dports/math/SCIP/scip-7.0.3/src/cppad/local/
H A Dsparse_pack.hpp470 size_t next_element_; member in CppAD::local::sparse_pack_const_iterator
483 next_element_ = 0; in sparse_pack_const_iterator()
484 if( next_element_ < end_ ) in sparse_pack_const_iterator()
498 if( next_element_ == end_ ) in operator ++()
501 ++next_element_; in operator ++()
502 if( next_element_ == end_ ) in operator ++()
506 size_t j = next_element_ / n_bit_; in operator ++()
509 size_t k = next_element_ - j * n_bit_; in operator ++()
523 next_element_++; in operator ++()
524 if( next_element_ == end_ ) in operator ++()
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/dports/math/cppad/CppAD-20210000.8/include/cppad/local/sparse/
H A Dpack_setvec.hpp681 size_t next_element_; member in CppAD::local::sparse::pack_setvec_const_iterator
714 next_element_ = 0; in pack_setvec_const_iterator()
739 { return next_element_; } in operator *()
761 { CPPAD_ASSERT_UNKNOWN( next_element_ <= end_ ); in operator ++()
762 if( next_element_ == end_ ) in operator ++()
765 ++next_element_; in operator ++()
766 if( next_element_ == end_ ) in operator ++()
770 size_t bit = next_element_ % n_bit_; in operator ++()
779 while( next_element_ < end_ ) in operator ++()
785 ++next_element_; in operator ++()
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/dports/games/freesynd/freesynd-0.7.5/src/gfx/
H A Dspritemanager.cpp128 &flipped, &e.next_element_); in load()
133 assert(elements_[i].next_element_ < (int)elements_.size()); in load()
149 e.next_element_ = data[i * 10 + 8] | (data[i * 10 + 9] << 8); in load()
154 assert(e.next_element_ < size / 10); in load()
249 if (e->next_element_ == 0) in drawFrame()
251 e = &elements_[e->next_element_]; in drawFrame()
H A Dspritemanager.h74 flipped_(false), next_element_(0) {} in GameSpriteFrameElement()
78 int next_element_; variable