Searched refs:next_save (Results 1 – 12 of 12) sorted by relevance
156 static uuid_time_t next_save; in write_state() local159 next_save = timestamp; in write_state()166 if (timestamp >= next_save) { in write_state()168 next_save = timestamp + (10 * 10 * 1000 * 1000); in write_state()
264 static gamedata* next_save ();
117 while ((gdata = gamedata::next_save ()) != NULL) in init()
521 gamedata* gamedata::next_save () in next_save() function in gamedata
29636 result = (gamedata *)gamedata::next_save(); in _wrap_gamedata_next_save()
363 RETVAL->next_save = timestamp;418 if (timestamp > self->next_save ) {427 self->next_save = timestamp + (10 * 10 * 1000 * 1000);
137 perl_uuid_time_t next_save; member
761 if file_done and (nzo.next_save is None or time.time() > nzo.next_save):765 nzo.next_save = None767 nzo.next_save = time.time() + nzo.save_timeout
719 self.next_save = None
872 ACL *aclp, *next_save; in dinit_intr_call() local914 next_save = ict->next; in dinit_intr_call()928 aclp->next = next_save; in dinit_intr_call()
4611 int next_save = s_LastRecNoSaveTime + s_MinRecNoSavePeriod; in ExecuteSlice() local4613 next_save = cur_time + s_MinRecNoSavePeriod; in ExecuteSlice()4615 next_save = cur_time; in ExecuteSlice()4617 if (cur_time < next_save) { in ExecuteSlice()4619 RunAfter(next_save - cur_time); in ExecuteSlice()
4195 next_save = staticmethod(_adonthell.gamedata_next_save) variable in gamedata