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Searched refs:next_sprite_forced (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/uae/uae-0.8.29/src/
H A Dcustom.c236 static int next_sprite_forced = 1; variable
1657 if (! next_sprite_forced && e[-1].max + 16 >= sprxp) { in record_sprite()
1670 next_sprite_forced = 0; in record_sprite()
1911 next_sprite_forced = 1; in reset_decisions()
3331 next_sprite_forced = 1; in init_hardware_for_drawing_frame()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dcustom.c380 static int next_sprite_forced = 1; variable
2528 if (!next_sprite_forced && e[-1].max + sprite_width >= sprxp) { in record_sprite()
2541 next_sprite_forced = 0; in record_sprite()
2911 next_sprite_forced = 1; in reset_decisions()
5534 next_sprite_forced = 1; in init_hardware_for_drawing_frame()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dcustom.cpp388 static int next_sprite_forced = 1; variable
3329 if (!next_sprite_forced && e[-1].max + sprite_width >= sprxp) {
3342 next_sprite_forced = 0;
3731 next_sprite_forced = 1;
7030 next_sprite_forced = 1;