/dports/emulators/vice/vice-3.5/src/core/ |
H A D | ser-eeprom.c | 258 int nextmode; in eeprom_port_write() local 260 nextmode = eeprom_mode; in eeprom_port_write() 290 nextmode = EEPROM_RESET; in eeprom_port_write() 310 nextmode = EEPROM_INSEQ; in eeprom_port_write() 339 nextmode = EEPROM_RESET; in eeprom_port_write() 345 nextmode = EEPROM_INSEQ; in eeprom_port_write() 359 nextmode = eeprom_execute_command(eeprom_mode); in eeprom_port_write() 365 nextmode = eeprom_execute_command(eeprom_mode); in eeprom_port_write() 383 eeprom_mode = nextmode; in eeprom_port_write()
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/core/ |
H A D | ser-eeprom.c | 257 int nextmode; in eeprom_port_write() local 259 nextmode = eeprom_mode; in eeprom_port_write() 289 nextmode = EEPROM_RESET; in eeprom_port_write() 309 nextmode = EEPROM_INSEQ; in eeprom_port_write() 338 nextmode = EEPROM_RESET; in eeprom_port_write() 344 nextmode = EEPROM_INSEQ; in eeprom_port_write() 358 nextmode = eeprom_execute_command(eeprom_mode); in eeprom_port_write() 364 nextmode = eeprom_execute_command(eeprom_mode); in eeprom_port_write() 382 eeprom_mode = nextmode; in eeprom_port_write()
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/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | win32video.cpp | 471 ModeInfo *mode, *nextmode; in AddLowResModes() local 473 for (mode = m_Modes; mode != NULL; mode = nextmode) in AddLowResModes() 475 nextmode = mode->next; in AddLowResModes() 486 for (mode = m_Modes; mode != NULL; mode = nextmode) in AddLowResModes() 488 nextmode = mode->next; in AddLowResModes() 504 ModeInfo *mode, *nextmode; in AddLetterboxModes() local 506 for (mode = m_Modes; mode != NULL; mode = nextmode) in AddLetterboxModes() 508 nextmode = mode->next; in AddLetterboxModes()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CImageLoaderPCX.cpp | 126 s32 lineoffset=0, linestart=0, nextmode=1; in loadImage() local 150 lineoffset=nextmode; in loadImage() 151 if (++nextmode==3) in loadImage() 152 nextmode=0; in loadImage()
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/dports/devel/tcllibc/tcllib-1.20/apps/ |
H A D | page | 239 set nextmode {} 313 -p - --prepend {set nextmode head} 314 -a - --append {set nextmode tail} 341 nextmode nextmode rd rd wr wr tr tr 346 if {$nextmode ne $mode} { 347 set mode $nextmode
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/dports/devel/tcllib/tcllib-1.20/apps/ |
H A D | page | 239 set nextmode {} 313 -p - --prepend {set nextmode head} 314 -a - --append {set nextmode tail} 341 nextmode nextmode rd rd wr wr tr tr 346 if {$nextmode ne $mode} { 347 set mode $nextmode
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/dports/devel/arm-elf-binutils/binutils-2.37/opcodes/ |
H A D | vax-dis.c | 245 unsigned char nextmode = NEXTBYTE (q); in print_insn_mode() local 246 if (nextmode < 0x60 || nextmode == 0x8f) in print_insn_mode()
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/dports/devel/gdb/gdb-11.1/opcodes/ |
H A D | vax-dis.c | 245 unsigned char nextmode = NEXTBYTE (q); in print_insn_mode() local 246 if (nextmode < 0x60 || nextmode == 0x8f) in print_insn_mode()
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/dports/devel/gnulibiberty/binutils-2.37/opcodes/ |
H A D | vax-dis.c | 245 unsigned char nextmode = NEXTBYTE (q); in print_insn_mode() local 246 if (nextmode < 0x60 || nextmode == 0x8f) in print_insn_mode()
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/dports/devel/binutils/binutils-2.37/opcodes/ |
H A D | vax-dis.c | 245 unsigned char nextmode = NEXTBYTE (q); in print_insn_mode() local 246 if (nextmode < 0x60 || nextmode == 0x8f) in print_insn_mode()
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/dports/editors/mg/mg-6.9/ |
H A D | help.c | 71 nextmode: in desckey() 81 goto nextmode; in desckey()
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/dports/graphics/argyllcms/Argyll_V1.9.2/spectro/ |
H A D | ss.h | 63 inst_mode nextmode; /* Next requested mode */ member
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H A D | ss.c | 1937 p->nextmode = m; in ss_set_mode() 1940 if (((p->nextmode & inst_mode_illum_mask) == inst_mode_reflection in ss_set_mode() 1942 || ((p->nextmode & inst_mode_illum_mask) == inst_mode_emission in ss_set_mode() 1944 || ((p->nextmode & inst_mode_illum_mask) == inst_mode_transmission in ss_set_mode() 1948 p->mode = p->nextmode; in ss_set_mode() 2215 p->nextmode = inst_mode_none; /* Not in a known mode yet */ in new_ss()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | cube.h | 48 extern int gamemode, nextmode;
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H A D | clientgame.cpp | 6 int nextmode = 0; // nextmode becomes gamemode after next map load variable 15 nextmode = *n; in mode() 16 nextGameMode = nextmode; in mode() 1439 sprintf(&m[0], "%d", nextmode); in scallvote() 1553 nextmode=i+GMODE_NUM; in setnext() 1554 string nm = ""; itoa(nm, nextmode); in setnext()
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/dports/games/cube/cube_source/src/ |
H A D | clientgame.cpp | 5 int nextmode = 0; // nextmode becomes gamemode after next map load variable 8 void mode(int n) { addmsg(1, 2, SV_GAMEMODE, nextmode = n); }; in mode() 207 …if(m_sp) { nextmode = gamemode; changemap(clientmap); return; }; // if we die in SP we try the … in respawn()
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H A D | client.cpp | 212 putint(p, nextmode); in c2sinfo()
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/dports/graphics/processing/processing-1.5.1/modes/java/examples/Books/Processing Handbook/Illustrations/page_254/ |
H A D | page_254.pde | 10 int mode, nextmode;
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/dports/japanese/ng/ng-1.4.4/ |
H A D | help.c | 72 nextmode: in desckey() 80 goto nextmode; in desckey()
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/dports/japanese/ng-canna/ng-1.4.4/ |
H A D | help.c | 72 nextmode: in desckey() 80 goto nextmode; in desckey()
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/dports/japanese/ng-devel/ng-1.5beta1/ |
H A D | help.c | 72 nextmode: in desckey() 80 goto nextmode; in desckey()
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/dports/japanese/kinput2/kinput2-v3.1/sj3def/ |
H A D | sjrc.iroha.EUC | 57 .ki2key.nextmode I Down 66 .ki2key.nextmode c|I n
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/dports/games/tesseract-data/tesseract/config/ui/ |
H A D | fkey.cfg | 461 nextmode = (getnextmode) 471 UIradio [= $nextmode $i] 0.016 511 …looplist m $(? (m_ctf $nextmode) "ctfmaps" (? (m_edit $nextmode) "editmaps" (? (m_teammode $nextmo…
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | client.cpp | 558 int gamemode = INT_MAX, nextmode = INT_MAX; variable 570 nextmode = mode; in changemapserv() 589 nextmode = mode; in setmode() 594 ICOMMAND(getnextmode, "", (), intret(m_valid(nextmode) ? nextmode : (remote ? 1 : 0))); 625 changemap(name, m_valid(nextmode) ? nextmode : (remote ? 1 : 0)); in changemap() 906 nextmode = gamemode = INT_MAX; in gamedisconnect()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | client.cpp | 558 int gamemode = INT_MAX, nextmode = INT_MAX; variable 570 nextmode = mode; in changemapserv() 589 nextmode = mode; in setmode() 594 ICOMMAND(getnextmode, "", (), intret(m_valid(nextmode) ? nextmode : (remote ? 1 : 0))); 625 changemap(name, m_valid(nextmode) ? nextmode : (remote ? 1 : 0)); in changemap() 906 nextmode = gamemode = INT_MAX; in gamedisconnect()
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