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Searched refs:nextmode (Results 1 – 25 of 56) sorted by relevance

123

/dports/emulators/vice/vice-3.5/src/core/
H A Dser-eeprom.c258 int nextmode; in eeprom_port_write() local
260 nextmode = eeprom_mode; in eeprom_port_write()
290 nextmode = EEPROM_RESET; in eeprom_port_write()
310 nextmode = EEPROM_INSEQ; in eeprom_port_write()
339 nextmode = EEPROM_RESET; in eeprom_port_write()
345 nextmode = EEPROM_INSEQ; in eeprom_port_write()
359 nextmode = eeprom_execute_command(eeprom_mode); in eeprom_port_write()
365 nextmode = eeprom_execute_command(eeprom_mode); in eeprom_port_write()
383 eeprom_mode = nextmode; in eeprom_port_write()
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/core/
H A Dser-eeprom.c257 int nextmode; in eeprom_port_write() local
259 nextmode = eeprom_mode; in eeprom_port_write()
289 nextmode = EEPROM_RESET; in eeprom_port_write()
309 nextmode = EEPROM_INSEQ; in eeprom_port_write()
338 nextmode = EEPROM_RESET; in eeprom_port_write()
344 nextmode = EEPROM_INSEQ; in eeprom_port_write()
358 nextmode = eeprom_execute_command(eeprom_mode); in eeprom_port_write()
364 nextmode = eeprom_execute_command(eeprom_mode); in eeprom_port_write()
382 eeprom_mode = nextmode; in eeprom_port_write()
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Dwin32video.cpp471 ModeInfo *mode, *nextmode; in AddLowResModes() local
473 for (mode = m_Modes; mode != NULL; mode = nextmode) in AddLowResModes()
475 nextmode = mode->next; in AddLowResModes()
486 for (mode = m_Modes; mode != NULL; mode = nextmode) in AddLowResModes()
488 nextmode = mode->next; in AddLowResModes()
504 ModeInfo *mode, *nextmode; in AddLetterboxModes() local
506 for (mode = m_Modes; mode != NULL; mode = nextmode) in AddLetterboxModes()
508 nextmode = mode->next; in AddLetterboxModes()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCImageLoaderPCX.cpp126 s32 lineoffset=0, linestart=0, nextmode=1; in loadImage() local
150 lineoffset=nextmode; in loadImage()
151 if (++nextmode==3) in loadImage()
152 nextmode=0; in loadImage()
/dports/devel/tcllibc/tcllib-1.20/apps/
H A Dpage239 set nextmode {}
313 -p - --prepend {set nextmode head}
314 -a - --append {set nextmode tail}
341 nextmode nextmode rd rd wr wr tr tr
346 if {$nextmode ne $mode} {
347 set mode $nextmode
/dports/devel/tcllib/tcllib-1.20/apps/
H A Dpage239 set nextmode {}
313 -p - --prepend {set nextmode head}
314 -a - --append {set nextmode tail}
341 nextmode nextmode rd rd wr wr tr tr
346 if {$nextmode ne $mode} {
347 set mode $nextmode
/dports/devel/arm-elf-binutils/binutils-2.37/opcodes/
H A Dvax-dis.c245 unsigned char nextmode = NEXTBYTE (q); in print_insn_mode() local
246 if (nextmode < 0x60 || nextmode == 0x8f) in print_insn_mode()
/dports/devel/gdb/gdb-11.1/opcodes/
H A Dvax-dis.c245 unsigned char nextmode = NEXTBYTE (q); in print_insn_mode() local
246 if (nextmode < 0x60 || nextmode == 0x8f) in print_insn_mode()
/dports/devel/gnulibiberty/binutils-2.37/opcodes/
H A Dvax-dis.c245 unsigned char nextmode = NEXTBYTE (q); in print_insn_mode() local
246 if (nextmode < 0x60 || nextmode == 0x8f) in print_insn_mode()
/dports/devel/binutils/binutils-2.37/opcodes/
H A Dvax-dis.c245 unsigned char nextmode = NEXTBYTE (q); in print_insn_mode() local
246 if (nextmode < 0x60 || nextmode == 0x8f) in print_insn_mode()
/dports/editors/mg/mg-6.9/
H A Dhelp.c71 nextmode: in desckey()
81 goto nextmode; in desckey()
/dports/graphics/argyllcms/Argyll_V1.9.2/spectro/
H A Dss.h63 inst_mode nextmode; /* Next requested mode */ member
H A Dss.c1937 p->nextmode = m; in ss_set_mode()
1940 if (((p->nextmode & inst_mode_illum_mask) == inst_mode_reflection in ss_set_mode()
1942 || ((p->nextmode & inst_mode_illum_mask) == inst_mode_emission in ss_set_mode()
1944 || ((p->nextmode & inst_mode_illum_mask) == inst_mode_transmission in ss_set_mode()
1948 p->mode = p->nextmode; in ss_set_mode()
2215 p->nextmode = inst_mode_none; /* Not in a known mode yet */ in new_ss()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dcube.h48 extern int gamemode, nextmode;
H A Dclientgame.cpp6 int nextmode = 0; // nextmode becomes gamemode after next map load variable
15 nextmode = *n; in mode()
16 nextGameMode = nextmode; in mode()
1439 sprintf(&m[0], "%d", nextmode); in scallvote()
1553 nextmode=i+GMODE_NUM; in setnext()
1554 string nm = ""; itoa(nm, nextmode); in setnext()
/dports/games/cube/cube_source/src/
H A Dclientgame.cpp5 int nextmode = 0; // nextmode becomes gamemode after next map load variable
8 void mode(int n) { addmsg(1, 2, SV_GAMEMODE, nextmode = n); }; in mode()
207 …if(m_sp) { nextmode = gamemode; changemap(clientmap); return; }; // if we die in SP we try the … in respawn()
H A Dclient.cpp212 putint(p, nextmode); in c2sinfo()
/dports/graphics/processing/processing-1.5.1/modes/java/examples/Books/Processing Handbook/Illustrations/page_254/
H A Dpage_254.pde10 int mode, nextmode;
/dports/japanese/ng/ng-1.4.4/
H A Dhelp.c72 nextmode: in desckey()
80 goto nextmode; in desckey()
/dports/japanese/ng-canna/ng-1.4.4/
H A Dhelp.c72 nextmode: in desckey()
80 goto nextmode; in desckey()
/dports/japanese/ng-devel/ng-1.5beta1/
H A Dhelp.c72 nextmode: in desckey()
80 goto nextmode; in desckey()
/dports/japanese/kinput2/kinput2-v3.1/sj3def/
H A Dsjrc.iroha.EUC57 .ki2key.nextmode I Down
66 .ki2key.nextmode c|I n
/dports/games/tesseract-data/tesseract/config/ui/
H A Dfkey.cfg461 nextmode = (getnextmode)
471 UIradio [= $nextmode $i] 0.016
511 …looplist m $(? (m_ctf $nextmode) "ctfmaps" (? (m_edit $nextmode) "editmaps" (? (m_teammode $nextmo…
/dports/games/tesseract-data/tesseract/src/game/
H A Dclient.cpp558 int gamemode = INT_MAX, nextmode = INT_MAX; variable
570 nextmode = mode; in changemapserv()
589 nextmode = mode; in setmode()
594 ICOMMAND(getnextmode, "", (), intret(m_valid(nextmode) ? nextmode : (remote ? 1 : 0)));
625 changemap(name, m_valid(nextmode) ? nextmode : (remote ? 1 : 0)); in changemap()
906 nextmode = gamemode = INT_MAX; in gamedisconnect()
/dports/games/tesseract/tesseract/src/game/
H A Dclient.cpp558 int gamemode = INT_MAX, nextmode = INT_MAX; variable
570 nextmode = mode; in changemapserv()
589 nextmode = mode; in setmode()
594 ICOMMAND(getnextmode, "", (), intret(m_valid(nextmode) ? nextmode : (remote ? 1 : 0)));
625 changemap(name, m_valid(nextmode) ? nextmode : (remote ? 1 : 0)); in changemap()
906 nextmode = gamemode = INT_MAX; in gamedisconnect()

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