/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 60 if (wall[dest_wall_num].nextwall >= 0 && wall[src_wall_num].nextwall >= 0) in CopySectorWalls() 62 wall[wall[dest_wall_num].nextwall].picnum = wall[wall[src_wall_num].nextwall].picnum; in CopySectorWalls() 63 wall[wall[dest_wall_num].nextwall].xrepeat = wall[wall[src_wall_num].nextwall].xrepeat; in CopySectorWalls() 64 wall[wall[dest_wall_num].nextwall].yrepeat = wall[wall[src_wall_num].nextwall].yrepeat; in CopySectorWalls() 66 wall[wall[dest_wall_num].nextwall].pal = wall[wall[src_wall_num].nextwall].pal; in CopySectorWalls() 67 wall[wall[dest_wall_num].nextwall].cstat = wall[wall[src_wall_num].nextwall].cstat; in CopySectorWalls() 68 wall[wall[dest_wall_num].nextwall].shade = wall[wall[src_wall_num].nextwall].shade; in CopySectorWalls() 69 … wall[wall[dest_wall_num].nextwall].xpanning = wall[wall[src_wall_num].nextwall].xpanning; in CopySectorWalls() 71 wall[wall[dest_wall_num].nextwall].hitag = wall[wall[src_wall_num].nextwall].hitag; in CopySectorWalls() 72 wall[wall[dest_wall_num].nextwall].lotag = wall[wall[src_wall_num].nextwall].lotag; in CopySectorWalls() [all …]
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H A D | break.c | 569 if (wallp->nextwall >= 0) in AutoBreakWall() 680 if (wp->nextwall >= 0) in UserBreakWall() 685 if (wp->nextwall >= 0) in UserBreakWall() 686 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall() 706 if (wp->nextwall >= 0) in UserBreakWall() 707 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall() 715 if (wp->nextwall >= 0) in UserBreakWall() 719 if (wp->nextwall >= 0) in UserBreakWall() 720 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall() 738 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall() [all …]
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H A D | slidor.c | 280 if (wall[w].nextwall < 0) in DoSlidorInterp() 306 if (wall[w].nextwall < 0) in DoSlidorInterp() 332 if (wall[w].nextwall < 0) in DoSlidorInterp() 356 if (wall[w].nextwall < 0) in DoSlidorInterp() 398 if (wall[w].nextwall < 0) in DoSlidorMoveWalls() 422 if (wall[w].nextwall < 0) in DoSlidorMoveWalls() 446 if (wall[w].nextwall < 0) in DoSlidorMoveWalls() 468 if (wall[w].nextwall < 0) in DoSlidorMoveWalls()
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H A D | light.c | 92 if (TEST(sp->extra, SPRX_BOOL5) && wall[w].nextwall >= 0) in SectorLightShade() 95 wall[wall[w].nextwall].shade = base_shade + intensity; in SectorLightShade() 97 wall[wall[w].nextwall].pal = sp->pal; in SectorLightShade()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | slidor.cpp | 272 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local 273 if (nextwall >= MAXWALLS) in DoSlidorInterp() 300 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local 301 if (nextwall >= MAXWALLS) in DoSlidorInterp() 328 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local 329 if (nextwall >= MAXWALLS) in DoSlidorInterp() 354 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local 355 if (nextwall >= MAXWALLS) in DoSlidorInterp() 397 if ((uint16_t)wall[w].nextwall >= MAXWALLS) in DoSlidorMoveWalls() 421 if ((uint16_t)wall[w].nextwall >= MAXWALLS) in DoSlidorMoveWalls() [all …]
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H A D | break.cpp | 566 if (wallp->nextwall >= 0) in AutoBreakWall() 678 if (wp->nextwall >= 0) in UserBreakWall() 683 if (wp->nextwall >= 0) in UserBreakWall() 684 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall() 704 if (wp->nextwall >= 0) in UserBreakWall() 705 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall() 712 if (wp->nextwall >= 0) in UserBreakWall() 716 if (wp->nextwall >= 0) in UserBreakWall() 717 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall() 734 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall() [all …]
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H A D | rotator.cpp | 273 uint16_t const nextwall = wall[w].nextwall; in DoRotatorSetInterp() local 274 if (nextwall < MAXWALLS) in DoRotatorSetInterp() 276 setinterpolation(&wall[wall[nextwall].point2].x); in DoRotatorSetInterp() 277 setinterpolation(&wall[wall[nextwall].point2].y); in DoRotatorSetInterp() 296 uint16_t const nextwall = wall[w].nextwall; in DoRotatorStopInterp() local 297 if (nextwall < MAXWALLS) in DoRotatorStopInterp() 299 stopinterpolation(&wall[wall[nextwall].point2].x); in DoRotatorStopInterp() 300 stopinterpolation(&wall[wall[nextwall].point2].y); in DoRotatorStopInterp()
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H A D | light.cpp | 93 uint16_t const nextwall = wall[w].nextwall; in SectorLightShade() local 94 if (nextwall < MAXWALLS) in SectorLightShade() 97 wall[nextwall].shade = base_shade + intensity; in SectorLightShade() 99 wall[nextwall].pal = sp->pal; in SectorLightShade()
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H A D | interpso.cpp | 126 int32_t nextwall = wall[i].nextwall; in so_addinterpolation() local 131 if (nextwall >= 0) in so_addinterpolation() 133 so_setpointinterpolation(interp, &wall[wall[nextwall].point2].x); in so_addinterpolation() 134 so_setpointinterpolation(interp, &wall[wall[nextwall].point2].y); in so_addinterpolation()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 2476 wall[wall[j].nextwall].nextwall = -1; in overheadeditor() 3387 wall[wall[j].nextwall].nextwall = -1; in overheadeditor() 3729 wall[wall[i].nextwall].nextwall = i; in overheadeditor() 3783 wall[wall[i].nextwall].nextwall = i; in overheadeditor() 4335 wall[wall[j].nextwall].nextwall = j; in overheadeditor() 4487 wall[wall[j].nextwall].nextwall = j; in overheadeditor() 5339 k = wall[j].nextwall; in insertpoint() 5380 wall[wall[j].nextwall].nextwall = -1; in deletepoint() 5385 wall[wall[point].nextwall].nextwall = -1; in deletepoint() 5424 wall[wall[i].nextwall].nextwall = -1; in deletesector() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 2476 wall[wall[j].nextwall].nextwall = -1; in overheadeditor() 3387 wall[wall[j].nextwall].nextwall = -1; in overheadeditor() 3729 wall[wall[i].nextwall].nextwall = i; in overheadeditor() 3783 wall[wall[i].nextwall].nextwall = i; in overheadeditor() 4335 wall[wall[j].nextwall].nextwall = j; in overheadeditor() 4487 wall[wall[j].nextwall].nextwall = j; in overheadeditor() 5339 k = wall[j].nextwall; in insertpoint() 5380 wall[wall[j].nextwall].nextwall = -1; in deletepoint() 5385 wall[wall[point].nextwall].nextwall = -1; in deletepoint() 5424 wall[wall[i].nextwall].nextwall = -1; in deletesector() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 2728 wall[wall[j].nextwall].nextwall = -1; in overheadeditor() 3667 wall[wall[j].nextwall].nextwall = -1; in overheadeditor() 4009 wall[wall[i].nextwall].nextwall = i; in overheadeditor() 4063 wall[wall[i].nextwall].nextwall = i; in overheadeditor() 4619 wall[wall[j].nextwall].nextwall = j; in overheadeditor() 4771 wall[wall[j].nextwall].nextwall = j; in overheadeditor() 5796 k = wall[j].nextwall; in insertpoint() 5837 wall[wall[j].nextwall].nextwall = -1; in deletepoint() 5842 wall[wall[point].nextwall].nextwall = -1; in deletepoint() 5881 wall[wall[i].nextwall].nextwall = -1; in deletesector() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 2496 dstwal->nextwall = -1; in copy_some_wall_members() 3056 … if (wall[i].nextwall >= 0 && (editwall[wall[i].nextwall>>3]&pow2char[wall[i].nextwall&7])==0) in M32_MarkPointInsertion() 3057 editwall[wall[i].nextwall>>3] |= 1<<(wall[i].nextwall&7); in M32_MarkPointInsertion() 3060 … if (wall[i].nextwall >= 0 && (editwall[wall[i].nextwall>>3]&pow2char[wall[i].nextwall&7])==0) in M32_MarkPointInsertion() 3061 editwall[wall[i].nextwall>>3] |= 1<<(wall[i].nextwall&7); in M32_MarkPointInsertion() 4371 wall[j].nextwall = otonwall[wall[j].nextwall]; in overheadeditor() 5057 if (wall[loopstartwall].nextwall < 0 || wall[i].nextwall < 0) in overheadeditor() 5179 yax_setnextwall(wall[i].nextwall, cf, wall[j].nextwall); in overheadeditor() 5180 yax_setnextwall(wall[j].nextwall, !cf, wall[i].nextwall); in overheadeditor() 7771 …|| (wall[j].nextwall >= 0 && (touchedwall[wall[j].nextwall >> 3] & pow2char[wall[j].nextwall & 7])… in overheadeditor() [all …]
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H A D | engine_oldmap.h | 60 int16_t point2, nextsector, nextwall; member 132 to->nextwall = from->nextwall1; in convertv5wallv6() 217 to->nextwall = from->nextwall; in convertv6wallv7()
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H A D | 2d.cpp | 870 int32_t j = wal->nextwall; in editorDraw2dWall() 896 if ((unsigned) wal->nextwall < MAXWALLS && ((wal->cstat^wall[j].cstat)&1)) in editorDraw2dWall() 903 if (i != linehighlight && (unsigned)wal->nextwall < MAXWALLS) in editorDraw2dWall() 905 if (wal->nextwall == linehighlight) in editorDraw2dWall() 906 cstat = wall[wal->nextwall].cstat; in editorDraw2dWall() 908 cstat |= wall[wal->nextwall].cstat; in editorDraw2dWall() 944 sector[searchsector].wallptr == wal->nextwall)) || in editorDraw2dWall() 951 else if (circlewall >= 0 && (i == circlewall || wal->nextwall == circlewall)) in editorDraw2dWall() 970 if (wal->nextwall>=0) in editorDraw2dWall() 1064 if (wal->nextwall >= 0) in editorDraw2dWall() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | map.cpp | 108 uint16_t const nextwall = wal->nextwall; in MarkSectorSeen() local 109 if (nextwall < MAXWALLS && wall[nextwall].cstat & 0x0071) in MarkSectorSeen() 163 k = wal->nextwall; in G_DrawOverheadMap() 167 if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue; in G_DrawOverheadMap() 213 if (wal->nextwall >= 0) continue; in G_DrawOverheadMap()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_decals.cpp | 460 side_t *nextwall = NextWall (feelwall); in SpreadLeft() local 461 if (nextwall != NULL && nextwall->LeftSide != NO_SIDE) in SpreadLeft() 467 if (SpreadStack[i] == nextwall) in SpreadLeft() 474 GetWallStuff (nextwall, v2, ldx, ldy); in SpreadLeft() 475 SpreadLeft (startr, v2, nextwall, ffloor); in SpreadLeft() 492 side_t *nextwall = NextWall (feelwall); in SpreadRight() local 493 if (nextwall != NULL && nextwall->LeftSide != NO_SIDE) in SpreadRight() 499 if (SpreadStack[i] == nextwall) in SpreadRight() 504 SpreadRight (r, nextwall, wallsize, ffloor); in SpreadRight()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 76 SWORD point2, nextwall, nextsector, cstat; member 526 walls[i].nextwall = LittleShort(walls[i].nextwall); in LoadWalls() 555 if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) in LoadWalls() 557 sides[i].linedef = sides[walls[i].nextwall].linedef; in LoadWalls() 571 if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) in LoadWalls() 578 lines[j].sidedef[1] = (side_t*)(intptr_t)walls[i].nextwall; in LoadWalls() 608 if (walls[i].nextwall < 0) in LoadWalls()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector2.c | 806 if(wal->nextwall >= 0) in checkhitwall() 808 wall[wal->nextwall].overpicnum = FANSPRITEBROKE; in checkhitwall() 809 wall[wal->nextwall].cstat &= 65535-65; in checkhitwall() 821 if(wal->nextwall >= 0) in checkhitwall() 822 wall[wal->nextwall].cstat = 0; in checkhitwall() 835 if(wal->nextwall >= 0) in checkhitwall() 836 wall[wal->nextwall].cstat = 0; in checkhitwall() 846 if(wal->nextwall >= 0) in checkhitwall() 847 wall[wal->nextwall].cstat = 0; in checkhitwall() 869 sect = wall[wal->nextwall].nextsector; in checkhitwall()
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H A D | actors6.c | 799 if((wal->cstat&2) && wal->nextwall >= 0) in moveeffectors() 801 wall[wal->nextwall].shade = wal->shade; in moveeffectors() 842 if((wal->cstat&2) && wal->nextwall >= 0) in moveeffectors() 992 if(wal->nextwall >= 0) in moveeffectors() 1613 if(wall[j].nextwall >= 0) in moveeffectors() 2276 if(wal->nextwall >= 0) in moveeffectors() 2278 wall[wal->nextwall].cstat &= (255-32); in moveeffectors() 2279 wall[wal->nextwall].cstat |= 16; in moveeffectors() 2285 if(wal->nextwall >= 0) in moveeffectors() 2286 wall[wal->nextwall].overpicnum++; in moveeffectors() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mirrors.cpp | 181 wall[mirrorwall[i]].nextwall = -1; in InitMirrors() 360 int nNextWall = pWall->nextwall; in DrawMirrors() 362 pWall->nextwall = mirrorwall[0]; in DrawMirrors() 364 wall[mirrorwall[0]].nextwall = nWall; in DrawMirrors() 401 pWall->nextwall = nNextWall; in DrawMirrors() 527 wall[mirrorwall[i]].nextwall = -1; in Load()
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H A D | m32common.cpp | 675 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in suggest_nextsector_correction() 704 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in do_nextsector_correction() 720 wall[j].nextwall = w; in do_nextsector_correction() 729 wall[j].nextwall = wall[j].nextsector = -1; in do_nextsector_correction() 987 const int32_t nw = wall[j].nextwall; in CheckMapCorruption() 1020 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1041 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1158 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1184 const int16_t nwnw = wall[nw].nextwall; in CheckMapCorruption() 1195 wall[walltoclear].nextsector = wall[walltoclear].nextwall = -1; in CheckMapCorruption() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32common.cpp | 665 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in suggest_nextsector_correction() 694 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in do_nextsector_correction() 710 wall[j].nextwall = w; in do_nextsector_correction() 719 wall[j].nextwall = wall[j].nextsector = -1; in do_nextsector_correction() 977 const int32_t nw = wall[j].nextwall; in CheckMapCorruption() 1010 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1031 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1148 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1174 const int16_t nwnw = wall[nw].nextwall; in CheckMapCorruption() 1185 wall[walltoclear].nextsector = wall[walltoclear].nextwall = -1; in CheckMapCorruption() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32common.cpp | 676 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in suggest_nextsector_correction() 705 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in do_nextsector_correction() 721 wall[j].nextwall = w; in do_nextsector_correction() 730 wall[j].nextwall = wall[j].nextsector = -1; in do_nextsector_correction() 988 const int32_t nw = wall[j].nextwall; in CheckMapCorruption() 1021 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1042 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1159 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1185 const int16_t nwnw = wall[nw].nextwall; in CheckMapCorruption() 1196 wall[walltoclear].nextsector = wall[walltoclear].nextwall = -1; in CheckMapCorruption() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekmap.cpp | 40 k = wal->nextwall; if (k < 0) continue; in drawoverheadmap() 47 if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue; in drawoverheadmap() 55 if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) in drawoverheadmap() 226 if (wal->nextwall >= 0) continue; in drawoverheadmap()
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