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Searched refs:nextwall (Results 1 – 25 of 116) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c60 if (wall[dest_wall_num].nextwall >= 0 && wall[src_wall_num].nextwall >= 0) in CopySectorWalls()
62 wall[wall[dest_wall_num].nextwall].picnum = wall[wall[src_wall_num].nextwall].picnum; in CopySectorWalls()
63 wall[wall[dest_wall_num].nextwall].xrepeat = wall[wall[src_wall_num].nextwall].xrepeat; in CopySectorWalls()
64 wall[wall[dest_wall_num].nextwall].yrepeat = wall[wall[src_wall_num].nextwall].yrepeat; in CopySectorWalls()
66 wall[wall[dest_wall_num].nextwall].pal = wall[wall[src_wall_num].nextwall].pal; in CopySectorWalls()
67 wall[wall[dest_wall_num].nextwall].cstat = wall[wall[src_wall_num].nextwall].cstat; in CopySectorWalls()
68 wall[wall[dest_wall_num].nextwall].shade = wall[wall[src_wall_num].nextwall].shade; in CopySectorWalls()
69 … wall[wall[dest_wall_num].nextwall].xpanning = wall[wall[src_wall_num].nextwall].xpanning; in CopySectorWalls()
71 wall[wall[dest_wall_num].nextwall].hitag = wall[wall[src_wall_num].nextwall].hitag; in CopySectorWalls()
72 wall[wall[dest_wall_num].nextwall].lotag = wall[wall[src_wall_num].nextwall].lotag; in CopySectorWalls()
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H A Dbreak.c569 if (wallp->nextwall >= 0) in AutoBreakWall()
680 if (wp->nextwall >= 0) in UserBreakWall()
685 if (wp->nextwall >= 0) in UserBreakWall()
686 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall()
706 if (wp->nextwall >= 0) in UserBreakWall()
707 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall()
715 if (wp->nextwall >= 0) in UserBreakWall()
719 if (wp->nextwall >= 0) in UserBreakWall()
720 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall()
738 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall()
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H A Dslidor.c280 if (wall[w].nextwall < 0) in DoSlidorInterp()
306 if (wall[w].nextwall < 0) in DoSlidorInterp()
332 if (wall[w].nextwall < 0) in DoSlidorInterp()
356 if (wall[w].nextwall < 0) in DoSlidorInterp()
398 if (wall[w].nextwall < 0) in DoSlidorMoveWalls()
422 if (wall[w].nextwall < 0) in DoSlidorMoveWalls()
446 if (wall[w].nextwall < 0) in DoSlidorMoveWalls()
468 if (wall[w].nextwall < 0) in DoSlidorMoveWalls()
H A Dlight.c92 if (TEST(sp->extra, SPRX_BOOL5) && wall[w].nextwall >= 0) in SectorLightShade()
95 wall[wall[w].nextwall].shade = base_shade + intensity; in SectorLightShade()
97 wall[wall[w].nextwall].pal = sp->pal; in SectorLightShade()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dslidor.cpp272 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local
273 if (nextwall >= MAXWALLS) in DoSlidorInterp()
300 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local
301 if (nextwall >= MAXWALLS) in DoSlidorInterp()
328 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local
329 if (nextwall >= MAXWALLS) in DoSlidorInterp()
354 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local
355 if (nextwall >= MAXWALLS) in DoSlidorInterp()
397 if ((uint16_t)wall[w].nextwall >= MAXWALLS) in DoSlidorMoveWalls()
421 if ((uint16_t)wall[w].nextwall >= MAXWALLS) in DoSlidorMoveWalls()
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H A Dbreak.cpp566 if (wallp->nextwall >= 0) in AutoBreakWall()
678 if (wp->nextwall >= 0) in UserBreakWall()
683 if (wp->nextwall >= 0) in UserBreakWall()
684 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall()
704 if (wp->nextwall >= 0) in UserBreakWall()
705 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall()
712 if (wp->nextwall >= 0) in UserBreakWall()
716 if (wp->nextwall >= 0) in UserBreakWall()
717 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall()
734 wall[wp->nextwall].hitag = wall[wp->nextwall].lotag = 0; in UserBreakWall()
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H A Drotator.cpp273 uint16_t const nextwall = wall[w].nextwall; in DoRotatorSetInterp() local
274 if (nextwall < MAXWALLS) in DoRotatorSetInterp()
276 setinterpolation(&wall[wall[nextwall].point2].x); in DoRotatorSetInterp()
277 setinterpolation(&wall[wall[nextwall].point2].y); in DoRotatorSetInterp()
296 uint16_t const nextwall = wall[w].nextwall; in DoRotatorStopInterp() local
297 if (nextwall < MAXWALLS) in DoRotatorStopInterp()
299 stopinterpolation(&wall[wall[nextwall].point2].x); in DoRotatorStopInterp()
300 stopinterpolation(&wall[wall[nextwall].point2].y); in DoRotatorStopInterp()
H A Dlight.cpp93 uint16_t const nextwall = wall[w].nextwall; in SectorLightShade() local
94 if (nextwall < MAXWALLS) in SectorLightShade()
97 wall[nextwall].shade = base_shade + intensity; in SectorLightShade()
99 wall[nextwall].pal = sp->pal; in SectorLightShade()
H A Dinterpso.cpp126 int32_t nextwall = wall[i].nextwall; in so_addinterpolation() local
131 if (nextwall >= 0) in so_addinterpolation()
133 so_setpointinterpolation(interp, &wall[wall[nextwall].point2].x); in so_addinterpolation()
134 so_setpointinterpolation(interp, &wall[wall[nextwall].point2].y); in so_addinterpolation()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C2476 wall[wall[j].nextwall].nextwall = -1; in overheadeditor()
3387 wall[wall[j].nextwall].nextwall = -1; in overheadeditor()
3729 wall[wall[i].nextwall].nextwall = i; in overheadeditor()
3783 wall[wall[i].nextwall].nextwall = i; in overheadeditor()
4335 wall[wall[j].nextwall].nextwall = j; in overheadeditor()
4487 wall[wall[j].nextwall].nextwall = j; in overheadeditor()
5339 k = wall[j].nextwall; in insertpoint()
5380 wall[wall[j].nextwall].nextwall = -1; in deletepoint()
5385 wall[wall[point].nextwall].nextwall = -1; in deletepoint()
5424 wall[wall[i].nextwall].nextwall = -1; in deletesector()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C2476 wall[wall[j].nextwall].nextwall = -1; in overheadeditor()
3387 wall[wall[j].nextwall].nextwall = -1; in overheadeditor()
3729 wall[wall[i].nextwall].nextwall = i; in overheadeditor()
3783 wall[wall[i].nextwall].nextwall = i; in overheadeditor()
4335 wall[wall[j].nextwall].nextwall = j; in overheadeditor()
4487 wall[wall[j].nextwall].nextwall = j; in overheadeditor()
5339 k = wall[j].nextwall; in insertpoint()
5380 wall[wall[j].nextwall].nextwall = -1; in deletepoint()
5385 wall[wall[point].nextwall].nextwall = -1; in deletepoint()
5424 wall[wall[i].nextwall].nextwall = -1; in deletesector()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c2728 wall[wall[j].nextwall].nextwall = -1; in overheadeditor()
3667 wall[wall[j].nextwall].nextwall = -1; in overheadeditor()
4009 wall[wall[i].nextwall].nextwall = i; in overheadeditor()
4063 wall[wall[i].nextwall].nextwall = i; in overheadeditor()
4619 wall[wall[j].nextwall].nextwall = j; in overheadeditor()
4771 wall[wall[j].nextwall].nextwall = j; in overheadeditor()
5796 k = wall[j].nextwall; in insertpoint()
5837 wall[wall[j].nextwall].nextwall = -1; in deletepoint()
5842 wall[wall[point].nextwall].nextwall = -1; in deletepoint()
5881 wall[wall[i].nextwall].nextwall = -1; in deletesector()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp2496 dstwal->nextwall = -1; in copy_some_wall_members()
3056 … if (wall[i].nextwall >= 0 && (editwall[wall[i].nextwall>>3]&pow2char[wall[i].nextwall&7])==0) in M32_MarkPointInsertion()
3057 editwall[wall[i].nextwall>>3] |= 1<<(wall[i].nextwall&7); in M32_MarkPointInsertion()
3060 … if (wall[i].nextwall >= 0 && (editwall[wall[i].nextwall>>3]&pow2char[wall[i].nextwall&7])==0) in M32_MarkPointInsertion()
3061 editwall[wall[i].nextwall>>3] |= 1<<(wall[i].nextwall&7); in M32_MarkPointInsertion()
4371 wall[j].nextwall = otonwall[wall[j].nextwall]; in overheadeditor()
5057 if (wall[loopstartwall].nextwall < 0 || wall[i].nextwall < 0) in overheadeditor()
5179 yax_setnextwall(wall[i].nextwall, cf, wall[j].nextwall); in overheadeditor()
5180 yax_setnextwall(wall[j].nextwall, !cf, wall[i].nextwall); in overheadeditor()
7771 …|| (wall[j].nextwall >= 0 && (touchedwall[wall[j].nextwall >> 3] & pow2char[wall[j].nextwall & 7])… in overheadeditor()
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H A Dengine_oldmap.h60 int16_t point2, nextsector, nextwall; member
132 to->nextwall = from->nextwall1; in convertv5wallv6()
217 to->nextwall = from->nextwall; in convertv6wallv7()
H A D2d.cpp870 int32_t j = wal->nextwall; in editorDraw2dWall()
896 if ((unsigned) wal->nextwall < MAXWALLS && ((wal->cstat^wall[j].cstat)&1)) in editorDraw2dWall()
903 if (i != linehighlight && (unsigned)wal->nextwall < MAXWALLS) in editorDraw2dWall()
905 if (wal->nextwall == linehighlight) in editorDraw2dWall()
906 cstat = wall[wal->nextwall].cstat; in editorDraw2dWall()
908 cstat |= wall[wal->nextwall].cstat; in editorDraw2dWall()
944 sector[searchsector].wallptr == wal->nextwall)) || in editorDraw2dWall()
951 else if (circlewall >= 0 && (i == circlewall || wal->nextwall == circlewall)) in editorDraw2dWall()
970 if (wal->nextwall>=0) in editorDraw2dWall()
1064 if (wal->nextwall >= 0) in editorDraw2dWall()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmap.cpp108 uint16_t const nextwall = wal->nextwall; in MarkSectorSeen() local
109 if (nextwall < MAXWALLS && wall[nextwall].cstat & 0x0071) in MarkSectorSeen()
163 k = wal->nextwall; in G_DrawOverheadMap()
167 if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue; in G_DrawOverheadMap()
213 if (wal->nextwall >= 0) continue; in G_DrawOverheadMap()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_decals.cpp460 side_t *nextwall = NextWall (feelwall); in SpreadLeft() local
461 if (nextwall != NULL && nextwall->LeftSide != NO_SIDE) in SpreadLeft()
467 if (SpreadStack[i] == nextwall) in SpreadLeft()
474 GetWallStuff (nextwall, v2, ldx, ldy); in SpreadLeft()
475 SpreadLeft (startr, v2, nextwall, ffloor); in SpreadLeft()
492 side_t *nextwall = NextWall (feelwall); in SpreadRight() local
493 if (nextwall != NULL && nextwall->LeftSide != NO_SIDE) in SpreadRight()
499 if (SpreadStack[i] == nextwall) in SpreadRight()
504 SpreadRight (r, nextwall, wallsize, ffloor); in SpreadRight()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp76 SWORD point2, nextwall, nextsector, cstat; member
526 walls[i].nextwall = LittleShort(walls[i].nextwall); in LoadWalls()
555 if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) in LoadWalls()
557 sides[i].linedef = sides[walls[i].nextwall].linedef; in LoadWalls()
571 if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) in LoadWalls()
578 lines[j].sidedef[1] = (side_t*)(intptr_t)walls[i].nextwall; in LoadWalls()
608 if (walls[i].nextwall < 0) in LoadWalls()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector2.c806 if(wal->nextwall >= 0) in checkhitwall()
808 wall[wal->nextwall].overpicnum = FANSPRITEBROKE; in checkhitwall()
809 wall[wal->nextwall].cstat &= 65535-65; in checkhitwall()
821 if(wal->nextwall >= 0) in checkhitwall()
822 wall[wal->nextwall].cstat = 0; in checkhitwall()
835 if(wal->nextwall >= 0) in checkhitwall()
836 wall[wal->nextwall].cstat = 0; in checkhitwall()
846 if(wal->nextwall >= 0) in checkhitwall()
847 wall[wal->nextwall].cstat = 0; in checkhitwall()
869 sect = wall[wal->nextwall].nextsector; in checkhitwall()
H A Dactors6.c799 if((wal->cstat&2) && wal->nextwall >= 0) in moveeffectors()
801 wall[wal->nextwall].shade = wal->shade; in moveeffectors()
842 if((wal->cstat&2) && wal->nextwall >= 0) in moveeffectors()
992 if(wal->nextwall >= 0) in moveeffectors()
1613 if(wall[j].nextwall >= 0) in moveeffectors()
2276 if(wal->nextwall >= 0) in moveeffectors()
2278 wall[wal->nextwall].cstat &= (255-32); in moveeffectors()
2279 wall[wal->nextwall].cstat |= 16; in moveeffectors()
2285 if(wal->nextwall >= 0) in moveeffectors()
2286 wall[wal->nextwall].overpicnum++; in moveeffectors()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmirrors.cpp181 wall[mirrorwall[i]].nextwall = -1; in InitMirrors()
360 int nNextWall = pWall->nextwall; in DrawMirrors()
362 pWall->nextwall = mirrorwall[0]; in DrawMirrors()
364 wall[mirrorwall[0]].nextwall = nWall; in DrawMirrors()
401 pWall->nextwall = nNextWall; in DrawMirrors()
527 wall[mirrorwall[i]].nextwall = -1; in Load()
H A Dm32common.cpp675 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in suggest_nextsector_correction()
704 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in do_nextsector_correction()
720 wall[j].nextwall = w; in do_nextsector_correction()
729 wall[j].nextwall = wall[j].nextsector = -1; in do_nextsector_correction()
987 const int32_t nw = wall[j].nextwall; in CheckMapCorruption()
1020 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption()
1041 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption()
1158 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption()
1184 const int16_t nwnw = wall[nw].nextwall; in CheckMapCorruption()
1195 wall[walltoclear].nextsector = wall[walltoclear].nextwall = -1; in CheckMapCorruption()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32common.cpp665 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in suggest_nextsector_correction()
694 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in do_nextsector_correction()
710 wall[j].nextwall = w; in do_nextsector_correction()
719 wall[j].nextwall = wall[j].nextsector = -1; in do_nextsector_correction()
977 const int32_t nw = wall[j].nextwall; in CheckMapCorruption()
1010 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption()
1031 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption()
1148 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption()
1174 const int16_t nwnw = wall[nw].nextwall; in CheckMapCorruption()
1185 wall[walltoclear].nextsector = wall[walltoclear].nextwall = -1; in CheckMapCorruption()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32common.cpp676 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in suggest_nextsector_correction()
705 if (wall[nw].nextwall==j && walls_are_consistent(nw, j)) in do_nextsector_correction()
721 wall[j].nextwall = w; in do_nextsector_correction()
730 wall[j].nextwall = wall[j].nextsector = -1; in do_nextsector_correction()
988 const int32_t nw = wall[j].nextwall; in CheckMapCorruption()
1021 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption()
1042 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption()
1159 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption()
1185 const int16_t nwnw = wall[nw].nextwall; in CheckMapCorruption()
1196 wall[walltoclear].nextsector = wall[walltoclear].nextwall = -1; in CheckMapCorruption()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekmap.cpp40 k = wal->nextwall; if (k < 0) continue; in drawoverheadmap()
47 if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue; in drawoverheadmap()
55 if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) in drawoverheadmap()
226 if (wal->nextwall >= 0) continue; in drawoverheadmap()

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