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Searched refs:night_surface (Results 1 – 7 of 7) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dvariable.c141 bool night_surface = FALSE; variable
H A Dutil.pre231 extern bool night_surface; /* Is it night outside? */
H A Dutil.c1708 if (night_surface) switch (town[i].type) { in handle_music()
1734 Send_music(Ind, tmus, night_surface ? tmus_inverse : 1); in handle_music()
1735 else if (night_surface) Send_music(Ind, 10, 0); in handle_music()
1739 if (night_surface) Send_music(Ind, 10, 0); in handle_music()
7251 if (!p_ptr->wpos.wz && !night_surface && !(c_ptr->info & CAVE_PROT) &&
H A Dcave.c2481 if (night_surface &&
2866 if (p_ptr->wpos.wz || !night_surface) /* not already shaded in m.c.c.daytime() above? */
3034 && !(night_surface && !p_ptr->wpos.wz)
H A Ddungeon.c1859 night_surface = FALSE;
1882 night_surface = TRUE;
1917 else if (nightfall && !night_surface)
6852 …(p_ptr->wpos.wz < 0 || (p_ptr->wpos.wz == 0 && night_surface))) { //Training Tower currently exempt
H A Dexterns.h279 extern bool night_surface;
H A Dxtra1.c4219 if (!p_ptr->wpos.wz && !night_surface && //!(zcave[p_ptr->py][p_ptr->px].info & CAVE_ICKY) &&