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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_map.c210 angle_t nightsangle = 0; in P_DoSpring() local
217nightsangle = R_PointToAngle2(object->player->axis1->x, object->player->axis1->y, object->player->… in P_DoSpring()
218 nightsangle += ANGLE_90; in P_DoSpring()
223 nightsangle = R_PointToAngle2(object->target->x, object->target->y, object->x, object->y); in P_DoSpring()
225 nightsangle = R_PointToAngle2(object->x, object->y, object->target->x, object->target->y); in P_DoSpring()
232 FINESINE(((nightsangle - horizangle) >> ANGLETOFINESHIFT) & FINEMASK), in P_DoSpring()