Searched refs:nightsangle (Results 1 – 1 of 1) sorted by relevance
210 angle_t nightsangle = 0; in P_DoSpring() local217 …nightsangle = R_PointToAngle2(object->player->axis1->x, object->player->axis1->y, object->player->… in P_DoSpring()218 nightsangle += ANGLE_90; in P_DoSpring()223 nightsangle = R_PointToAngle2(object->target->x, object->target->y, object->x, object->y); in P_DoSpring()225 nightsangle = R_PointToAngle2(object->x, object->y, object->target->x, object->target->y); in P_DoSpring()232 FINESINE(((nightsangle - horizangle) >> ANGLETOFINESHIFT) & FINEMASK), in P_DoSpring()