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Searched refs:no_dialog (Results 1 – 25 of 88) sorted by relevance

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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/cabin1/
H A Dcode.lua43 if no_dialog() then
56 if no_dialog() then
73 if no_dialog() then
81 if no_dialog() then
90 if no_dialog() then
102 if no_dialog() then
133 if no_dialog() then
170 if no_dialog() then
322 if no_dialog() then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/fdto/
H A Dcode.lua39 if no_dialog() or vrsek.afaze~=0 then
84 if no_dialog() and zelena==false then
96 if zacatek==0 and no_dialog() then
111 if no_dialog() and zelena==false then
162 if zelena and no_dialog() and isReady(big) then
170 if zacatek == 1 and no_dialog and isReady(big) then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/hole/
H A Dcode.lua39 and lebka.vinnetou == 0 and no_dialog() then
89 if no_dialog() then
130 if lebka.volfaze == 3 and no_dialog() and
158 if no_dialog() then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/snowman/
H A Dcode.lua23 if no_dialog() then
50 if snehulak.uder > 4 and no_dialog() and isReady(big) and isReady(small) then
97 if no_dialog() then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/floppy/
H A Dcode.lua34 if no_dialog() and isReady(small) and isReady(big) then
142 if no_dialog() and random(600) == 1 then
237 if no_dialog() then
257 if no_dialog() and random(600) == 1 then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/submarine/
H A Dcode.lua44 if no_dialog() then
56 if isReady(small) and isReady(big) and no_dialog() then
84 if no_dialog() and small.trpelivost == 0 then
95 if no_dialog() and peri.cinnost == 7 and room.oci == 0 and random(100) < 50 then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/key/
H A Dcode.lua40 if no_dialog() and item_named_cactus.dir ~= dir_no and not room.moved_cactus then
73 if no_dialog() and random(200) < 4 then
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/selection-to-path/
H A Dselection-to-path.c162 gboolean no_dialog; in run() local
169 no_dialog = (strcmp (name, "plug-in-sel2path") == 0); in run()
192 if (!no_dialog) in run()
260 if (run_mode == GIMP_RUN_INTERACTIVE && !no_dialog) in run()
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/viking2/
H A Dcode.lua68 if no_dialog() then
73 if no_dialog() then
85 elseif no_dialog() then
510 if no_dialog() then
517 if no_dialog() then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/elk/
H A Dcode.lua22 if no_dialog() and isReady(small) and isReady(big) then
73 if no_dialog() then
/dports/sysutils/slurm-wlm/slurm-20.02.7/src/sview/
H A Dnode_info.c1028 int no_dialog = 0; in update_active_features_node() local
1048 no_dialog = 1; in update_active_features_node()
1105 if (no_dialog) in update_active_features_node()
1120 int no_dialog = 0; in update_avail_features_node() local
1140 no_dialog = 1; in update_avail_features_node()
1197 if (no_dialog) in update_avail_features_node()
1212 int no_dialog = 0; in update_gres_node() local
1231 no_dialog = 1; in update_gres_node()
1283 if (no_dialog) in update_gres_node()
1310 no_dialog = 1; in update_state_node()
[all …]
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/cellar/
H A Dcode.lua34 …roompole[0] == 1 and room.restartovat == 0 and isReady(big) and isReady(small) and no_dialog() then
39 if no_dialog() and isReady(small) and isReady(big) and roompole[0] == 0 then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/hanoi/
H A Dcode.lua105 if nehraje and room.hraje and no_dialog() then
146 if nehraje and room.uvod < 6 and no_dialog() and isReady(small)
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/noground/
H A Dcode.lua25 if isReady(small) and isReady(big) and no_dialog() then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/start/
H A Dcode.lua45 if no_dialog() and trubka.cinnost == 0 and isReady(small) and isReady(big) then
139 …if no_dialog() and room.restrt == 0 and small:isOut() and isReady(big) and big.X <= 23 and zidlev.…
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/nowall/
H A Dcode.lua20 if no_dialog() and isReady(small) and isReady(big) then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/share/
H A Dprog_border.lua6 return no_dialog() and small:isAlive() and big:isAlive()
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/wc/
H A Dcode.lua26 if no_dialog() and isReady(small) and isReady(big) then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/tetris/
H A Dcode.lua25 if no_dialog() and isReady(small) and isReady(big) then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/ufo/
H A Dcode.lua31 if no_dialog() and isReady(small) and isReady(big) then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/duckie/
H A Dcode.lua21 if isReady(small) and isReady(big) and no_dialog() then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/tank/
H A Dcode.lua31 if isReady(small) and isReady(big) and no_dialog() then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/broom/
H A Dcode.lua23 if isReady(small) and isReady(big) and no_dialog() then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/keys/
H A Dcode.lua40 if no_dialog() and random(200) < 4 then
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/cabin2/
H A Dcode.lua34 if isReady(small) and isReady(big) and no_dialog() then
133 if papouch.stav == 0 and random(250) == 0 and no_dialog() then

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