Searched refs:no_screens (Results 1 – 10 of 10) sorted by relevance
119 const bool no_screens(!screen_count); in video_manager() local123 m_snap_native = !no_screens && (viewname[0] == 0 || strcmp(viewname, "native") == 0); in video_manager()172 if (no_screens) in video_manager()461 const bool no_screens(!count); in begin_recording() local463 if (no_screens) in begin_recording()
755 if (::no_screens) { in PreDemo()1000 ::no_screens = true; in freed_main()
4534 if (::is_aog_sw() && !::no_screens) { in ExitGame()
46 extern bool no_screens;
176 bool no_screens = false; variable8782 if (!::no_screens) { in DemoLoop()
2258 static int no_screens = 1; in new_window() local2260 if (no_screens) in new_window()2264 no_screens = 0; in new_window()
2376 static int no_screens = 1; in new_window() local2378 if (no_screens) in new_window()2383 no_screens = 0; in new_window()
184 * --no_screens
3459 static int no_screens = 1; in new_window() local3461 if (no_screens) in new_window()3465 no_screens = 0; in new_window()