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Searched refs:nodeRot (Results 1 – 6 of 6) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DGui_Events.cpp308 if (hud->arrow.nodeRot) in slSizeArrow()
309 hud->arrow.nodeRot->setScale(v * Vector3::UNIT_SCALE); in slSizeArrow()
345 if (hud->arrow.nodeRot) in chkArrow()
346 hud->arrow.nodeRot->setVisible(pSet->check_arrow && !app->bHideHudArr); in chkArrow()
H A DHud_Create.cpp703 nodeRot = node->createChildSceneNode(); in Create()
704 nodeRot->attachObject(ent); in Create()
705 nodeRot->setScale(pSet->size_arrow/2.f * Vector3::UNIT_SCALE); in Create()
707 nodeRot->setVisible(pSet->check_arrow); in Create()
H A DCHud.h119 Ogre::SceneNode* node,*nodeRot; // checkpoint arrow member
H A DUpdate.cpp368 hud->arrow.nodeRot->setOrientation(hud->arrow.qCur); in frameStart()
371 hud->arrow.nodeRot->pitch(Degree(-20), SceneNode::TS_LOCAL); in frameStart()
H A DCHud.cpp49 :ent(0),node(0),nodeRot(0) in Arrow()
H A DSceneInit.cpp595 if (hud->arrow.nodeRot) in LoadRoad()
596 hud->arrow.nodeRot->setVisible(pSet->check_arrow && !bHideHudArr); in LoadRoad()