Searched refs:nodeRot (Results 1 – 6 of 6) sorted by relevance
308 if (hud->arrow.nodeRot) in slSizeArrow()309 hud->arrow.nodeRot->setScale(v * Vector3::UNIT_SCALE); in slSizeArrow()345 if (hud->arrow.nodeRot) in chkArrow()346 hud->arrow.nodeRot->setVisible(pSet->check_arrow && !app->bHideHudArr); in chkArrow()
703 nodeRot = node->createChildSceneNode(); in Create()704 nodeRot->attachObject(ent); in Create()705 nodeRot->setScale(pSet->size_arrow/2.f * Vector3::UNIT_SCALE); in Create()707 nodeRot->setVisible(pSet->check_arrow); in Create()
119 Ogre::SceneNode* node,*nodeRot; // checkpoint arrow member
368 hud->arrow.nodeRot->setOrientation(hud->arrow.qCur); in frameStart()371 hud->arrow.nodeRot->pitch(Degree(-20), SceneNode::TS_LOCAL); in frameStart()
49 :ent(0),node(0),nodeRot(0) in Arrow()
595 if (hud->arrow.nodeRot) in LoadRoad()596 hud->arrow.nodeRot->setVisible(pSet->check_arrow && !bHideHudArr); in LoadRoad()