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Searched refs:node_activate (Results 1 – 9 of 9) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dorbholder.lua52 node_activate(node)
56 node_activate(node)
H A Dsonglampcommon.lua62 node_activate(v.node, me)
H A Dgearcommon.lua86 node_activate(node)
H A Denergygodspirit.lua213 node_activate(node)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/jukebox/scripts/
H A Dnode_jukebox.lua81 node_activate(node, 0)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dnode_title.lua100 node_activate(node, 0)
/dports/multimedia/pipewire/pipewire-0.3.43/src/pipewire/
H A Dimpl-node.c211 static void node_activate(struct pw_impl_node *this) in node_activate() function
233 node_activate(this); in start_node()
/dports/x11-wm/bspwm/bspwm-0.9.10/doc/
H A Dbspwm.1.asciidoc881 'node_activate <monitor_id> <desktop_id> <node_id>'::
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp7533 luaFunc(node_activate) in luaFunc() argument
10173 luaRegister(node_activate),