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Searched refs:node_max (Results 1 – 25 of 72) sorted by relevance

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/dports/math/jacop/jacop-4.8.0/src/main/java/org/jacop/floats/constraints/linear/
H A DBNode.java75 double node_max = max(); in propagate() local
78 if (max < node_max) { in propagate()
89 if (min > node_max) in propagate()
97 else if (max < node_max) { in propagate()
120 double node_max = max(); in propagateAndPrune() local
127 if (max < node_max) { in propagateAndPrune()
140 if (min > node_max) in propagateAndPrune()
145 prune(min, node_max); in propagateAndPrune()
150 else if (max < node_max) { in propagateAndPrune()
164 prune(node_min, node_max); in propagateAndPrune()
[all …]
H A DVarWeightNode.java76 double node_max = max(); in propagate() local
79 if (max < node_max) { in propagate()
87 if (min > node_max) in propagate()
90 updateBounds(min, node_max, lb, ub); in propagate()
95 else if (max < node_max) { in propagate()
118 double node_max = max(); in propagateAndPrune() local
121 if (max < node_max) { in propagateAndPrune()
128 if (min > node_max) in propagateAndPrune()
131 updateBounds(min, node_max, lb, ub); in propagateAndPrune()
136 else if (max < node_max) { in propagateAndPrune()
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dmapgen_v7.cpp276 layers_prepare(node_min, node_max); in makeChunk()
282 updateHeightmap(node_min, node_max); in makeChunk()
521 if (node_max.Y <= water_level) in generateMountainTerrain()
589 if (node_max.Y < water_level) in generateBiomes()
666 if (water_level > node_max.Y) in dustTopNodes()
676 s16 y = node_max.Y; in dustTopNodes()
692 if (y == node_max.Y) in dustTopNodes()
719 if (y > node_max.Y) {
757 if (y > node_max.Y) {
803 (node_max.Y - node_min.Y + 1) * in generateCaves()
[all …]
H A Dmapgen_v5.cpp297 layers_prepare(node_min, node_max); in makeChunk()
301 updateHeightmap(node_min, node_max); in makeChunk()
397 for(s16 z=node_min.Z; z<=node_max.Z; z++) { in generateBaseTerrain()
435 for(s16 z=node_min.Z; z<=node_max.Z; z++) { in generateBlobs()
463 if (node_max.Y < water_level) in generateBiomes()
473 for (s16 z = node_min.Z; z <= node_max.Z; z++) in generateBiomes()
481 u32 i = vm->m_area.index(x, node_max.Y, z); in generateBiomes()
532 if (water_level > node_max.Y) in dustTopNodes()
535 for (s16 z = node_min.Z; z <= node_max.Z; z++) in dustTopNodes()
542 s16 y = node_max.Y + 1; in dustTopNodes()
[all …]
H A Dmapgen_singlenode.cpp81 v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1); in makeChunk() local
85 for (s16 z = node_min.Z; z <= node_max.Z; z++) in makeChunk()
86 for (s16 y = node_min.Y; y <= node_max.Y; y++) { in makeChunk()
88 for (s16 x = node_min.X; x <= node_max.X; x++) { in makeChunk()
96 updateLiquid(node_min, node_max); in makeChunk()
101 node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE); in makeChunk()
H A Dmapgen_indev.cpp173 float_islands_prepare(node_min, node_max, sp->float_islands); in calculateNoise()
176 layers_prepare(node_min, node_max); in calculateNoise()
235 int volume_nodes = (node_max.X - node_min.X + 1) * in generateCaves()
236 (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE; in generateCaves()
255 cave.makeCave(node_min, node_max, max_stone_y); in generateCaves()
346 float xl = node_max.X - node_min.X; in float_islands_generate()
347 float yl = node_max.Y - node_min.Y; in float_islands_generate()
348 float zl = node_max.Z - node_min.Z; in float_islands_generate()
393 for (s16 z = node_min.Z; z <= node_max.Z; z++) in generateGround()
394 for (s16 x = node_min.X; x <= node_max.X; x++, index++) { in generateGround()
[all …]
H A Dmapgen_v6.cpp561 node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE); in makeChunk()
617 for (s16 z = node_min.Z; z <= node_max.Z; z++) in generateGround()
660 for (s16 z = node_min.Z; z <= node_max.Z; z++) in addMud()
699 for (s16 y = y_start; y <= node_max.Y; y++) { in addMud()
731 s16 y = node_max.Y; in flowMud()
860 pr.range(node_min.X, node_max.X) - size.X / 2, in addDirtGravelBlobs()
861 pr.range(node_min.Y, node_max.Y) - size.Y / 2, in addDirtGravelBlobs()
862 pr.range(node_min.Z, node_max.Z) - size.Z / 2 in addDirtGravelBlobs()
937 if (node_max.Y < water_level) in placeTreesAndJungleGrass()
967 if(y > node_max.Y - 6) in placeTreesAndJungleGrass()
[all …]
H A Dcavegen.cpp71 node_max = nmax; in makeCave()
76 ar = node_max - node_min + v3s16(1, 1, 1); in makeCave()
265 int full_ymax = node_max.Y + MAP_BLOCKSIZE; in carveRoute()
324 node_max = nmax; in makeCave()
329 ar = node_max - node_min + v3s16(1, 1, 1); in makeCave()
442 if (p.Z >= node_min.Z && p.Z <= node_max.Z && in makeTunnel()
443 p.X >= node_min.X && p.X <= node_max.X) { in makeTunnel()
453 if (p.Z >= node_min.Z && p.Z <= node_max.Z && in makeTunnel()
454 p.X >= node_min.X && p.X <= node_max.X) { in makeTunnel()
554 p.X <= node_max.X && p.Z <= node_max.Z) { in carveRoute()
[all …]
H A Dmapgen_indev.h57 void layers_prepare(const v3POS & node_min, const v3POS & node_max);
63 void float_islands_prepare(const v3POS & node_min, const v3POS & node_max, int min_y);
64 …int float_islands_generate(const v3POS & node_min, const v3POS & node_max, int min_y, ManualMapVox…
/dports/games/minetest/minetest-5.4.1/src/mapgen/
H A Dmapgen_singlenode.cpp63 v3s16 node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); in makeChunk() local
69 for (s16 z = node_min.Z; z <= node_max.Z; z++) in makeChunk()
70 for (s16 y = node_min.Y; y <= node_max.Y; y++) { in makeChunk()
72 for (s16 x = node_min.X; x <= node_max.X; x++) { in makeChunk()
80 updateLiquid(&data->transforming_liquid, node_min, node_max); in makeChunk()
84 setLighting(LIGHT_SUN, node_min, node_max); in makeChunk()
H A Dmapgen_v6.cpp549 updateHeightmap(node_min, node_max); in makeChunk()
573 updateHeightmap(node_min, node_max); in makeChunk()
649 node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, in makeChunk()
689 for (s16 z = node_min.Z; z <= node_max.Z; z++) in generateGround()
734 for (s16 z = node_min.Z; z <= node_max.Z; z++) in addMud()
773 for (s16 y = y_start; y <= node_max.Y; y++) { in addMud()
805 p2d = v2s16(node_max.X, node_max.Z) - v2s16(x, z); in flowMud()
809 s16 y = node_max.Y; in flowMud()
942 if (node_max.Y < water_level) in placeTreesAndJungleGrass()
1022 if (y < water_level || y > node_max.Y - 6) in placeTreesAndJungleGrass()
[all …]
H A Dmapgen_flat.cpp221 node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); in makeChunk()
231 updateHeightmap(node_min, node_max); in makeChunk()
262 m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); in makeChunk()
269 m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); in makeChunk()
280 calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), in makeChunk()
304 for (s16 z = node_min.Z; z <= node_max.Z; z++) in generateTerrain()
305 for (s16 x = node_min.X; x <= node_max.X; x++, ni2d++) { in generateTerrain()
318 for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { in generateTerrain()
H A Dmapgen_v5.cpp213 node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); in makeChunk()
224 updateHeightmap(node_min, node_max); in makeChunk()
255 m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); in makeChunk()
263 m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); in makeChunk()
276 calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), in makeChunk()
294 for (s16 z=node_min.Z; z<=node_max.Z; z++) { in generateBaseTerrain()
295 for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) { in generateBaseTerrain()
297 for (s16 x=node_min.X; x<=node_max.X; x++, vi++, index++, index2d++) { in generateBaseTerrain()
H A Dmapgen_v7.cpp330 node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); in makeChunk()
340 updateHeightmap(node_min, node_max); in makeChunk()
371 m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); in makeChunk()
379 m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); in makeChunk()
391 node_max.Y >= floatland_ymin - csize.Y * 2 && node_min.Y <= floatland_ymax); in makeChunk()
394 calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), in makeChunk()
512 node_max.Y >= floatland_ymin && node_min.Y <= floatland_ymax) { in generateTerrain()
518 for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++, cache_index++) { in generateTerrain()
545 for (s16 z = node_min.Z; z <= node_max.Z; z++) in generateTerrain()
546 for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { in generateTerrain()
[all …]
H A Dmapgen_carpathian.cpp271 node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); in makeChunk()
282 updateHeightmap(node_min, node_max); in makeChunk()
313 m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); in makeChunk()
321 m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); in makeChunk()
332 calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), in makeChunk()
373 if ((spflags & MGCARPATHIAN_RIVERS) && node_max.Y >= water_level - 16) { in getSpawnLevelAtPoint()
467 for (s16 z = node_min.Z; z <= node_max.Z; z++) in generateTerrain()
468 for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { in generateTerrain()
495 if ((spflags & MGCARPATHIAN_RIVERS) && node_max.Y >= water_level - 16) { in generateTerrain()
516 for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; in generateTerrain()
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H A Dmapgen_valleys.cpp223 node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); in makeChunk()
238 updateHeightmap(node_min, node_max); in makeChunk()
266 m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); in makeChunk()
274 m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); in makeChunk()
283 calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), in makeChunk()
363 for (s16 z = node_min.Z; z <= node_max.Z; z++) in generateTerrain()
364 for (s16 x = node_min.X; x <= node_max.X; x++, index_2d++) { in generateTerrain()
421 for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { in generateTerrain()
/dports/textproc/p5-Search-Elasticsearch/Search-Elasticsearch-6.00/lib/Search/Elasticsearch/Role/CxnPool/
H A DSniff.pm55 my $node_max = $data->{http}{max_content_length_in_bytes} || 0;
57 = $node_max == 0 ? $max
58 : $max == 0 ? $node_max
59 : min( $node_max, $max );
/dports/science/py-cirq-aqt/Cirq-0.12.0/cirq-core/cirq/contrib/paulistring/
H A Drecombine.py37 node_max = (string_op, 0, possible_node)
59 if sort_key(curr) > sort_key(node_max):
60 node_max = curr
62 node_maxes.append(node_max)
/dports/science/py-cirq-core/Cirq-0.13.1/cirq-core/cirq/contrib/paulistring/
H A Drecombine.py37 node_max = (string_op, 0, possible_node)
59 if sort_key(curr) > sort_key(node_max):
60 node_max = curr
62 node_maxes.append(node_max)
/dports/science/py-cirq-pasqal/Cirq-0.13.1/cirq-core/cirq/contrib/paulistring/
H A Drecombine.py37 node_max = (string_op, 0, possible_node)
59 if sort_key(curr) > sort_key(node_max):
60 node_max = curr
62 node_maxes.append(node_max)
/dports/science/py-cirq-google/Cirq-0.13.0/cirq-core/cirq/contrib/paulistring/
H A Drecombine.py37 node_max = (string_op, 0, possible_node)
59 if sort_key(curr) > sort_key(node_max):
60 node_max = curr
62 node_maxes.append(node_max)
/dports/science/py-cirq-ionq/Cirq-0.13.1/cirq-core/cirq/contrib/paulistring/
H A Drecombine.py37 node_max = (string_op, 0, possible_node)
59 if sort_key(curr) > sort_key(node_max):
60 node_max = curr
62 node_maxes.append(node_max)
/dports/security/john/john-1.9.0-jumbo-1/src/
H A Doptions.c687 options.node_min = options.node_max = i;
691 options.node_min = options.node_max = i;
884 &options.node_min, &options.node_max,
888 options.node_max = options.node_min;
891 options.node_max += options.fork - 1;
895 options.node_max += mpi_p - 1;
902 else if (options.node_min > options.node_max)
906 else if (options.node_max > options.node_count)
922 options.node_max - options.node_min + 1 ==
935 options.node_count = options.node_max;
[all …]
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/syntax_tools/src/
H A Derl_recomment.erl165 Max = node_max(N),
361 Max = node_max(Node),
385 Max = node_max(Node),
421 Max = node_max(Node),
515 Max1 = erlang:max(node_max(Node), Max),
526 Max1 = erlang:max(node_max(Node), Max),
661 node_max(#leaf{max = Max}) -> function
663 node_max(#tree{max = Max}) -> function
665 node_max(#list{max = Max}) -> function
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/syntax_tools/src/
H A Derl_recomment.erl165 Max = node_max(N),
361 Max = node_max(Node),
385 Max = node_max(Node),
421 Max = node_max(Node),
515 Max1 = erlang:max(node_max(Node), Max),
526 Max1 = erlang:max(node_max(Node), Max),
661 node_max(#leaf{max = Max}) -> function
663 node_max(#tree{max = Max}) -> function
665 node_max(#list{max = Max}) -> function

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