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Searched refs:node_setActive (Results 1 – 4 of 4) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dforestgod.lua198 node_setActive(v.c1, true)
199 node_setActive(v.c2, false)
479 node_setActive(v.c1, true)
480 node_setActive(v.c2, false)
482 node_setActive(v.c1, false)
483 node_setActive(v.c2, true)
610 node_setActive(v.c1, false)
611 node_setActive(v.c2, false)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A Dcurrentswitch.lua76 node_setActive(node, true)
91 node_setActive(node, false)
H A Dfan.lua50 node_setActive(node, false)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp5012 luaFunc(node_setActive) in luaFunc() argument
10214 luaRegister(node_setActive),