Searched refs:node_setActive (Results 1 – 4 of 4) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | forestgod.lua | 198 node_setActive(v.c1, true) 199 node_setActive(v.c2, false) 479 node_setActive(v.c1, true) 480 node_setActive(v.c2, false) 482 node_setActive(v.c1, false) 483 node_setActive(v.c2, true) 610 node_setActive(v.c1, false) 611 node_setActive(v.c2, false)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/ |
H A D | currentswitch.lua | 76 node_setActive(node, true) 91 node_setActive(node, false)
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H A D | fan.lua | 50 node_setActive(node, false)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | ScriptInterface.cpp | 5012 luaFunc(node_setActive) in luaFunc() argument 10214 luaRegister(node_setActive),
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