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Searched refs:nodeingame (Results 1 – 7 of 7) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dd_net.c44 boolean nodeingame[MAXNETNODES]; /* set false as nodes leave game */ variable
262 if (!nodeingame[netnode]) in GetPackets()
264 nodeingame[netnode] = false; in GetPackets()
414 if (nodeingame[i]) in NetUpdate()
574 nodeingame[i] = false; in D_CheckNetGame()
599 nodeingame[i] = true; in D_CheckNetGame()
632 if (nodeingame[j]) in D_QuitNetGame()
678 if (nodeingame[i]) in TryRunTics()
753 if (nodeingame[i] && nettics[i] < lowtic) in TryRunTics()
/dports/games/uhexen/uhexen-0.601/src/
H A Dd_net.c51 boolean nodeingame[MAXNETNODES]; // set false as nodes leave game variable
303 if (!nodeingame[netnode]) in GetPackets()
305 nodeingame[netnode] = false; in GetPackets()
454 if (nodeingame[i]) in NetUpdate()
696 nodeingame[i] = false; in D_CheckNetGame()
732 nodeingame[i] = true; in D_CheckNetGame()
765 if (nodeingame[j]) in D_QuitNetGame()
811 if (nodeingame[i]) in TryRunTics()
878 if (nodeingame[i] && nettics[i] < lowtic) in TryRunTics()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_net.cpp323 memset (nodeingame, 0, sizeof(nodeingame)); in Net_ClearBuffers()
330 nodeingame[0] = true; in Net_ClearBuffers()
482 if (nodeingame[i]) in HSendPacket()
672 if (nodeingame[netnode]) in PlayerIsGone()
676 if (nodeingame[i]) in PlayerIsGone()
1119 if (!nodeingame[i]) in NetUpdate()
1445 if (!nodeingame[node]) in DoArbitrate()
1665 nodeingame[i] = false; in D_CheckNetGame()
1735 nodeingame[i] = true; in D_CheckNetGame()
1787 if (nodeingame[j]) in D_QuitNetGame()
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_net.h43 extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
H A Dd_clisrv.c2198 if (nodeingame[i]) in CL_ConnectToServer()
2483 nodeingame[node] = false; in CL_RemovePlayer()
3174 nodeingame[node] = false; in ResetNode()
3224 nodeingame[0] = true; in SV_ResetServer()
3282 if (nodeingame[i]) in D_QuitNetGame()
3318 nodeingame[node] = true; in SV_AddNode()
3682 if (!nodeingame[node]) in HandleConnect()
4250 nodeingame[node] = false; in HandlePacketFromPlayer()
4432 if (nodeingame[node]) in GetPackets()
4630 if (nodeingame[n]) in SV_SendTics()
[all …]
H A Di_tcp.c484 if (!(nodeingame[j] || SendingFile(j))) in cleanupnodes()
523 if (!(nodeconnected[i] || nodeingame[i])) in Command_Numnodes()
528 if (nodeingame[i]) in Command_Numnodes()
540 if (nodeingame[i]) in Command_Numnodes()
H A Dd_netfil.c592 luafiletransfers->nodestatus[i] = (nodeingame[i] ? LFTNS_WAITING : LFTNS_NONE); in SV_PrepareSendLuaFile()