Searched refs:nodetoplayer (Results 1 – 3 of 3) sorted by relevance
40 extern SINT8 nodetoplayer[MAXNETNODES];
98 SINT8 nodetoplayer[MAXNETNODES]; variable3180 nodetoplayer[node] = -1; in ResetNode()3477 if (nodetoplayer[n] == newplayernum || nodetoplayer2[n] == newplayernum) in SV_AddWaitingPlayers()3495 nodetoplayer[node] = newplayernum; in SV_AddWaitingPlayers()3807 CONS_Printf(M_GetText("Resending game state to %s...\n"), player_names[nodetoplayer[node]]); in PT_CanReceiveGamestate()4026 netconsole = nodetoplayer[node]; in HandlePacketFromPlayer()4240 nodetoplayer[node] = -1; in HandlePacketFromPlayer()
532 if (nodetoplayer[i] != -1) in Command_Numnodes()533 CONS_Printf("player %.2d", nodetoplayer[i]); in Command_Numnodes()