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Searched refs:nofreeaim (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_local.h168 …AActor **pLineTarget = NULL, AActor **MissileActor = NULL, bool nofreeaim = false, bool noautoaim …
H A Dp_mobj.cpp5941 bool nofreeaim, bool noautoaim) in P_SpawnPlayerMissile() argument
5948 int vrange = nofreeaim ? ANGLE_1*35 : 0; in P_SpawnPlayerMissile()
5975 !nofreeaim && in P_SpawnPlayerMissile()
5986 if (nofreeaim || !level.IsFreelookAllowed()) in P_SpawnPlayerMissile()