Searched refs:non_random (Results 1 – 3 of 3) sorted by relevance
23 bool non_random = false) override;29 int lua_element_colour_calc::get(const coord_def& loc, bool non_random) in get() argument34 lua_pushinteger(ls, rand(non_random)); in get()
85 bool non_random = false) = 0;90 int rand(bool non_random);102 bool non_random = false) override;
40 bool non_random = false) override;46 int base_colour_calc::rand(bool non_random) in rand() argument48 return non_random ? 0 : ui_random(rand_max); in rand()51 int element_colour_calc::get(const coord_def& loc, bool non_random) in get() argument53 return (*calc)(rand(non_random), loc); in get()56 int random_element_colour_calc::get(const coord_def& /*loc*/, bool non_random) in get() argument58 const auto max_val = rand(non_random); in get()