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Searched refs:norandomplayerclass (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Dplayermenu.cpp616 if(!gameinfo.norandomplayerclass) in IMPLEMENT_CLASS()
621 li->SetString(gameinfo.norandomplayerclass ? i : i+1, cls); in IMPLEMENT_CLASS()
624 li->SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1); in IMPLEMENT_CLASS()
912 players[consoleplayer].userinfo.PlayerClassNumChanged(gameinfo.norandomplayerclass ? sel : sel-1); in ClassChanged()
915 …cvar_set ("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : PlayerClass->Type-… in ClassChanged()
H A Dmenudef.cpp1189 if (n > 1 && !gameinfo.norandomplayerclass) in BuildPlayerclassMenu()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dgi.h175 bool norandomplayerclass; member
H A Dgi.cpp356 GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass") in ParseGameInfo()