Searched refs:norm_rect (Results 1 – 3 of 3) sorted by relevance
/dports/devel/py-game/pygame-2.1.0/test/ |
H A D | rect_test.py | 1205 norm_rect = rect.copy() 1206 norm_rect.normalize() 1216 (norm_rect.midright[0] - 1, norm_rect.midright[1]), 1219 norm_rect.midtop, 1220 (norm_rect.midbottom[0], norm_rect.midbottom[1] - 1), 1224 norm_rect.center, 1227 norm_rect.midtop, 1228 norm_rect.center, 1231 (norm_rect.midright[0] - 1, norm_rect.midright[1]), 1232 norm_rect.center, [all …]
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/dports/graphics/facedetect/facedetect-0.1/ |
H A D | facedetect | 80 def norm_rect(im, rect, equalize=True, same_aspect=False): 100 roi_n = norm_rect(im, rect, equalize=False, same_aspect=True) 180 roi = norm_rect(im, rect) 221 sim_template = norm_rect(s_im, s_features[0])
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/dports/cad/openroad/OpenROAD-2.0/src/gui/src/ |
H A D | layoutViewer.cpp | 1187 auto norm_rect = rubber_band_.normalized(); in paintEvent() local 1189 if (norm_rect.width() > norm_rect.height()) { in paintEvent() 1191 ruler = QLine(norm_rect.bottomLeft(), norm_rect.bottomRight()); in paintEvent() 1193 ruler = QLine(norm_rect.topLeft(), norm_rect.topRight()); in paintEvent() 1197 ruler = QLine(norm_rect.topRight(), norm_rect.bottomRight()); in paintEvent() 1199 ruler = QLine(norm_rect.topLeft(), norm_rect.bottomLeft()); in paintEvent()
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