/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | kaneko_grap2.cpp | 109 int normal_count = 0; in do_rle() local 116 if (rle_count==0 && normal_count==0) // we need a new code byte in do_rle() 122 normal_count = (thebyte & 0x7f)+1; in do_rle() 143 else if (normal_count) in do_rle() 148 normal_count--; in do_rle()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | kaneko_grap2.cpp | 109 int normal_count = 0; in do_rle() local 116 if (rle_count==0 && normal_count==0) // we need a new code byte in do_rle() 122 normal_count = (thebyte & 0x7f)+1; in do_rle() 143 else if (normal_count) in do_rle() 148 normal_count--; in do_rle()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | btContactProcessingStructs.h | 88 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count) in interpolate_normals() argument 91 for (int i = 0; i < normal_count; i++) in interpolate_normals()
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H A D | gim_contact.h | 110 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, GUINT normal_count) in interpolate_normals() argument 113 for (GUINT i = 0; i < normal_count; i++) in interpolate_normals()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/Gimpact/ |
H A D | btContactProcessingStructs.h | 88 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count) in interpolate_normals() argument 91 for (int i = 0; i < normal_count; i++) in interpolate_normals()
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H A D | gim_contact.h | 110 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, GUINT normal_count) in interpolate_normals() argument 113 for (GUINT i = 0; i < normal_count; i++) in interpolate_normals()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | btContactProcessingStructs.h | 88 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count) in interpolate_normals() argument 91 for (int i = 0; i < normal_count; i++) in interpolate_normals()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/Bullet/ |
H A D | btContactProcessingStructs.h | 88 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count) in interpolate_normals() argument 91 for (int i = 0; i < normal_count; i++) in interpolate_normals()
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H A D | gim_contact.h | 110 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, GUINT normal_count) in interpolate_normals() argument 113 for (GUINT i = 0; i < normal_count; i++) in interpolate_normals()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | btContactProcessingStructs.h | 88 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count) in interpolate_normals() argument 91 for (int i = 0; i < normal_count; i++) in interpolate_normals()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | btContactProcessingStructs.h | 88 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count) in interpolate_normals() argument 91 for (int i = 0; i < normal_count; i++) in interpolate_normals()
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H A D | gim_contact.h | 110 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, GUINT normal_count) in interpolate_normals() argument 113 for (GUINT i = 0; i < normal_count; i++) in interpolate_normals()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/Gimpact/ |
H A D | btContactProcessingStructs.h | 88 SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count) in interpolate_normals() argument 91 for (int i = 0; i < normal_count; i++) in interpolate_normals()
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/dports/multimedia/mpv/mpv-0.34.1/etc/ |
H A D | mpv.bash-completion | 101 local normal_count=${#COMPREPLY[@]} 103 if [ $normal_count -gt 0 -o ${#COMPREPLY[@]} -gt 1 ]; then
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | shadows.c | 87 if (object_id->e3d_data->vertex_layout->normal_count == 0) glAlphaFunc(GL_GREATER, 0.23f); in draw_3d_object_shadow() 140 if ((objects_list[i]->e3d_data->vertex_layout->normal_count > 0) in display_shadows() 177 if ((objects_list[i]->e3d_data->vertex_layout->normal_count > 0) in display_night_shadows() 273 if (objects_list[i]->e3d_data->vertex_layout->normal_count > 0) in display_3d_ground_objects() 340 if (objects_list[i]->e3d_data->vertex_layout->normal_count > 0) in display_3d_non_ground_objects()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/ |
H A D | btContactProcessing.h | 92 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count) in interpolate_normals() argument 95 for(int i=0;i<normal_count;i++) in interpolate_normals()
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H A D | gim_contact.h | 106 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count) in interpolate_normals() argument 109 for(GUINT i=0;i<normal_count;i++) in interpolate_normals()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/ |
H A D | btContactProcessing.h | 92 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count) in interpolate_normals() argument 95 for(int i=0;i<normal_count;i++) in interpolate_normals()
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H A D | gim_contact.h | 106 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count) in interpolate_normals() argument 109 for(GUINT i=0;i<normal_count;i++) in interpolate_normals()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/ |
H A D | btContactProcessing.h | 92 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count) in interpolate_normals() argument 95 for(int i=0;i<normal_count;i++) in interpolate_normals()
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H A D | gim_contact.h | 106 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count) in interpolate_normals() argument 109 for(GUINT i=0;i<normal_count;i++) in interpolate_normals()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/Gimpact/ |
H A D | btContactProcessing.h | 92 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count) in interpolate_normals() argument 95 for(int i=0;i<normal_count;i++) in interpolate_normals()
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H A D | gim_contact.h | 106 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count) in interpolate_normals() argument 109 for(GUINT i=0;i<normal_count;i++) in interpolate_normals()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/ |
H A D | btContactProcessing.h | 92 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count) in interpolate_normals() argument 95 for(int i=0;i<normal_count;i++) in interpolate_normals()
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H A D | gim_contact.h | 106 SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count) in interpolate_normals() argument 109 for(GUINT i=0;i<normal_count;i++) in interpolate_normals()
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