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Searched refs:normal_quad_v3 (Results 1 – 15 of 15) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_cache_impl_displist.c451 normal_quad_v3(*nor_flat, verts[quad[0]], verts[quad[1]], verts[quad[2]], verts[quad[3]]); in displist_surf_fnors_ensure()
660 normal_quad_v3(nor_flat, verts[idx[0]], verts[idx[1]], verts[idx[2]], verts[idx[3]]); in DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan()
/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/
H A DMOD_skin.c538 normal_quad_v3(normal, frame->co[0], frame->co[1], frame->co[2], frame->co[3]); in end_node_frames()
1031 normal_quad_v3(no, q[0][0]->co, q[0][1]->co, q[0][2]->co, q[0][3]->co); in connect_frames()
1048 normal_quad_v3(no, UNPACK4_EX(, q[i], ->co)); in connect_frames()
1214 normal_quad_v3(frame_normal, in skin_hole_target_face()
H A DMOD_solidify_extrude.c1181 normal_quad_v3(nor, in MOD_solidify_extrude_modifyMesh()
/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/intern/
H A Dbmesh_polygon.c834 return normal_quad_v3(r_no, co1, co2, co3, co4); in BM_face_calc_normal()
873 return normal_quad_v3(r_no, co1, co2, co3, co4); in BM_face_calc_normal_vcos()
979 normal_quad_v3(r_normal, co_a, co_b, co_a_opposite, co_b_opposite); in BM_verts_calc_normal_from_cloud_ex()
H A Dbmesh_interp.c308 normal_quad_v3(n2, projverts[0], projverts[1], projverts[2], projverts[3]); in quad_co()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/
H A DBLI_math_geom.h44 float normal_quad_v3(
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dmesh_tangent.c396 normal_quad_v3(r_no, in dm_ts_GetNormal()
H A Dmball_tessellate.c477 normal_quad_v3(n, process->co[i1], process->co[i2], process->co[i3], process->co[i4]); in make_face()
H A Dmesh_evaluate.c2200 normal_quad_v3(r_no, in BKE_mesh_calc_poly_normal()
2251 normal_quad_v3(r_no, in BKE_mesh_calc_poly_normal_coords()
H A Ddisplist.c208 normal_quad_v3(nor, v1, v3, v4, v2); in BKE_displist_normals_add()
H A Dsubdiv_ccg.c730 normal_quad_v3(face_normal, co[0], co[1], co[2], co[3]); in subdiv_ccg_recalc_inner_face_normals()
H A Dpbvh.c2242 normal_quad_v3(r_face_normal, co[0], co[1], co[2], co[3]); in pbvh_grids_node_raycast()
H A Dparticle.c1415 normal_quad_v3(nor, v1, v2, v3, v4); in psys_interpolate_face()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_buffers.c711 normal_quad_v3(fno, co[3], co[2], co[1], co[0]); in GPU_pbvh_grid_buffers_update()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A Dmath_geom.c69 float normal_quad_v3( in normal_quad_v3() function