/dports/math/fricas/fricas-1.3.7/src/graph/view3D/ |
H A D | illuminate3d.c | 65 normalizeVector(N); in phong() 70 normalizeVector(P); in phong() 76 normalizeVector(L); in phong() 79 normalizeVector(eyePoint); in phong() 83 normalizeVector(E); in phong() 94 normalizeVector(H); in phong()
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H A D | mesh3d.c | 84 normalizeVector(float *v) in normalizeVector() function
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H A D | surface3d.c | 422 normalizeVector(P); in drawRenderedPolygon() 425 normalizeVector(eyePoint); in drawRenderedPolygon() 429 normalizeVector(E); in drawRenderedPolygon() 441 normalizeVector(H); in drawRenderedPolygon()
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/dports/math/octave-forge-matgeom/matgeom-1.2.3/inst/geom2d/ |
H A D | normalizeVector.m | 28 function vn = normalizeVector(v) function 31 % V2 = normalizeVector(V); 42 % vn = normalizeVector([3 4]) 61 % 2009-05-22 rename as normalizeVector
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H A D | isPerpendicular.m | 79 v1 = normalizeVector(v1); 80 v2 = normalizeVector(v2);
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H A D | isParallel.m | 81 v1 = normalizeVector(v1); 82 v2 = normalizeVector(v2);
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H A D | normalize.m | 39 % vectors2d, normalizeVector, vectorNorm
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H A D | vectors2d.m | 41 % normalizeVector, transformVector, rotateVector
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/dports/science/plumed/plumed2-2.7.2/src/multicolvar/ |
H A D | BridgedMultiColvarFunction.h | 90 void normalizeVector( std::vector<double>& vals ) const override; 136 void BridgedMultiColvarFunction::normalizeVector( std::vector<double>& vals ) const { in normalizeVector() function 137 mycolv->normalizeVector( vals ); in normalizeVector()
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/dports/x11-fonts/roboto-fonts-ttf/roboto-2.134/scripts/lib/fontbuild/ |
H A D | mitreGlyph.py | 42 def normalizeVector(p): function 71 v1 = normalizeVector(v1) 72 v2 = normalizeVector(v2)
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/dports/games/pinball/pinball-0.3.20201218/base/ |
H A D | AmbientLightVisitor.cpp | 117 EMath::normalizeVector(vtxRef); // TODO: optimize - remove normalize in visitAmbient() 176 EMath::normalizeVector(vtxLight); in visitPoint() 181 EMath::normalizeVector(vtxLight); in visitPoint() 210 EMath::normalizeVector(vtxRef); // TODO: optimize - remove normalize in visitPoint()
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H A D | PointLightVisitor.cpp | 108 EMath::normalizeVector(vtxLight); in visit() 113 EMath::normalizeVector(vtxLight); in visit() 137 EMath::normalizeVector(vtxRef); // TODO: optimize - remove normalize in visit()
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H A D | CollisionVisitor.cpp | 122 EMath::normalizeVector(vtxNml1); in traverse() 123 EMath::normalizeVector(vtxNml2); in traverse() 131 EMath::normalizeVector(vtxNml1); in traverse() 140 EMath::normalizeVector(vtxNml2); in traverse() 435 EMath::normalizeVector(vtx); in countNormal()
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H A D | EMath.cpp | 256 void EMath::normalizeVector(Vertex3D & vtx) { in normalizeVector() function in EMath 370 EMath::normalizeVector(vtxA); in rotationArc() 371 EMath::normalizeVector(vtxB); in rotationArc()
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H A D | AlignVisitor.cpp | 102 EMath::normalizeVector(*nmlAlignIter); in visit()
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H A D | Polygon.cpp | 151 EMath::normalizeVector(m_nmlSrc); in countNormal()
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/dports/games/pinball/pinball-0.3.20201218/addon/ |
H A D | BigSphere.cpp | 102 EMath::normalizeVector(vtxD); in BigSphere() 103 EMath::normalizeVector(vtxE); in BigSphere() 104 EMath::normalizeVector(vtxF); in BigSphere()
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/dports/math/fricas/fricas-1.3.7/src/graph/include/ |
H A D | mesh3d.H1 | 2 extern void normalizeVector(float *);
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/dports/science/plumed/plumed2-2.7.2/src/crystallization/ |
H A D | MoleculeOrientation.cpp | 60 void normalizeVector( std::vector<double>& vals ) const override; 120 void MoleculeOrientation::normalizeVector( std::vector<double>& vals ) const { in normalizeVector() function in PLMD::crystallization::MoleculeOrientation
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H A D | VectorMultiColvar.h | 68 virtual void normalizeVector( std::vector<double>& vals ) const ;
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H A D | VectorMultiColvar.cpp | 90 void VectorMultiColvar::normalizeVector( std::vector<double>& vals ) const { in normalizeVector() function in PLMD::crystallization::VectorMultiColvar
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/dports/science/plumed/plumed2-2.7.2/src/vesselbase/ |
H A D | ActionWithVessel.h | 196 virtual void normalizeVector( std::vector<double>& vals ) const { plumed_error(); } in normalizeVector() function
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H A D | StoreDataVessel.cpp | 107 if( normed && values.size()>2 ) getAction()->normalizeVector( values ); in retrieveSequentialValue()
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/dports/games/phlipple/phlipple-0.8.5/src/ |
H A D | camera.c | 197 void normalizeVector(double x, double y, double z, double *ret) in normalizeVector() function 216 normalizeVector(cam->eyeX.curr, cam->eyeY.curr, cam->eyeZ.curr, norm); in camera_render()
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/dports/math/lp_solve/lp_solve_5.5/ |
H A D | lp_utils.h | 69 STATIC REAL normalizeVector(REAL *myvector, int endpos);
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