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Searched refs:normalizeVector (Results 1 – 25 of 41) sorted by relevance

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/dports/math/fricas/fricas-1.3.7/src/graph/view3D/
H A Dilluminate3d.c65 normalizeVector(N); in phong()
70 normalizeVector(P); in phong()
76 normalizeVector(L); in phong()
79 normalizeVector(eyePoint); in phong()
83 normalizeVector(E); in phong()
94 normalizeVector(H); in phong()
H A Dmesh3d.c84 normalizeVector(float *v) in normalizeVector() function
H A Dsurface3d.c422 normalizeVector(P); in drawRenderedPolygon()
425 normalizeVector(eyePoint); in drawRenderedPolygon()
429 normalizeVector(E); in drawRenderedPolygon()
441 normalizeVector(H); in drawRenderedPolygon()
/dports/math/octave-forge-matgeom/matgeom-1.2.3/inst/geom2d/
H A DnormalizeVector.m28 function vn = normalizeVector(v) function
31 % V2 = normalizeVector(V);
42 % vn = normalizeVector([3 4])
61 % 2009-05-22 rename as normalizeVector
H A DisPerpendicular.m79 v1 = normalizeVector(v1);
80 v2 = normalizeVector(v2);
H A DisParallel.m81 v1 = normalizeVector(v1);
82 v2 = normalizeVector(v2);
H A Dnormalize.m39 % vectors2d, normalizeVector, vectorNorm
H A Dvectors2d.m41 % normalizeVector, transformVector, rotateVector
/dports/science/plumed/plumed2-2.7.2/src/multicolvar/
H A DBridgedMultiColvarFunction.h90 void normalizeVector( std::vector<double>& vals ) const override;
136 void BridgedMultiColvarFunction::normalizeVector( std::vector<double>& vals ) const { in normalizeVector() function
137 mycolv->normalizeVector( vals ); in normalizeVector()
/dports/x11-fonts/roboto-fonts-ttf/roboto-2.134/scripts/lib/fontbuild/
H A DmitreGlyph.py42 def normalizeVector(p): function
71 v1 = normalizeVector(v1)
72 v2 = normalizeVector(v2)
/dports/games/pinball/pinball-0.3.20201218/base/
H A DAmbientLightVisitor.cpp117 EMath::normalizeVector(vtxRef); // TODO: optimize - remove normalize in visitAmbient()
176 EMath::normalizeVector(vtxLight); in visitPoint()
181 EMath::normalizeVector(vtxLight); in visitPoint()
210 EMath::normalizeVector(vtxRef); // TODO: optimize - remove normalize in visitPoint()
H A DPointLightVisitor.cpp108 EMath::normalizeVector(vtxLight); in visit()
113 EMath::normalizeVector(vtxLight); in visit()
137 EMath::normalizeVector(vtxRef); // TODO: optimize - remove normalize in visit()
H A DCollisionVisitor.cpp122 EMath::normalizeVector(vtxNml1); in traverse()
123 EMath::normalizeVector(vtxNml2); in traverse()
131 EMath::normalizeVector(vtxNml1); in traverse()
140 EMath::normalizeVector(vtxNml2); in traverse()
435 EMath::normalizeVector(vtx); in countNormal()
H A DEMath.cpp256 void EMath::normalizeVector(Vertex3D & vtx) { in normalizeVector() function in EMath
370 EMath::normalizeVector(vtxA); in rotationArc()
371 EMath::normalizeVector(vtxB); in rotationArc()
H A DAlignVisitor.cpp102 EMath::normalizeVector(*nmlAlignIter); in visit()
H A DPolygon.cpp151 EMath::normalizeVector(m_nmlSrc); in countNormal()
/dports/games/pinball/pinball-0.3.20201218/addon/
H A DBigSphere.cpp102 EMath::normalizeVector(vtxD); in BigSphere()
103 EMath::normalizeVector(vtxE); in BigSphere()
104 EMath::normalizeVector(vtxF); in BigSphere()
/dports/math/fricas/fricas-1.3.7/src/graph/include/
H A Dmesh3d.H12 extern void normalizeVector(float *);
/dports/science/plumed/plumed2-2.7.2/src/crystallization/
H A DMoleculeOrientation.cpp60 void normalizeVector( std::vector<double>& vals ) const override;
120 void MoleculeOrientation::normalizeVector( std::vector<double>& vals ) const { in normalizeVector() function in PLMD::crystallization::MoleculeOrientation
H A DVectorMultiColvar.h68 virtual void normalizeVector( std::vector<double>& vals ) const ;
H A DVectorMultiColvar.cpp90 void VectorMultiColvar::normalizeVector( std::vector<double>& vals ) const { in normalizeVector() function in PLMD::crystallization::VectorMultiColvar
/dports/science/plumed/plumed2-2.7.2/src/vesselbase/
H A DActionWithVessel.h196 virtual void normalizeVector( std::vector<double>& vals ) const { plumed_error(); } in normalizeVector() function
H A DStoreDataVessel.cpp107 if( normed && values.size()>2 ) getAction()->normalizeVector( values ); in retrieveSequentialValue()
/dports/games/phlipple/phlipple-0.8.5/src/
H A Dcamera.c197 void normalizeVector(double x, double y, double z, double *ret) in normalizeVector() function
216 normalizeVector(cam->eyeX.curr, cam->eyeY.curr, cam->eyeZ.curr, norm); in camera_render()
/dports/math/lp_solve/lp_solve_5.5/
H A Dlp_utils.h69 STATIC REAL normalizeVector(REAL *myvector, int endpos);

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