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Searched refs:normalspeed (Results 1 – 15 of 15) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.h51 fixed_t normalspeed; // Normal ground member
H A Dr_skins.c122 skin->normalspeed = 36<<FRACBITS; in Sk_SetDefaultValue()
271 player->normalspeed = skin->normalspeed; in SetPlayerSkinByNum()
446 GETFRACBITS(normalspeed) in R_ProcessPatchableFields()
H A Db_bot.c546 player->normalspeed = sonic->player->normalspeed; in B_RespawnBot()
H A Dd_player.h387 fixed_t normalspeed; // Normal ground member
H A Dlua_skinlib.c156 lua_pushfixed(L, skin->normalspeed); in skin_get()
H A Dg_demo.c1470 WRITEUINT8(demo_p,player->normalspeed>>FRACBITS); in G_BeginRecording()
1749 …fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,s… in G_DoPlayDemo() local
1897 normalspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS; in G_DoPlayDemo()
1993 players[0].normalspeed = normalspeed; in G_DoPlayDemo()
H A Dlua_playerlib.c170 lua_pushfixed(L, plr->normalspeed); in player_get()
485 plr->normalspeed = luaL_checkfixed(L, 3); in player_set()
H A Dp_user.c5698 fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale); in P_2dMovement()
5868 fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale); in P_3dMovement()
8704 if (speed > player->normalspeed-5*FRACUNIT) in P_MovePlayer()
8705 speed = player->normalspeed-5*FRACUNIT; in P_MovePlayer()
11383 if (fume->movefactor > FixedDiv(2 * player->normalspeed, 3 * mo->scale)) in P_DoMetalJetFume()
11466 if (player->normalspeed >= skins[player->skin].normalspeed*2) in P_DoMetalJetFume()
12291 …player->normalspeed = skins[player->skin].normalspeed; // Reset to default if not capable of enter… in P_PlayerThink()
12297 …if (player->normalspeed < skins[player->skin].normalspeed*2) // If the player normalspeed is not c… in P_PlayerThink()
12298 player->normalspeed += FRACUNIT/5; // Enter Dash Mode smoothly. in P_PlayerThink()
12304 if (player->normalspeed >= skins[player->skin].normalspeed*2) in P_PlayerThink()
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H A Dg_game.c2456 fixed_t normalspeed; in G_PlayerReborn() local
2534 normalspeed = players[player].normalspeed; in G_PlayerReborn()
2597 p->normalspeed = normalspeed; in G_PlayerReborn()
H A Dm_cheat.c408 players[consoleplayer].normalspeed = atoi(COM_Argv(2))<<FRACBITS; in Command_Charspeed_f()
H A Dp_saveg.c293 WRITEFIXED(save_p, players[i].normalspeed); in P_NetArchivePlayers()
490 players[i].normalspeed = READFIXED(save_p); in P_NetUnArchivePlayers()
H A Dp_mobj.c11398 p->normalspeed = skins[p->skin].normalspeed; in P_SpawnPlayer()
H A Dp_enemy.c5926 speed = actor->target->player->normalspeed; in A_DetonChase()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/locale/
H A Den.po2097 msgid "charspeed <normalspeed/runspeed/thrustfactor/accelstart/acceleration/actionspd> <value>\n"
H A Dsrb2.pot2187 msgid "charspeed <normalspeed/runspeed/thrustfactor/accelstart/acceleration/actionspd> <value>\n"