Searched refs:normalspeed (Results 1 – 15 of 15) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_skins.h | 51 fixed_t normalspeed; // Normal ground member
|
H A D | r_skins.c | 122 skin->normalspeed = 36<<FRACBITS; in Sk_SetDefaultValue() 271 player->normalspeed = skin->normalspeed; in SetPlayerSkinByNum() 446 GETFRACBITS(normalspeed) in R_ProcessPatchableFields()
|
H A D | b_bot.c | 546 player->normalspeed = sonic->player->normalspeed; in B_RespawnBot()
|
H A D | d_player.h | 387 fixed_t normalspeed; // Normal ground member
|
H A D | lua_skinlib.c | 156 lua_pushfixed(L, skin->normalspeed); in skin_get()
|
H A D | g_demo.c | 1470 WRITEUINT8(demo_p,player->normalspeed>>FRACBITS); in G_BeginRecording() 1749 …fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,s… in G_DoPlayDemo() local 1897 normalspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS; in G_DoPlayDemo() 1993 players[0].normalspeed = normalspeed; in G_DoPlayDemo()
|
H A D | lua_playerlib.c | 170 lua_pushfixed(L, plr->normalspeed); in player_get() 485 plr->normalspeed = luaL_checkfixed(L, 3); in player_set()
|
H A D | p_user.c | 5698 fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale); in P_2dMovement() 5868 fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale); in P_3dMovement() 8704 if (speed > player->normalspeed-5*FRACUNIT) in P_MovePlayer() 8705 speed = player->normalspeed-5*FRACUNIT; in P_MovePlayer() 11383 if (fume->movefactor > FixedDiv(2 * player->normalspeed, 3 * mo->scale)) in P_DoMetalJetFume() 11466 if (player->normalspeed >= skins[player->skin].normalspeed*2) in P_DoMetalJetFume() 12291 …player->normalspeed = skins[player->skin].normalspeed; // Reset to default if not capable of enter… in P_PlayerThink() 12297 …if (player->normalspeed < skins[player->skin].normalspeed*2) // If the player normalspeed is not c… in P_PlayerThink() 12298 player->normalspeed += FRACUNIT/5; // Enter Dash Mode smoothly. in P_PlayerThink() 12304 if (player->normalspeed >= skins[player->skin].normalspeed*2) in P_PlayerThink() [all …]
|
H A D | g_game.c | 2456 fixed_t normalspeed; in G_PlayerReborn() local 2534 normalspeed = players[player].normalspeed; in G_PlayerReborn() 2597 p->normalspeed = normalspeed; in G_PlayerReborn()
|
H A D | m_cheat.c | 408 players[consoleplayer].normalspeed = atoi(COM_Argv(2))<<FRACBITS; in Command_Charspeed_f()
|
H A D | p_saveg.c | 293 WRITEFIXED(save_p, players[i].normalspeed); in P_NetArchivePlayers() 490 players[i].normalspeed = READFIXED(save_p); in P_NetUnArchivePlayers()
|
H A D | p_mobj.c | 11398 p->normalspeed = skins[p->skin].normalspeed; in P_SpawnPlayer()
|
H A D | p_enemy.c | 5926 speed = actor->target->player->normalspeed; in A_DetonChase()
|
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/locale/ |
H A D | en.po | 2097 msgid "charspeed <normalspeed/runspeed/thrustfactor/accelstart/acceleration/actionspd> <value>\n"
|
H A D | srb2.pot | 2187 msgid "charspeed <normalspeed/runspeed/thrustfactor/accelstart/acceleration/actionspd> <value>\n"
|