Searched refs:nr_armed (Results 1 – 4 of 4) sorted by relevance
110 static int last_sprite_point, nr_armed; variable1720 if (nodraw () || hpos < 0x14 || nr_armed == 0 || point == last_sprite_point) in decide_sprites()2578 nr_armed -= s->armed; in SPRxCTL_1()2619 nr_armed += 1 - spr[num].armed; in SPRxDATA_1()3544 nr_armed = 0; in customreset()3656 nr_armed += spr[i].armed != 0; in customreset()
92 static int last_sprite_point, nr_armed;1327 nr_armed = 0;
263 static int last_sprite_point, nr_armed; variable2658 if (nodraw () || hpos < 0x14 || nr_armed == 0 || point == last_sprite_point) in decide_sprites()4422 nr_armed -= spr[num].armed; in spr_arm()4426 nr_armed += 1 - spr[num].armed; in spr_arm()6856 nr_armed = 0; in custom_reset()6994 nr_armed += spr[i].armed != 0; in custom_reset()
254 static int last_sprite_point, nr_armed; variable3463 if (nodraw () || hpos < 0x14 || nr_armed == 0 || point == last_sprite_point)5759 nr_armed -= spr[num].armed;5763 nr_armed += 1 - spr[num].armed;8521 nr_armed = 0;8674 nr_armed += spr[i].armed != 0;