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Searched refs:nr_armed (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/uae/uae-0.8.29/src/
H A Dcustom.c110 static int last_sprite_point, nr_armed; variable
1720 if (nodraw () || hpos < 0x14 || nr_armed == 0 || point == last_sprite_point) in decide_sprites()
2578 nr_armed -= s->armed; in SPRxCTL_1()
2619 nr_armed += 1 - spr[num].armed; in SPRxDATA_1()
3544 nr_armed = 0; in customreset()
3656 nr_armed += spr[i].armed != 0; in customreset()
/dports/audio/uade/uade-2.13/src/
H A Dcustom.c92 static int last_sprite_point, nr_armed;
1327 nr_armed = 0;
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dcustom.c263 static int last_sprite_point, nr_armed; variable
2658 if (nodraw () || hpos < 0x14 || nr_armed == 0 || point == last_sprite_point) in decide_sprites()
4422 nr_armed -= spr[num].armed; in spr_arm()
4426 nr_armed += 1 - spr[num].armed; in spr_arm()
6856 nr_armed = 0; in custom_reset()
6994 nr_armed += spr[i].armed != 0; in custom_reset()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dcustom.cpp254 static int last_sprite_point, nr_armed; variable
3463 if (nodraw () || hpos < 0x14 || nr_armed == 0 || point == last_sprite_point)
5759 nr_armed -= spr[num].armed;
5763 nr_armed += 1 - spr[num].armed;
8521 nr_armed = 0;
8674 nr_armed += spr[i].armed != 0;