Searched refs:nrbuildings (Results 1 – 8 of 8) sorted by relevance
66 for (DescriptionIndex i = 0; i < game->tribes().nrbuildings(); ++i) { in read()
195 for (DescriptionIndex i = 0; i < egbase_.tribes().nrbuildings(); ++i) { in save()
92 size_t nrbuildings() const;
179 size_t Tribes::nrbuildings() const { in nrbuildings() function in Widelands::Tribes
110 for (DescriptionIndex i = 0; i < tribes.nrbuildings(); ++i) { in find_former_buildings()141 allowed_building_types_(the_egbase.tribes().nrbuildings(), true), in Player()1436 DescriptionIndex const nr_buildings = egbase().tribes().nrbuildings(); in get_mutable_building_statistics()1451 const size_t nr_buildings = egbase().tribes().nrbuildings(); in update_building_statistics()
146 for (DescriptionIndex i = 0; i < egbase.tribes().nrbuildings(); ++i) { in get_allowed_buildings()961 for (size_t i = 0; i < tribes.nrbuildings(); ++i) { in parse_building_list()
116 nr_building_types_(parent.egbase().tribes().nrbuildings()) { in BuildingStatisticsMenu()
523 const DescriptionIndex& nr_buildings = game().tribes().nrbuildings(); in late_initialization()6874 const DescriptionIndex& nr_buildings = game().tribes().nrbuildings(); in print_stats()