Searched refs:ntreeAddTree (Results 1 – 13 of 13) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | simulation.cc | 73 bNodeTree *ntree = ntreeAddTree(nullptr, "Simulation Nodetree", ntreeType_Simulation->idname); in simulation_init_data()
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H A D | material.c | 1743 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in material_default_surface_init() 1769 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in material_default_volume_init() 1792 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in material_default_holdout_init()
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H A D | linestyle.c | 2055 ntree = ntreeAddTree(NULL, "stroke_shader", "ShaderNodeTree"); in BKE_linestyle_default_shader()
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H A D | node.c | 2261 bNodeTree *ntreeAddTree(Main *bmain, const char *name, const char *idname) in ntreeAddTree() function
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_shaders.c | 1034 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_material_default_diffuse_get() 1061 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_material_default_glossy_get() 1090 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_material_default_error_get() 1118 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_shader_default_surface_nodetree() 1146 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_shader_default_world_nodetree()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_node/ |
H A D | node_group.c | 653 bNodeTree *ngroup = ntreeAddTree(NULL, "Pseudo Node Group", ntree_idname); in node_group_make_test_selected() 970 bNodeTree *ngroup = ntreeAddTree(bmain, "NodeGroup", ntreetype); in node_group_make_from_selected()
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H A D | node_add.c | 508 ntree = ntreeAddTree(bmain, treename, idname); in new_node_tree_exec()
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H A D | node_edit.c | 475 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in ED_node_shader_default() 534 sce->nodetree = ntreeAddTree(NULL, "Compositing Nodetree", ntreeType_Composite->idname); in ED_node_composit_default() 572 tex->nodetree = ntreeAddTree(NULL, "Texture Nodetree", ntreeType_Texture->idname); in ED_node_texture_default()
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/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | Materials.cpp | 102 material->nodetree = ntreeAddTree(NULL, "Shader Nodetree", "ShaderNodeTree"); in prepare_material_nodetree()
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H A D | collada_utils.cpp | 1196 ma->nodetree = ntreeAddTree(NULL, "Shader Nodetree", "ShaderNodeTree"); in prepare_material_nodetree()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_node.h | 419 struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char *idname);
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/blender_interface/ |
H A D | BlenderStrokeRenderer.cpp | 236 ntree = ntreeAddTree(NULL, "stroke_shader", "ShaderNodeTree"); in GetStrokeShader()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/ |
H A D | rna_main_api.c | 295 bNodeTree *ntree = ntreeAddTree(bmain, safe_name, typeinfo->idname); in rna_Main_nodetree_new()
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