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Searched refs:ntreeAddTree (Results 1 – 13 of 13) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dsimulation.cc73 bNodeTree *ntree = ntreeAddTree(nullptr, "Simulation Nodetree", ntreeType_Simulation->idname); in simulation_init_data()
H A Dmaterial.c1743 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in material_default_surface_init()
1769 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in material_default_volume_init()
1792 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in material_default_holdout_init()
H A Dlinestyle.c2055 ntree = ntreeAddTree(NULL, "stroke_shader", "ShaderNodeTree"); in BKE_linestyle_default_shader()
H A Dnode.c2261 bNodeTree *ntreeAddTree(Main *bmain, const char *name, const char *idname) in ntreeAddTree() function
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_shaders.c1034 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_material_default_diffuse_get()
1061 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_material_default_glossy_get()
1090 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_material_default_error_get()
1118 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_shader_default_surface_nodetree()
1146 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in EEVEE_shader_default_world_nodetree()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_node/
H A Dnode_group.c653 bNodeTree *ngroup = ntreeAddTree(NULL, "Pseudo Node Group", ntree_idname); in node_group_make_test_selected()
970 bNodeTree *ngroup = ntreeAddTree(bmain, "NodeGroup", ntreetype); in node_group_make_from_selected()
H A Dnode_add.c508 ntree = ntreeAddTree(bmain, treename, idname); in new_node_tree_exec()
H A Dnode_edit.c475 bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); in ED_node_shader_default()
534 sce->nodetree = ntreeAddTree(NULL, "Compositing Nodetree", ntreeType_Composite->idname); in ED_node_composit_default()
572 tex->nodetree = ntreeAddTree(NULL, "Texture Nodetree", ntreeType_Texture->idname); in ED_node_texture_default()
/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/
H A DMaterials.cpp102 material->nodetree = ntreeAddTree(NULL, "Shader Nodetree", "ShaderNodeTree"); in prepare_material_nodetree()
H A Dcollada_utils.cpp1196 ma->nodetree = ntreeAddTree(NULL, "Shader Nodetree", "ShaderNodeTree"); in prepare_material_nodetree()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/
H A DBKE_node.h419 struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char *idname);
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/blender_interface/
H A DBlenderStrokeRenderer.cpp236 ntree = ntreeAddTree(NULL, "stroke_shader", "ShaderNodeTree"); in GetStrokeShader()
/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/
H A Drna_main_api.c295 bNodeTree *ntree = ntreeAddTree(bmain, safe_name, typeinfo->idname); in rna_Main_nodetree_new()