Searched refs:numActiveBlocks (Results 1 – 7 of 7) sorted by relevance
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 577 GLint numActiveBlocks = -1; in init() 579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 580 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)… in init() 586 …glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms… in init() 601 GLint numActiveBlocks = -1; in init() 606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 607 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)… in init() 613 …glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), … in init() 664 GLint numActiveBlocks = -1; in init() 668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() [all …]
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H A D | es3fNegativeShaderApiTests.cpp | 726 GLint numActiveBlocks = -1; in init() 729 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 732 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::En… in init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 865 GLint numActiveBlocks = -1; in get_active_uniform_blockiv() local 867 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_blockiv() 868 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expe… in get_active_uniform_blockiv() 884 …ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &pa… in get_active_uniform_blockiv() 901 GLint numActiveBlocks = -1; in get_active_uniform_block_name() local 906 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_block_name() 911 …ctx.glGetActiveUniformBlockName(shader, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &unifo… in get_active_uniform_block_name() 916 …ctx.glGetActiveUniformBlockName(-1, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBl… in get_active_uniform_block_name() 975 GLint numActiveBlocks = -1; in get_uniform_indices() local 980 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_uniform_indices() [all …]
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H A D | es31fSSBOLayoutCase.cpp | 1351 int numActiveBlocks = 0; in getGLBufferLayout() local 1354 gl.getProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numActiveBlocks); in getGLBufferLayout() 1359 layout.blocks.resize(numActiveBlocks); in getGLBufferLayout() 1360 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLBufferLayout()
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H A D | es31fNegativeShaderApiTests.cpp | 941 GLint numActiveBlocks = -1; in uniform_block_binding() local 950 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in uniform_block_binding() 953 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << Test… in uniform_block_binding()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1105 int numActiveBlocks = 0; in getGLUniformLayout() local 1108 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout() 1113 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout() 1114 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1165 int numActiveBlocks = 0; in getGLUniformLayout() local 1168 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout() 1173 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout() 1174 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()
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