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Searched refs:numActiveBlocks (Results 1 – 7 of 7) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp577 GLint numActiveBlocks = -1; in init()
579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
580 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)… in init()
586 …glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &params… in init()
601 GLint numActiveBlocks = -1; in init()
606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
607 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)… in init()
613 …glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), … in init()
664 GLint numActiveBlocks = -1; in init()
668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
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H A Des3fNegativeShaderApiTests.cpp726 GLint numActiveBlocks = -1; in init()
729 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
732 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::En… in init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp865 GLint numActiveBlocks = -1; in get_active_uniform_blockiv() local
867 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_blockiv()
868 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expe… in get_active_uniform_blockiv()
884 …ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &pa… in get_active_uniform_blockiv()
901 GLint numActiveBlocks = -1; in get_active_uniform_block_name() local
906 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_block_name()
911 …ctx.glGetActiveUniformBlockName(shader, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &unifo… in get_active_uniform_block_name()
916 …ctx.glGetActiveUniformBlockName(-1, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBl… in get_active_uniform_block_name()
975 GLint numActiveBlocks = -1; in get_uniform_indices() local
980 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_uniform_indices()
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H A Des31fSSBOLayoutCase.cpp1351 int numActiveBlocks = 0; in getGLBufferLayout() local
1354 gl.getProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numActiveBlocks); in getGLBufferLayout()
1359 layout.blocks.resize(numActiveBlocks); in getGLBufferLayout()
1360 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLBufferLayout()
H A Des31fNegativeShaderApiTests.cpp941 GLint numActiveBlocks = -1; in uniform_block_binding() local
950 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in uniform_block_binding()
953 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << Test… in uniform_block_binding()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1105 int numActiveBlocks = 0; in getGLUniformLayout() local
1108 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout()
1113 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout()
1114 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/
H A DglsUniformBlockCase.cpp1165 int numActiveBlocks = 0; in getGLUniformLayout() local
1168 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout()
1173 layout.blocks.resize(numActiveBlocks); in getGLUniformLayout()
1174 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++) in getGLUniformLayout()