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Searched refs:numAnimButs (Results 1 – 7 of 7) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dbutton.cpp34 int numAnimButs; variable
58 animbuts[numAnimButs].ongui = guin; in Button_Animate()
59 animbuts[numAnimButs].onguibut = objn; in Button_Animate()
61 animbuts[numAnimButs].view = view; in Button_Animate()
62 animbuts[numAnimButs].loop = loop; in Button_Animate()
63 animbuts[numAnimButs].speed = speed; in Button_Animate()
65 animbuts[numAnimButs].frame = -1; in Button_Animate()
66 animbuts[numAnimButs].wait = 0; in Button_Animate()
67 numAnimButs++; in Button_Animate()
186 extern int numAnimButs;
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H A Dgame.cpp108 extern int numAnimButs;
1242 for (int i = 0; i < numAnimButs; ++i) in WriteAnimatedButtons_Aligned()
1252 out->WriteInt32(numAnimButs); in save_game_gui()
1729 for (int i = 0; i < numAnimButs; ++i) in ReadAnimatedButtons_Aligned()
1746 numAnimButs = in->ReadInt32(); in restore_game_gui()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dbutton.cpp60 if (_G(numAnimButs) >= MAX_ANIMATING_BUTTONS) in Button_Animate()
68 _G(animbuts)[_G(numAnimButs)].ongui = guin; in Button_Animate()
71 _G(animbuts)[_G(numAnimButs)].view = view; in Button_Animate()
72 _G(animbuts)[_G(numAnimButs)].loop = loop; in Button_Animate()
73 _G(animbuts)[_G(numAnimButs)].speed = speed; in Button_Animate()
75 _G(animbuts)[_G(numAnimButs)].frame = -1; in Button_Animate()
76 _G(animbuts)[_G(numAnimButs)].wait = 0; in Button_Animate()
77 _G(numAnimButs)++; in Button_Animate()
81 StopButtonAnimation(_G(numAnimButs) - 1); in Button_Animate()
237 _G(numAnimButs)--; in StopButtonAnimation()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dgame_run.cpp60 extern int numAnimButs;
595 for (int aa = 0; aa < numAnimButs; aa++) { in game_loop_update_animated_buttons()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/
H A Dsavegame_v321.cpp217 for (int i = 0; i < _G(numAnimButs); ++i) { in ReadAnimatedButtons_Aligned()
233 _G(numAnimButs) = in->ReadInt32(); in restore_game_gui()
H A Dsavegame_components.cpp561 out->WriteInt32(_G(numAnimButs)); in WriteGUI()
562 for (int i = 0; i < _G(numAnimButs); ++i) in WriteGUI()
626 _G(numAnimButs) = anim_count; in ReadGUI()
627 for (int i = 0; i < _G(numAnimButs); ++i) in ReadGUI()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/
H A Dgame_run.cpp585 for (int aa = 0; aa < _G(numAnimButs); aa++) { in game_loop_update_animated_buttons()