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Searched refs:numChunkDepth (Results 1 – 2 of 2) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLMapRenderer.cpp58 numChunkDepth = gameMap->Depth() / GLMapChunk::Size; in GLMapRenderer()
60 numChunks = numChunkWidth * numChunkHeight * numChunkDepth; in GLMapRenderer()
66 chunks[i] = new GLMapChunk(this, gameMap, i / numChunkDepth / numChunkHeight, in GLMapRenderer()
67 (i / numChunkDepth) % numChunkHeight, i % numChunkDepth); in GLMapRenderer()
120 yy < numChunkHeight && zz < numChunkDepth) { in GameMapChanged()
394 for (int z = std::max(cz, 0); z < numChunkDepth; z++) in DrawColumnDepth()
402 for (int z = std::max(cz, 0); z < numChunkDepth; z++) in DrawColumnSunlight()
412 for (int z = std::max(cz, 0); z < numChunkDepth; z++) in DrawColumnDLight()
H A DGLMapRenderer.h61 int numChunkDepth, numChunks; variable
64 return (x * numChunkHeight + y) * numChunkDepth + z; in GetChunkIndex()