Searched refs:numChunkHeight (Results 1 – 2 of 2) sorted by relevance
57 numChunkHeight = gameMap->Height() / GLMapChunk::Size; in GLMapRenderer()60 numChunks = numChunkWidth * numChunkHeight * numChunkDepth; in GLMapRenderer()66 chunks[i] = new GLMapChunk(this, gameMap, i / numChunkDepth / numChunkHeight, in GLMapRenderer()67 (i / numChunkDepth) % numChunkHeight, i % numChunkDepth); in GLMapRenderer()118 yy &= numChunkHeight - 1; in GameMapChanged()120 yy < numChunkHeight && zz < numChunkDepth) { in GameMapChanged()393 cy &= numChunkHeight - 1; in DrawColumnDepth()401 cy &= numChunkHeight - 1; in DrawColumnSunlight()411 cy &= numChunkHeight - 1; in DrawColumnDLight()
60 int numChunkWidth, numChunkHeight; variable64 return (x * numChunkHeight + y) * numChunkDepth + z; in GetChunkIndex()