Searched refs:numChunkWidth (Results 1 – 2 of 2) sorted by relevance
56 numChunkWidth = gameMap->Width() / GLMapChunk::Size; in GLMapRenderer()60 numChunks = numChunkWidth * numChunkHeight * numChunkDepth; in GLMapRenderer()117 xx &= numChunkWidth - 1; in GameMapChanged()119 if (xx >= 0 && yy >= 0 && zz >= 0 && xx < numChunkWidth && in GameMapChanged()392 cx &= numChunkWidth - 1; in DrawColumnDepth()400 cx &= numChunkWidth - 1; in DrawColumnSunlight()410 cx &= numChunkWidth - 1; in DrawColumnDLight()
60 int numChunkWidth, numChunkHeight; variable