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Searched refs:numChunkWidth (Results 1 – 2 of 2) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLMapRenderer.cpp56 numChunkWidth = gameMap->Width() / GLMapChunk::Size; in GLMapRenderer()
60 numChunks = numChunkWidth * numChunkHeight * numChunkDepth; in GLMapRenderer()
117 xx &= numChunkWidth - 1; in GameMapChanged()
119 if (xx >= 0 && yy >= 0 && zz >= 0 && xx < numChunkWidth && in GameMapChanged()
392 cx &= numChunkWidth - 1; in DrawColumnDepth()
400 cx &= numChunkWidth - 1; in DrawColumnSunlight()
410 cx &= numChunkWidth - 1; in DrawColumnDLight()
H A DGLMapRenderer.h60 int numChunkWidth, numChunkHeight; variable