Searched refs:numClipSilEdges (Results 1 – 1 of 1) sorted by relevance
129 static int numClipSilEdges; variable510 if ( numClipSilEdges == MAX_CLIP_SIL_EDGES ) { in R_ClipTriangleToLight()513 clipSilEdges[ numClipSilEdges ][0] = base + i * 2; in R_ClipTriangleToLight()515 clipSilEdges[ numClipSilEdges ][1] = base; in R_ClipTriangleToLight()517 clipSilEdges[ numClipSilEdges ][1] = base + ( i + 1 ) * 2; in R_ClipTriangleToLight()519 numClipSilEdges++; in R_ClipTriangleToLight()605 if ( numShadowIndexes + numClipSilEdges * 6 > MAX_SHADOW_INDEXES ) { in R_AddClipSilEdges()610 for ( i = 0 ; i < numClipSilEdges ; i++ ) { in R_AddClipSilEdges()836 numClipSilEdges = 0; in R_CreateShadowVolumeInFrustum()