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Searched refs:numClipSilEdges (Results 1 – 1 of 1) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_stencilshadow.cpp129 static int numClipSilEdges; variable
510 if ( numClipSilEdges == MAX_CLIP_SIL_EDGES ) { in R_ClipTriangleToLight()
513 clipSilEdges[ numClipSilEdges ][0] = base + i * 2; in R_ClipTriangleToLight()
515 clipSilEdges[ numClipSilEdges ][1] = base; in R_ClipTriangleToLight()
517 clipSilEdges[ numClipSilEdges ][1] = base + ( i + 1 ) * 2; in R_ClipTriangleToLight()
519 numClipSilEdges++; in R_ClipTriangleToLight()
605 if ( numShadowIndexes + numClipSilEdges * 6 > MAX_SHADOW_INDEXES ) { in R_AddClipSilEdges()
610 for ( i = 0 ; i < numClipSilEdges ; i++ ) { in R_AddClipSilEdges()
836 numClipSilEdges = 0; in R_CreateShadowVolumeInFrustum()