/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_shader.h | 315 int numDeforms; member
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H A D | rf_shader.c | 1377 if (shader->numDeforms == MAX_SHADER_DEFORMVS) { in ShdBase_DeformVertexes() 1384 deformv = &r_currDeforms[shader->numDeforms]; in ShdBase_DeformVertexes() 1446 shader->numDeforms++; in ShdBase_DeformVertexes() 1866 if (shader->numDeforms) { in R_ShaderFeatures() 1876 for (i=0 ; i<shader->numDeforms ; i++) { in R_ShaderFeatures() 1958 if (shader->numDeforms) { in R_FinishShader() 1959 …shader->deforms = Mem_PoolAllocExt (shader->numDeforms * sizeof (vertDeform_t), qFalse, ri.shaderS… in R_FinishShader() 1960 memcpy (shader->deforms, r_currDeforms, shader->numDeforms * sizeof (vertDeform_t)); in R_FinishShader()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shader.c | 1364 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1369 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 1370 shader.numDeforms++; in ParseDeform() 2142 if(shader.numDeforms) in ComputeVertexAttribs() 2144 for ( i = 0; i < shader.numDeforms; i++) in ComputeVertexAttribs() 2403 if (shader.numDeforms != 0) in CollapseStagesToGLSL() 2648 if (r_sunlightMode->integer && shader.numDeforms == 0) in CollapseStagesToGLSL() 2673 if (shader.numDeforms == 0) in CollapseStagesToGLSL()
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H A D | tr_local.h | 526 int numDeforms; member 2032 if(shader->numDeforms) in ShaderRequiresCPUDeforms() 2036 if (shader->numDeforms > 1) in ShaderRequiresCPUDeforms()
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H A D | tr_shade_calc.c | 614 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shader.c | 1371 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1376 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 1377 shader.numDeforms++; in ParseDeform() 2170 if(shader.numDeforms) in ComputeVertexAttribs() 2172 for ( i = 0; i < shader.numDeforms; i++) in ComputeVertexAttribs() 2431 if (shader.numDeforms != 0) in CollapseStagesToGLSL() 2676 if (r_sunlightMode->integer && shader.numDeforms == 0) in CollapseStagesToGLSL() 2701 if (shader.numDeforms == 0) in CollapseStagesToGLSL()
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H A D | tr_local.h | 529 int numDeforms; member 2052 if(shader->numDeforms) in ShaderRequiresCPUDeforms() 2056 if (shader->numDeforms > 1) in ShaderRequiresCPUDeforms()
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H A D | tr_shade_calc.c | 614 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 1080 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1085 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 1086 shader.numDeforms++; in ParseDeform() 1667 if ( !shader.numDeforms ) in ComputeStageIteratorFunc() 1691 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
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H A D | tr_shade_calc.c | 545 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
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H A D | tr_local.h | 397 int numDeforms; member
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 1080 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1085 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 1086 shader.numDeforms++; in ParseDeform() 1667 if ( !shader.numDeforms ) in ComputeStageIteratorFunc() 1691 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
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H A D | tr_local.h | 397 int numDeforms; member
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H A D | tr_shade_calc.c | 545 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_shader.c | 1081 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1086 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 1087 shader.numDeforms++; in ParseDeform() 1672 if ( !shader.numDeforms ) in ComputeStageIteratorFunc() 1696 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
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H A D | tr_local.h | 396 int numDeforms; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shader.c | 1080 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1085 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 1086 shader.numDeforms++; in ParseDeform() 1671 if ( !shader.numDeforms ) in ComputeStageIteratorFunc() 1695 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shader.c | 1061 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1066 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 1067 shader.numDeforms++; in ParseDeform() 1788 if ( !shader.numDeforms ) { in ComputeStageIteratorFunc() 1807 if ( !shader.numDeforms ) { in ComputeStageIteratorFunc()
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H A D | tr_shade_calc.c | 593 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shader.c | 1065 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1070 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 1071 shader.numDeforms++; in ParseDeform() 1811 if ( !shader.numDeforms ) { in ComputeStageIteratorFunc() 1830 if ( !shader.numDeforms ) { in ComputeStageIteratorFunc()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_shader.cpp | 1716 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1721 …shader.deforms[ shader.numDeforms ] = (deformStage_t *)Hunk_Alloc( sizeof( deformStage_t ), h_low … in ParseDeform() 1723 ds = shader.deforms[ shader.numDeforms ]; in ParseDeform() 1724 shader.numDeforms++; in ParseDeform()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_shader.cpp | 1808 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1813 …shader.deforms[ shader.numDeforms ] = (deformStage_t *)R_Hunk_Alloc( sizeof( deformStage_t ), qtru… in ParseDeform() 1815 ds = shader.deforms[ shader.numDeforms ]; in ParseDeform() 1816 shader.numDeforms++; in ParseDeform()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 2462 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 2467 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 2468 shader.numDeforms++; in ParseDeform() 3053 if ( !shader.numDeforms ) in ComputeStageIteratorFunc() 3081 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 2462 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 2467 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform() 2468 shader.numDeforms++; in ParseDeform() 3053 if ( !shader.numDeforms ) in ComputeStageIteratorFunc() 3081 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_shader.cpp | 1753 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform() 1758 …shader.deforms[ shader.numDeforms ] = (deformStage_t *)Hunk_Alloc( sizeof( deformStage_t ), h_low … in ParseDeform() 1760 ds = shader.deforms[ shader.numDeforms ]; in ParseDeform() 1761 shader.numDeforms++; in ParseDeform()
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