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Searched refs:numDeforms (Results 1 – 25 of 49) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_shader.h315 int numDeforms; member
H A Drf_shader.c1377 if (shader->numDeforms == MAX_SHADER_DEFORMVS) { in ShdBase_DeformVertexes()
1384 deformv = &r_currDeforms[shader->numDeforms]; in ShdBase_DeformVertexes()
1446 shader->numDeforms++; in ShdBase_DeformVertexes()
1866 if (shader->numDeforms) { in R_ShaderFeatures()
1876 for (i=0 ; i<shader->numDeforms ; i++) { in R_ShaderFeatures()
1958 if (shader->numDeforms) { in R_FinishShader()
1959 …shader->deforms = Mem_PoolAllocExt (shader->numDeforms * sizeof (vertDeform_t), qFalse, ri.shaderS… in R_FinishShader()
1960 memcpy (shader->deforms, r_currDeforms, shader->numDeforms * sizeof (vertDeform_t)); in R_FinishShader()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shader.c1364 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1369 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
1370 shader.numDeforms++; in ParseDeform()
2142 if(shader.numDeforms) in ComputeVertexAttribs()
2144 for ( i = 0; i < shader.numDeforms; i++) in ComputeVertexAttribs()
2403 if (shader.numDeforms != 0) in CollapseStagesToGLSL()
2648 if (r_sunlightMode->integer && shader.numDeforms == 0) in CollapseStagesToGLSL()
2673 if (shader.numDeforms == 0) in CollapseStagesToGLSL()
H A Dtr_local.h526 int numDeforms; member
2032 if(shader->numDeforms) in ShaderRequiresCPUDeforms()
2036 if (shader->numDeforms > 1) in ShaderRequiresCPUDeforms()
H A Dtr_shade_calc.c614 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shader.c1371 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1376 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
1377 shader.numDeforms++; in ParseDeform()
2170 if(shader.numDeforms) in ComputeVertexAttribs()
2172 for ( i = 0; i < shader.numDeforms; i++) in ComputeVertexAttribs()
2431 if (shader.numDeforms != 0) in CollapseStagesToGLSL()
2676 if (r_sunlightMode->integer && shader.numDeforms == 0) in CollapseStagesToGLSL()
2701 if (shader.numDeforms == 0) in CollapseStagesToGLSL()
H A Dtr_local.h529 int numDeforms; member
2052 if(shader->numDeforms) in ShaderRequiresCPUDeforms()
2056 if (shader->numDeforms > 1) in ShaderRequiresCPUDeforms()
H A Dtr_shade_calc.c614 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shader.c1080 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1085 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
1086 shader.numDeforms++; in ParseDeform()
1667 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
1691 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
H A Dtr_shade_calc.c545 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
H A Dtr_local.h397 int numDeforms; member
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shader.c1080 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1085 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
1086 shader.numDeforms++; in ParseDeform()
1667 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
1691 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
H A Dtr_local.h397 int numDeforms; member
H A Dtr_shade_calc.c545 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shader.c1081 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1086 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
1087 shader.numDeforms++; in ParseDeform()
1672 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
1696 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
H A Dtr_local.h396 int numDeforms; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shader.c1080 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1085 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
1086 shader.numDeforms++; in ParseDeform()
1671 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
1695 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shader.c1061 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1066 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
1067 shader.numDeforms++; in ParseDeform()
1788 if ( !shader.numDeforms ) { in ComputeStageIteratorFunc()
1807 if ( !shader.numDeforms ) { in ComputeStageIteratorFunc()
H A Dtr_shade_calc.c593 for ( i = 0 ; i < tess.shader->numDeforms ; i++ ) { in RB_DeformTessGeometry()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shader.c1065 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1070 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
1071 shader.numDeforms++; in ParseDeform()
1811 if ( !shader.numDeforms ) { in ComputeStageIteratorFunc()
1830 if ( !shader.numDeforms ) { in ComputeStageIteratorFunc()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_shader.cpp1716 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1721 …shader.deforms[ shader.numDeforms ] = (deformStage_t *)Hunk_Alloc( sizeof( deformStage_t ), h_low … in ParseDeform()
1723 ds = shader.deforms[ shader.numDeforms ]; in ParseDeform()
1724 shader.numDeforms++; in ParseDeform()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shader.cpp1808 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1813 …shader.deforms[ shader.numDeforms ] = (deformStage_t *)R_Hunk_Alloc( sizeof( deformStage_t ), qtru… in ParseDeform()
1815 ds = shader.deforms[ shader.numDeforms ]; in ParseDeform()
1816 shader.numDeforms++; in ParseDeform()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c2462 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
2467 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
2468 shader.numDeforms++; in ParseDeform()
3053 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
3081 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c2462 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
2467 ds = &shader.deforms[ shader.numDeforms ]; in ParseDeform()
2468 shader.numDeforms++; in ParseDeform()
3053 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
3081 if ( !shader.numDeforms ) in ComputeStageIteratorFunc()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shader.cpp1753 if ( shader.numDeforms == MAX_SHADER_DEFORMS ) { in ParseDeform()
1758 …shader.deforms[ shader.numDeforms ] = (deformStage_t *)Hunk_Alloc( sizeof( deformStage_t ), h_low … in ParseDeform()
1760 ds = shader.deforms[ shader.numDeforms ]; in ParseDeform()
1761 shader.numDeforms++; in ParseDeform()

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