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Searched refs:numExplosions (Results 1 – 4 of 4) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Dstatsdef.h435 unsigned numExplosions = 0; ///< The number of explosions per shot member
H A Dprojectile.cpp1048 …addMultiEffect(&position, &scatter, EFFECT_EXPLOSION, facing, true, imd, psStats->numExplosions, p… in proj_ImpactFunc()
1090 …addMultiEffect(&position, &scatter, EFFECT_EXPLOSION, facing, true, imd, psStats->numExplosions, p… in proj_ImpactFunc()
H A Dstats.cpp393 psStats->numExplosions = ini.value("numExplosions").toUInt(); in loadWeaponStats()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp1599 int numExplosions = stream.readUint32(); in loadSaveGame() local
1600 for(int i = 0; i < numExplosions; i++) { in loadSaveGame()