Searched refs:numExplosions (Results 1 – 4 of 4) sorted by relevance
/dports/games/warzone2100/warzone2100/src/ |
H A D | statsdef.h | 435 unsigned numExplosions = 0; ///< The number of explosions per shot member
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H A D | projectile.cpp | 1048 …addMultiEffect(&position, &scatter, EFFECT_EXPLOSION, facing, true, imd, psStats->numExplosions, p… in proj_ImpactFunc() 1090 …addMultiEffect(&position, &scatter, EFFECT_EXPLOSION, facing, true, imd, psStats->numExplosions, p… in proj_ImpactFunc()
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H A D | stats.cpp | 393 psStats->numExplosions = ini.value("numExplosions").toUInt(); in loadWeaponStats()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Game.cpp | 1599 int numExplosions = stream.readUint32(); in loadSaveGame() local 1600 for(int i = 0; i < numExplosions; i++) { in loadSaveGame()
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