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Searched refs:numNear (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/check/
H A Dcheck.cpp302 int i, j, numNear; in Check_NearList() local
322 assert(numNear < nummapbrushes); in Check_NearList()
323 bbuf[numNear++] = jBrush; in Check_NearList()
326 iBrush->numNear = numNear; in Check_NearList()
327 if (!numNear) in Check_NearList()
336 for (j = 0; j < numNear; j++) in Check_NearList()
453 for (j = 0; j < iBrush->numNear; j++) in Check_FindCompositeSides()
605 for (j = 0; j < iBrush->numNear; j++) { in Check_BrushIntersection()
862 for (j = 0; j < iBrush->numNear; j++) { in CheckZFighting()
933 for (j = 0; j < iBrush->numNear; j++) { in Check_ContainedBrushes()
[all …]
H A Dchecklib.cpp159 if (iBrush->numNear) { in Check_Free()
162 iBrush->numNear = 0; in Check_Free()
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/
H A Dmap.h90 int numNear; member