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Searched refs:numODs (Results 1 – 25 of 30) sorted by relevance

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/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dinventory.cpp606 for (i = 0; i < csi->numODs; i++) { in PackAmmoAndWeapon()
614 for (i = 0; i < csi->numODs; i++) { in PackAmmoAndWeapon()
775 const int maxWeaponIdx = std::min(this->csi->numODs - 1, numEquip - 1); in EquipActor()
793 for (ammo = 0; ammo < this->csi->numODs; ammo++) in EquipActor()
796 if (ammo < this->csi->numODs) { in EquipActor()
819 for (i = 0; i < this->csi->numODs; i++) { in EquipActor()
843 for (i = 0; i < this->csi->numODs; i++) { in EquipActor()
857 for (i = 0; i < this->csi->numODs; i++) { in EquipActor()
884 for (i = 0; i < this->csi->numODs; i++) { in EquipActor()
910 for (i = 0; i < this->csi->numODs; i++) { in EquipActor()
[all …]
H A Dg_inventory.cpp312 if (t < 0 || t >= gi.csi->numODs) in G_ReadItem()
317 if (m < 0 || m >= gi.csi->numODs) in G_ReadItem()
H A Dinv_shared.cpp259 for (int i = 0; i < CSI->numODs; ++i) { /* i = item index */ in INVSH_GetItemByIDSilent()
276 if (index < 0 || index >= CSI->numODs) in INVSH_GetItemByIDX()
H A Dq_shared.h396 int numODs; member
H A Dg_utils.cpp153 for (i = 0; i < gi.csi->numODs; i++) { in G_GetObjectForFiredef()
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_inventory.cpp165 for (i = 0; i < csi.numODs; i++) { in INV_InventoryList_f()
206 for (j = 0; j < csi.numODs; j++) { in INV_EquipmentDefSanityCheck()
219 for (j = 0; j < csi.numODs; j++) { in INV_EquipmentDefSanityCheck()
231 for (j = 0; j < csi.numODs; j++) { in INV_EquipmentDefSanityCheck()
H A Dcl_inventory_callbacks.cpp319 if (num < 0 || num >= csi.numODs) { in INV_UpdateObject_f()
320 Com_Printf("Id %i out of range 0..%i\n", num, csi.numODs); in INV_UpdateObject_f()
H A Dcl_main.cpp562 } else if (csi.numODs != CL_GetConfigStringInteger(CS_OBJECTAMOUNT)) { in CL_CanMultiplayerStart()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_view.cpp78 max += csi.numODs; in CL_ViewLoadMedia()
168 for (i = 0; i < csi.numODs; i++) { in CL_ViewPrecacheModels()
171 alreadyLoadedPercent += percent / csi.numODs; in CL_ViewPrecacheModels()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_team.cpp83 for (int i = 0; i < cgi->csi->numODs; i++) { in CP_AddWeaponAmmo()
112 for (int i = 0; i < cgi->csi->numODs; i++) { in CP_AddWeaponAmmo()
H A Dcp_transfer_callbacks.cpp147 for (int i = 0; i < cgi->csi->numODs; i++) { in TR_CargoList()
241 for (int i = 0; i < cgi->csi->numODs; i++) { in TR_FillItems()
607 for (i = 0; i < cgi->csi->numODs; i++) { /* Return items. */ in TR_TransferListClear_f()
764 for (j = 0; j < cgi->csi->numODs; j++) { in TR_List_f()
818 for (int i = 0; i < cgi->csi->numODs; i++) { in TR_CountItemSizeInArray()
H A Dcp_transfer.cpp63 for (i = 0; i < cgi->csi->numODs; i++) { in TR_EmptyTransferCargo()
192 for (i = 0; i < cgi->csi->numODs; i++) { /* Items. */ in TR_TransferStart()
323 for (j = 0; j < cgi->csi->numODs; j++) { in TR_ListTransfers_f()
H A Dcp_capacity.cpp58 for (i = 0; i < cgi->csi->numODs; i++) { in CAP_UpdateStorageCap()
H A Dcp_market.cpp443 for (i = 0; i < cgi->csi->numODs; i++) { in BS_SaveXML()
523 for (i = 0; i < cgi->csi->numODs; i++) { in BS_InitMarket()
581 for (i = 0; i < cgi->csi->numODs; i++) { in CP_CampaignRunMarket()
H A Dcp_market_callbacks.cpp410 for (int i = 0; i < cgi->csi->numODs; i++) { in BS_FillMarket_f()
H A Dcp_research.cpp504 for (i = 0, od = cgi->csi->ods; i < cgi->csi->numODs; i++, od++) { in RS_InitTree()
541 for (j = 0; j < cgi->csi->numODs; j++) { /* j = item index */ in RS_InitTree()
H A Dcp_produce_callbacks.cpp164 for (i = 0, od = cgi->csi->ods; i < cgi->csi->numODs; i++, od++) { in PR_UpdateProductionList()
H A Dcp_parse.cpp717 for (i = 0; i < cgi->csi->numODs; i++) { in CP_ItemsSanityCheck()
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_scripts.cpp157 for (j = 0; j < csi.numODs; j++) { in testTeamDefsModelScriptData()
207 for (j = 0; j < csi.numODs; j++) { in testItems()
H A Dtest_inventory.cpp275 for (i = 0; i < csi.numODs; i++) { in testItemMassActions()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_baseinventory.cpp120 for (;iterator->itemID < csi.numODs; iterator->itemID++) { in UI_ContainerItemIteratorNext()
250 for (; iterator.itemID < csi.numODs; UI_ContainerItemIteratorNext(&iterator)) { in UI_BaseInventoryNodeDrawItems()
478 for (; iterator.itemID < csi.numODs; UI_ContainerItemIteratorNext(&iterator)) { in UI_BaseInventoryNodeGetItem()
/dports/games/ufoai/ufoai-2.5-source/src/client/sound/
H A Ds_sample.cpp178 for (i = 0; i < csi.numODs; i++) { /* i = obj */ in S_PrecacheSamples()
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_init.cpp188 SV_SetConfigString(CS_OBJECTAMOUNT, csi.numODs); in SV_Map()
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dscripts.cpp1897 if (csi.numODs >= MAX_OBJDEFS) in Com_ParseItem()
1900 Com_DPrintf(DEBUG_SHARED, "...found item: '%s' (%i)\n", name, csi.numODs); in Com_ParseItem()
1903 od = &csi.ods[csi.numODs++]; in Com_ParseItem()
1916 od->idx = csi.numODs - 1; in Com_ParseItem()
1923 csi.numODs--; in Com_ParseItem()
3486 for (i = 0, od = csi.ods; i < csi.numODs; i++, od++) { in Com_AddObjectLinks()
3490 for (int n = 0; n < csi.numODs; n++) { in Com_AddObjectLinks()
3706 Com_Printf("...%3i items parsed\n", csi.numODs); in Com_ParseScripts()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcl_game_team.cpp242 for (i = 0; i < csi.numODs; i++) { in GAME_SaveTeam()

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