/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | inventory.cpp | 606 for (i = 0; i < csi->numODs; i++) { in PackAmmoAndWeapon() 614 for (i = 0; i < csi->numODs; i++) { in PackAmmoAndWeapon() 775 const int maxWeaponIdx = std::min(this->csi->numODs - 1, numEquip - 1); in EquipActor() 793 for (ammo = 0; ammo < this->csi->numODs; ammo++) in EquipActor() 796 if (ammo < this->csi->numODs) { in EquipActor() 819 for (i = 0; i < this->csi->numODs; i++) { in EquipActor() 843 for (i = 0; i < this->csi->numODs; i++) { in EquipActor() 857 for (i = 0; i < this->csi->numODs; i++) { in EquipActor() 884 for (i = 0; i < this->csi->numODs; i++) { in EquipActor() 910 for (i = 0; i < this->csi->numODs; i++) { in EquipActor() [all …]
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H A D | g_inventory.cpp | 312 if (t < 0 || t >= gi.csi->numODs) in G_ReadItem() 317 if (m < 0 || m >= gi.csi->numODs) in G_ReadItem()
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H A D | inv_shared.cpp | 259 for (int i = 0; i < CSI->numODs; ++i) { /* i = item index */ in INVSH_GetItemByIDSilent() 276 if (index < 0 || index >= CSI->numODs) in INVSH_GetItemByIDX()
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H A D | q_shared.h | 396 int numODs; member
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H A D | g_utils.cpp | 153 for (i = 0; i < gi.csi->numODs; i++) { in G_GetObjectForFiredef()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ |
H A D | cl_inventory.cpp | 165 for (i = 0; i < csi.numODs; i++) { in INV_InventoryList_f() 206 for (j = 0; j < csi.numODs; j++) { in INV_EquipmentDefSanityCheck() 219 for (j = 0; j < csi.numODs; j++) { in INV_EquipmentDefSanityCheck() 231 for (j = 0; j < csi.numODs; j++) { in INV_EquipmentDefSanityCheck()
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H A D | cl_inventory_callbacks.cpp | 319 if (num < 0 || num >= csi.numODs) { in INV_UpdateObject_f() 320 Com_Printf("Id %i out of range 0..%i\n", num, csi.numODs); in INV_UpdateObject_f()
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H A D | cl_main.cpp | 562 } else if (csi.numODs != CL_GetConfigStringInteger(CS_OBJECTAMOUNT)) { in CL_CanMultiplayerStart()
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_view.cpp | 78 max += csi.numODs; in CL_ViewLoadMedia() 168 for (i = 0; i < csi.numODs; i++) { in CL_ViewPrecacheModels() 171 alreadyLoadedPercent += percent / csi.numODs; in CL_ViewPrecacheModels()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_team.cpp | 83 for (int i = 0; i < cgi->csi->numODs; i++) { in CP_AddWeaponAmmo() 112 for (int i = 0; i < cgi->csi->numODs; i++) { in CP_AddWeaponAmmo()
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H A D | cp_transfer_callbacks.cpp | 147 for (int i = 0; i < cgi->csi->numODs; i++) { in TR_CargoList() 241 for (int i = 0; i < cgi->csi->numODs; i++) { in TR_FillItems() 607 for (i = 0; i < cgi->csi->numODs; i++) { /* Return items. */ in TR_TransferListClear_f() 764 for (j = 0; j < cgi->csi->numODs; j++) { in TR_List_f() 818 for (int i = 0; i < cgi->csi->numODs; i++) { in TR_CountItemSizeInArray()
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H A D | cp_transfer.cpp | 63 for (i = 0; i < cgi->csi->numODs; i++) { in TR_EmptyTransferCargo() 192 for (i = 0; i < cgi->csi->numODs; i++) { /* Items. */ in TR_TransferStart() 323 for (j = 0; j < cgi->csi->numODs; j++) { in TR_ListTransfers_f()
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H A D | cp_capacity.cpp | 58 for (i = 0; i < cgi->csi->numODs; i++) { in CAP_UpdateStorageCap()
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H A D | cp_market.cpp | 443 for (i = 0; i < cgi->csi->numODs; i++) { in BS_SaveXML() 523 for (i = 0; i < cgi->csi->numODs; i++) { in BS_InitMarket() 581 for (i = 0; i < cgi->csi->numODs; i++) { in CP_CampaignRunMarket()
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H A D | cp_market_callbacks.cpp | 410 for (int i = 0; i < cgi->csi->numODs; i++) { in BS_FillMarket_f()
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H A D | cp_research.cpp | 504 for (i = 0, od = cgi->csi->ods; i < cgi->csi->numODs; i++, od++) { in RS_InitTree() 541 for (j = 0; j < cgi->csi->numODs; j++) { /* j = item index */ in RS_InitTree()
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H A D | cp_produce_callbacks.cpp | 164 for (i = 0, od = cgi->csi->ods; i < cgi->csi->numODs; i++, od++) { in PR_UpdateProductionList()
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H A D | cp_parse.cpp | 717 for (i = 0; i < cgi->csi->numODs; i++) { in CP_ItemsSanityCheck()
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/dports/games/ufoai/ufoai-2.5-source/src/tests/ |
H A D | test_scripts.cpp | 157 for (j = 0; j < csi.numODs; j++) { in testTeamDefsModelScriptData() 207 for (j = 0; j < csi.numODs; j++) { in testItems()
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H A D | test_inventory.cpp | 275 for (i = 0; i < csi.numODs; i++) { in testItemMassActions()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_baseinventory.cpp | 120 for (;iterator->itemID < csi.numODs; iterator->itemID++) { in UI_ContainerItemIteratorNext() 250 for (; iterator.itemID < csi.numODs; UI_ContainerItemIteratorNext(&iterator)) { in UI_BaseInventoryNodeDrawItems() 478 for (; iterator.itemID < csi.numODs; UI_ContainerItemIteratorNext(&iterator)) { in UI_BaseInventoryNodeGetItem()
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/dports/games/ufoai/ufoai-2.5-source/src/client/sound/ |
H A D | s_sample.cpp | 178 for (i = 0; i < csi.numODs; i++) { /* i = obj */ in S_PrecacheSamples()
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/dports/games/ufoai/ufoai-2.5-source/src/server/ |
H A D | sv_init.cpp | 188 SV_SetConfigString(CS_OBJECTAMOUNT, csi.numODs); in SV_Map()
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/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | scripts.cpp | 1897 if (csi.numODs >= MAX_OBJDEFS) in Com_ParseItem() 1900 Com_DPrintf(DEBUG_SHARED, "...found item: '%s' (%i)\n", name, csi.numODs); in Com_ParseItem() 1903 od = &csi.ods[csi.numODs++]; in Com_ParseItem() 1916 od->idx = csi.numODs - 1; in Com_ParseItem() 1923 csi.numODs--; in Com_ParseItem() 3486 for (i = 0, od = csi.ods; i < csi.numODs; i++, od++) { in Com_AddObjectLinks() 3490 for (int n = 0; n < csi.numODs; n++) { in Com_AddObjectLinks() 3706 Com_Printf("...%3i items parsed\n", csi.numODs); in Com_ParseScripts()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/ |
H A D | cl_game_team.cpp | 242 for (i = 0; i < csi.numODs; i++) { in GAME_SaveTeam()
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