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Searched refs:numObjectsPerCloth (Results 1 – 3 of 3) sorted by relevance

/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/CPU/
H A DbtSoftBodySolver_CPU.cpp474 btAlignedObjectArray<int> numObjectsPerCloth; in prepareCollisionConstraints() local
475 numObjectsPerCloth.resize( m_softBodySet.size(), 0 ); in prepareCollisionConstraints()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/
H A DbtSoftBodySolver_OpenCL.cpp1090 btAlignedObjectArray<int> numObjectsPerCloth; in prepareCollisionConstraints() local
1091 numObjectsPerCloth.resize( m_softBodySet.size(), 0 ); in prepareCollisionConstraints()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/
H A DbtSoftBodySolver_DX11.cpp1214 btAlignedObjectArray<int> numObjectsPerCloth; in prepareCollisionConstraints() local
1215 numObjectsPerCloth.resize( m_softBodySet.size(), 0 ); in prepareCollisionConstraints()