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Searched refs:numSilEdges (Results 1 – 12 of 12) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_turboshadow.cpp102 R_AllocStaticTriSurfIndexes( newTri, ( numShadowingFaces + tri->numSilEdges ) * 6 ); in R_CreateVertexProgramTurboShadowVolume()
106 glIndex_t *tempIndexes = (glIndex_t *)_alloca16( tri->numSilEdges * 6 * sizeof( tempIndexes[0] ) ); in R_CreateVertexProgramTurboShadowVolume()
111 for ( sil = tri->silEdges, i = tri->numSilEdges; i > 0; i--, sil++ ) { in R_CreateVertexProgramTurboShadowVolume()
278 R_AllocStaticTriSurfIndexes( newTri, ( numShadowingFaces + tri->numSilEdges ) * 6 ); in R_CreateTurboShadowVolume()
282 glIndex_t *tempIndexes = (glIndex_t *)_alloca16( tri->numSilEdges * 6 * sizeof( tempIndexes[0] ) ); in R_CreateTurboShadowVolume()
287 for ( sil = tri->silEdges, i = tri->numSilEdges; i > 0; i--, sil++ ) { in R_CreateTurboShadowVolume()
H A Dtr_trisurf.cpp122 static int numSilEdges; variable
956 if ( numSilEdges == MAX_SIL_EDGES ) { in R_DefineEdge()
963 silEdges[numSilEdges].p1 = planeNum; in R_DefineEdge()
965 silEdges[numSilEdges].v1 = v1; in R_DefineEdge()
966 silEdges[numSilEdges].v2 = v2; in R_DefineEdge()
968 numSilEdges++; in R_DefineEdge()
1012 numSilEdges = 0; in R_IdentifySilEdges()
1079 numSilEdges--; in R_IdentifySilEdges()
1089 c_totalSilEdges += numSilEdges; in R_IdentifySilEdges()
1114 tri->numSilEdges = numSilEdges; in R_IdentifySilEdges()
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H A DModel.h115 int numSilEdges; // number of silhouette edges member
H A DModel_liquid.cpp94 tri->numSilEdges = deformInfo->numSilEdges; in GenerateSurface()
H A DModel_md5.cpp311 tri->numSilEdges = deformInfo->numSilEdges; in UpdateSurface()
H A Dtr_stencilshadow.cpp650 for ( i = 0 ; i < tri->numSilEdges ; i++ ) { in R_AddSilEdges()
1228 if ( tri->numSilEdges == 0 || tri->numIndexes == 0 || tri->numVerts == 0 ) { in R_CreateShadowVolume()
H A Dtr_local.h1504 int numSilEdges; member
H A Dtr_rendertools.cpp1538 for ( j = 0 ; j < tri->numSilEdges ; j++ ) { in RB_ShowEdges()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/
H A Dshadowopt3.cpp117 static int numSilEdges; variable
467 numSilEdges = 0; in GenerateSilEdges()
514 if ( numSilEdges == MAX_SIL_EDGES ) { in GenerateSilEdges()
517 silEdges[numSilEdges].index[0] = v1; in GenerateSilEdges()
518 silEdges[numSilEdges].index[1] = v2; in GenerateSilEdges()
519 numSilEdges++; in GenerateSilEdges()
534 silPlanes = (silPlane_t *)Mem_Alloc( sizeof( *silPlanes ) * numSilEdges ); in GenerateSilPlanes()
538 for ( int i = 0 ; i < numSilEdges ; i++ ) { in GenerateSilPlanes()
896 for ( i = 0 ; i < numSilEdges ; i++ ) { in EmitUnoptimizedSilEdges()
1043 ret.numSilPlaneIndexes = numSilEdges * 6; // this is the worst case with clipping in SuperOptimizeOccluders()
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/geometry/
H A DTraceModel.cpp1164 int i, j, edgeNum, numSilEdges, nextSilVert; in GetOrderedSilhouetteEdges() local
1167 numSilEdges = 0; in GetOrderedSilhouetteEdges()
1170 unsortedSilEdges[numSilEdges++] = i; in GetOrderedSilhouetteEdges()
1177 for ( i = 1; i < numSilEdges; i++ ) { in GetOrderedSilhouetteEdges()
1178 for ( j = 1; j < numSilEdges; j++ ) { in GetOrderedSilhouetteEdges()
1193 if ( j >= numSilEdges ) { in GetOrderedSilhouetteEdges()
1198 return numSilEdges; in GetOrderedSilhouetteEdges()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_AF.cpp6440 int i, numSilEdges; in DrawTraceModelSilhouette() local
6447numSilEdges = trm->GetProjectionSilhouetteEdges( ( projectionOrigin - origin ) * axis.Transpose(),… in DrawTraceModelSilhouette()
6448 for ( i = 0; i < numSilEdges; i++ ) { in DrawTraceModelSilhouette()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_AF.cpp6441 int i, numSilEdges; in DrawTraceModelSilhouette() local
6448numSilEdges = trm->GetProjectionSilhouetteEdges( ( projectionOrigin - origin ) * axis.Transpose(),… in DrawTraceModelSilhouette()
6449 for ( i = 0; i < numSilEdges; i++ ) { in DrawTraceModelSilhouette()