Searched refs:numSilEdges (Results 1 – 12 of 12) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | tr_turboshadow.cpp | 102 R_AllocStaticTriSurfIndexes( newTri, ( numShadowingFaces + tri->numSilEdges ) * 6 ); in R_CreateVertexProgramTurboShadowVolume() 106 glIndex_t *tempIndexes = (glIndex_t *)_alloca16( tri->numSilEdges * 6 * sizeof( tempIndexes[0] ) ); in R_CreateVertexProgramTurboShadowVolume() 111 for ( sil = tri->silEdges, i = tri->numSilEdges; i > 0; i--, sil++ ) { in R_CreateVertexProgramTurboShadowVolume() 278 R_AllocStaticTriSurfIndexes( newTri, ( numShadowingFaces + tri->numSilEdges ) * 6 ); in R_CreateTurboShadowVolume() 282 glIndex_t *tempIndexes = (glIndex_t *)_alloca16( tri->numSilEdges * 6 * sizeof( tempIndexes[0] ) ); in R_CreateTurboShadowVolume() 287 for ( sil = tri->silEdges, i = tri->numSilEdges; i > 0; i--, sil++ ) { in R_CreateTurboShadowVolume()
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H A D | tr_trisurf.cpp | 122 static int numSilEdges; variable 956 if ( numSilEdges == MAX_SIL_EDGES ) { in R_DefineEdge() 963 silEdges[numSilEdges].p1 = planeNum; in R_DefineEdge() 965 silEdges[numSilEdges].v1 = v1; in R_DefineEdge() 966 silEdges[numSilEdges].v2 = v2; in R_DefineEdge() 968 numSilEdges++; in R_DefineEdge() 1012 numSilEdges = 0; in R_IdentifySilEdges() 1079 numSilEdges--; in R_IdentifySilEdges() 1089 c_totalSilEdges += numSilEdges; in R_IdentifySilEdges() 1114 tri->numSilEdges = numSilEdges; in R_IdentifySilEdges() [all …]
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H A D | Model.h | 115 int numSilEdges; // number of silhouette edges member
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H A D | Model_liquid.cpp | 94 tri->numSilEdges = deformInfo->numSilEdges; in GenerateSurface()
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H A D | Model_md5.cpp | 311 tri->numSilEdges = deformInfo->numSilEdges; in UpdateSurface()
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H A D | tr_stencilshadow.cpp | 650 for ( i = 0 ; i < tri->numSilEdges ; i++ ) { in R_AddSilEdges() 1228 if ( tri->numSilEdges == 0 || tri->numIndexes == 0 || tri->numVerts == 0 ) { in R_CreateShadowVolume()
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H A D | tr_local.h | 1504 int numSilEdges; member
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H A D | tr_rendertools.cpp | 1538 for ( j = 0 ; j < tri->numSilEdges ; j++ ) { in RB_ShowEdges()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/ |
H A D | shadowopt3.cpp | 117 static int numSilEdges; variable 467 numSilEdges = 0; in GenerateSilEdges() 514 if ( numSilEdges == MAX_SIL_EDGES ) { in GenerateSilEdges() 517 silEdges[numSilEdges].index[0] = v1; in GenerateSilEdges() 518 silEdges[numSilEdges].index[1] = v2; in GenerateSilEdges() 519 numSilEdges++; in GenerateSilEdges() 534 silPlanes = (silPlane_t *)Mem_Alloc( sizeof( *silPlanes ) * numSilEdges ); in GenerateSilPlanes() 538 for ( int i = 0 ; i < numSilEdges ; i++ ) { in GenerateSilPlanes() 896 for ( i = 0 ; i < numSilEdges ; i++ ) { in EmitUnoptimizedSilEdges() 1043 ret.numSilPlaneIndexes = numSilEdges * 6; // this is the worst case with clipping in SuperOptimizeOccluders()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/geometry/ |
H A D | TraceModel.cpp | 1164 int i, j, edgeNum, numSilEdges, nextSilVert; in GetOrderedSilhouetteEdges() local 1167 numSilEdges = 0; in GetOrderedSilhouetteEdges() 1170 unsortedSilEdges[numSilEdges++] = i; in GetOrderedSilhouetteEdges() 1177 for ( i = 1; i < numSilEdges; i++ ) { in GetOrderedSilhouetteEdges() 1178 for ( j = 1; j < numSilEdges; j++ ) { in GetOrderedSilhouetteEdges() 1193 if ( j >= numSilEdges ) { in GetOrderedSilhouetteEdges() 1198 return numSilEdges; in GetOrderedSilhouetteEdges()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_AF.cpp | 6440 int i, numSilEdges; in DrawTraceModelSilhouette() local 6447 …numSilEdges = trm->GetProjectionSilhouetteEdges( ( projectionOrigin - origin ) * axis.Transpose(),… in DrawTraceModelSilhouette() 6448 for ( i = 0; i < numSilEdges; i++ ) { in DrawTraceModelSilhouette()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_AF.cpp | 6441 int i, numSilEdges; in DrawTraceModelSilhouette() local 6448 …numSilEdges = trm->GetProjectionSilhouetteEdges( ( projectionOrigin - origin ) * axis.Transpose(),… in DrawTraceModelSilhouette() 6449 for ( i = 0; i < numSilEdges; i++ ) { in DrawTraceModelSilhouette()
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