/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | glspirv.c | 322 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 375 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 377 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 386 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 397 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 414 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 417 numSpecializationConstants); in _mesa_SpecializeShaderARB() 420 numSpecializationConstants); in _mesa_SpecializeShaderARB() 421 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | glspirv.c | 330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument 383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB() 385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB() 405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB() 422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB() 425 numSpecializationConstants); in _mesa_SpecializeShaderARB() 428 numSpecializationConstants); in _mesa_SpecializeShaderARB() 429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libGL/ |
H A D | entry_points_gl_4_6_autogen.cpp | 111 GLuint numSpecializationConstants, in SpecializeShader() argument 120 CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants, in SpecializeShader() 128 ValidateSpecializeShader(context, shader, pEntryPoint, numSpecializationConstants, in SpecializeShader() 132 context->specializeShader(shader, pEntryPoint, numSpecializationConstants, in SpecializeShader() 136 numSpecializationConstants, pConstantIndex, pConstantValue); in SpecializeShader()
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H A D | entry_points_gl_4_6_autogen.h | 33 GLuint numSpecializationConstants,
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libGL/ |
H A D | entry_points_gl_4_6_autogen.cpp | 123 GLuint numSpecializationConstants, in SpecializeShader() argument 132 CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants, in SpecializeShader() 140 ValidateSpecializeShader(context, shader, pEntryPoint, numSpecializationConstants, in SpecializeShader() 144 context->specializeShader(shader, pEntryPoint, numSpecializationConstants, in SpecializeShader() 148 numSpecializationConstants, pConstantIndex, pConstantValue); in SpecializeShader()
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H A D | entry_points_gl_4_6_autogen.h | 33 GLuint numSpecializationConstants,
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_gl_spirv | 7 …izeShaderARB (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const G…
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_gl_spirv | 7 …izeShaderARB (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const G…
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_gl_spirv | 7 …izeShaderARB (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const G…
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/ |
H A D | Context_gl_4_6_autogen.h | 20 GLuint numSpecializationConstants, const GLuint *pConstantIndex, \
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H A D | validationGL46.cpp | 46 GLuint numSpecializationConstants, in ValidateSpecializeShader() argument
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H A D | validationGL46_autogen.h | 40 GLuint numSpecializationConstants,
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/ |
H A D | Context_gl_4_6_autogen.h | 20 GLuint numSpecializationConstants, const GLuint *pConstantIndex, \
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H A D | validationGL46.cpp | 46 GLuint numSpecializationConstants, in ValidateSpecializeShader() argument
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/ |
H A D | Context_gl_4_6_autogen.h | 20 GLuint numSpecializationConstants, const GLuint *pConstantIndex, \
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H A D | validationGL46.cpp | 46 GLuint numSpecializationConstants, in ValidateSpecializeShader() argument
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