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Searched refs:numSpecializationConstants (Results 1 – 25 of 186) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dglspirv.c322 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
375 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
377 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
386 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
397 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
414 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
417 numSpecializationConstants); in _mesa_SpecializeShaderARB()
420 numSpecializationConstants); in _mesa_SpecializeShaderARB()
421 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dglspirv.c330 GLuint numSpecializationConstants, in _mesa_SpecializeShaderARB() argument
383 spec_entries = calloc(sizeof(*spec_entries), numSpecializationConstants); in _mesa_SpecializeShaderARB()
385 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
394 spec_entries, numSpecializationConstants, in _mesa_SpecializeShaderARB()
405 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
422 spirv_data->NumSpecializationConstants = numSpecializationConstants; in _mesa_SpecializeShaderARB()
425 numSpecializationConstants); in _mesa_SpecializeShaderARB()
428 numSpecializationConstants); in _mesa_SpecializeShaderARB()
429 for (unsigned i = 0; i < numSpecializationConstants; ++i) { in _mesa_SpecializeShaderARB()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libGL/
H A Dentry_points_gl_4_6_autogen.cpp111 GLuint numSpecializationConstants, in SpecializeShader() argument
120 CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants, in SpecializeShader()
128 ValidateSpecializeShader(context, shader, pEntryPoint, numSpecializationConstants, in SpecializeShader()
132 context->specializeShader(shader, pEntryPoint, numSpecializationConstants, in SpecializeShader()
136 numSpecializationConstants, pConstantIndex, pConstantValue); in SpecializeShader()
H A Dentry_points_gl_4_6_autogen.h33 GLuint numSpecializationConstants,
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libGL/
H A Dentry_points_gl_4_6_autogen.cpp123 GLuint numSpecializationConstants, in SpecializeShader() argument
132 CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants, in SpecializeShader()
140 ValidateSpecializeShader(context, shader, pEntryPoint, numSpecializationConstants, in SpecializeShader()
144 context->specializeShader(shader, pEntryPoint, numSpecializationConstants, in SpecializeShader()
148 numSpecializationConstants, pConstantIndex, pConstantValue); in SpecializeShader()
H A Dentry_points_gl_4_6_autogen.h33 GLuint numSpecializationConstants,
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_gl_spirv7 …izeShaderARB (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const G…
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_gl_spirv7 …izeShaderARB (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const G…
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_gl_spirv7 …izeShaderARB (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const G…
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/
H A DContext_gl_4_6_autogen.h20 GLuint numSpecializationConstants, const GLuint *pConstantIndex, \
H A DvalidationGL46.cpp46 GLuint numSpecializationConstants, in ValidateSpecializeShader() argument
H A DvalidationGL46_autogen.h40 GLuint numSpecializationConstants,
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/
H A DContext_gl_4_6_autogen.h20 GLuint numSpecializationConstants, const GLuint *pConstantIndex, \
H A DvalidationGL46.cpp46 GLuint numSpecializationConstants, in ValidateSpecializeShader() argument
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/
H A DContext_gl_4_6_autogen.h20 GLuint numSpecializationConstants, const GLuint *pConstantIndex, \
H A DvalidationGL46.cpp46 GLuint numSpecializationConstants, in ValidateSpecializeShader() argument

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