/dports/games/hyperrogue/hyperrogue-12.0f/hyperroid/app/src/main/java/com/android/texample/ |
H A D | SpriteBatch.java | 23 int numSprites; // Number of Sprites Currently in Buffer field in SpriteBatch 35 this.numSprites = 0; // Clear Sprite Counter in SpriteBatch() 58 numSprites = 0; // Empty Sprite Counter in beginBatch() 62 numSprites = 0; // Empty Sprite Counter in beginBatch() 71 if ( numSprites > 0 ) { // IF Any Sprites to Render in endBatch() 74 …vertices.draw( GLES20.GL_TRIANGLES, 0, numSprites * INDICES_PER_SPRITE ); // Render Batched Sprit… in endBatch() 88 if ( numSprites == maxSprites ) { // IF Sprite Buffer is Full in drawSprite() 91 numSprites = 0; // Empty Sprite Counter in drawSprite() 130 numSprites++; // Increment Sprite Count in drawSprite()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/perf_tests/ |
H A D | InterleavedAttributeData.cpp | 31 numSprites = 3000; in InterleavedAttributeDataParams() 35 unsigned int numSprites; member 114 std::vector<uint8_t> positionColorData(mBytesPerSprite * params.numSprites); in initializeBenchmark() 115 for (unsigned int j = 0; j < params.numSprites; j++) in initializeBenchmark() 146 glBufferData(GL_ARRAY_BUFFER, params.numSprites * mBytesPerSprite, &(positionColorData[0]), in initializeBenchmark() 193 glDrawArrays(GL_POINTS, 0, GetParam().numSprites); in drawBenchmark()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/perf_tests/ |
H A D | InterleavedAttributeData.cpp | 29 numSprites = 3000; in InterleavedAttributeDataParams() 33 unsigned int numSprites; member 104 std::vector<uint8_t> positionColorData(mBytesPerSprite * params.numSprites); in initializeBenchmark() 105 for (unsigned int j = 0; j < params.numSprites; j++) in initializeBenchmark() 134 glBufferData(GL_ARRAY_BUFFER, params.numSprites * mBytesPerSprite, &(positionColorData[0]), in initializeBenchmark() 181 glDrawArrays(GL_POINTS, 0, GetParam().numSprites); in drawBenchmark()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl_rotozoom.c | 16 const int numSprites = 9; variable 18 SDL_Surface *sprite[numSprites]; 24 for (i = 0; i < numSprites; i++) { in mainloop() 37 const int height = 200 * (numSprites + 1) / 2; in main()
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/ |
H A D | 03_Sprites.lua | 9 local numSprites = 100 35 for i = 1, numSprites do 75 for i = 1, numSprites do
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/ |
H A D | ui_sprite.cpp | 102 for (i = 0; i < ui_global.numSprites; i++) { in UI_SpriteExists() 119 for (i = 0; i < ui_global.numSprites; i++) { in UI_GetSpriteByName() 139 if (ui_global.numSprites >= UI_MAX_SPRITES) in UI_AllocStaticSprite() 142 result = &ui_global.sprites[ui_global.numSprites]; in UI_AllocStaticSprite() 143 ui_global.numSprites++; in UI_AllocStaticSprite()
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H A D | ui_internal.h | 87 int numSprites; member
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/dports/www/firefox-legacy/firefox-52.8.0esr/widget/gonk/libui/ |
H A D | SpriteController.cpp | 128 size_t numSprites; in doUpdateSprites() local 132 numSprites = mLocked.invalidatedSprites.size(); in doUpdateSprites() 133 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites() 145 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites() 164 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites() 207 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites() 262 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites() 351 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/ |
H A D | raycast.h | 80 #define numSprites 256 macro 81 extern Sprite sprite[numSprites];
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/rooms/ |
H A D | demon4.cpp | 433 int numSprites = abs(sliderY) / 3; in demon4ShowSunPuzzle() local 438 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle() 446 numSprites = abs(sliderR) / 3; in demon4ShowSunPuzzle() 451 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle() 459 numSprites = abs(sliderB) / 3; in demon4ShowSunPuzzle() 464 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | sequence.cpp | 98 …t msgY, bool nonFixed, int scale, int depth, int frameInc, SpriteAnimType animType, int numSprites, in add() argument 111 if (numSprites == 0) in add() 112 numSprites = scene._sprites[spriteListIndex]->getCount(); in add() 113 if (frameStart == numSprites) in add() 122 _entries[seqIndex]._numSprites = numSprites; in add() 391 int numSprites = spriteSet.getCount(); in setAnimRange() local 396 tempStart = numSprites; in setAnimRange() 409 tempEnd = numSprites; in setAnimRange()
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H A D | sequence.h | 102 int frameInc, SpriteAnimType animType, int numSprites, int frameStart);
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | sequence.cpp | 98 …t msgY, bool nonFixed, int scale, int depth, int frameInc, SpriteAnimType animType, int numSprites, in add() argument 111 if (numSprites == 0) in add() 112 numSprites = scene._sprites[spriteListIndex]->getCount(); in add() 113 if (frameStart == numSprites) in add() 122 _entries[seqIndex]._numSprites = numSprites; in add() 391 int numSprites = spriteSet.getCount(); in setAnimRange() local 396 tempStart = numSprites; in setAnimRange() 409 tempEnd = numSprites; in setAnimRange()
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H A D | sequence.h | 102 int frameInc, SpriteAnimType animType, int numSprites, int frameStart);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/ |
H A D | draw.cpp | 54 uint i, numSprites = 0; in animateSpritesByY() local 69 spriteTable[numSprites][0] = y; in animateSpritesByY() 70 spriteTable[numSprites][1] = numSprites; in animateSpritesByY() 71 numSprites++; in animateSpritesByY() 79 for (i = 0; i < numSprites; i++) { in animateSpritesByY() 89 for (i = 0; i < numSprites; i++) { in animateSpritesByY()
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/dports/games/scummvm/scummvm-2.5.1/engines/agos/ |
H A D | draw.cpp | 54 uint i, numSprites = 0; in animateSpritesByY() local 69 spriteTable[numSprites][0] = y; in animateSpritesByY() 70 spriteTable[numSprites][1] = numSprites; in animateSpritesByY() 71 numSprites++; in animateSpritesByY() 79 for (i = 0; i < numSprites; i++) { in animateSpritesByY() 89 for (i = 0; i < numSprites; i++) { in animateSpritesByY()
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/dports/games/scummvm/scummvm-2.5.1/engines/startrek/rooms/ |
H A D | demon4.cpp | 595 int numSprites = abs(sliderY) / 3; in demon4ShowSunPuzzle() local 600 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle() 608 numSprites = abs(sliderR) / 3; in demon4ShowSunPuzzle() 613 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle() 621 numSprites = abs(sliderB) / 3; in demon4ShowSunPuzzle() 626 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle()
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/ |
H A D | raycast.h | 62 #define numSprites 256 macro 63 extern Sprite sprite[numSprites];
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H A D | raycast.cpp | 63 Sprite sprite[numSprites] = {}; 76 int spriteOrder[numSprites]; 77 double spriteTransformX[numSprites]; 78 double spriteTransformY[numSprites]; 1378 for(int i = 0; i < numSprites; i++) in Raycast_Render() 1383 combSort(spriteOrder, spriteTransformY, numSprites); in Raycast_Render() 1384 for (int i = 0; i < numSprites;i++) in Raycast_Render() 1394 for(int i = 0; i < numSprites; i++) in Raycast_Render()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/ |
H A D | sprite_he.cpp | 429 int i, numSprites = 0; in getGroupSpriteArray() local 435 numSprites++; in getGroupSpriteArray() 438 if (!numSprites) in getGroupSpriteArray() 442 defineArray(0, kDwordArray, 0, 0, 0, numSprites); in getGroupSpriteArray() 443 writeArray(0, 0, 0, numSprites); in getGroupSpriteArray() 445 numSprites = 1; in getGroupSpriteArray() 448 writeArray(0, 0, numSprites, i); in getGroupSpriteArray() 449 numSprites++; in getGroupSpriteArray() 1060 void Sprite::allocTables(int numSprites, int numGroups, int numMaxSprites) { in allocTables() argument 1063 _varNumSprites = numSprites; in allocTables()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/ |
H A D | sprite_he.cpp | 429 int i, numSprites = 0; in getGroupSpriteArray() local 435 numSprites++; in getGroupSpriteArray() 438 if (!numSprites) in getGroupSpriteArray() 442 defineArray(0, kDwordArray, 0, 0, 0, numSprites); in getGroupSpriteArray() 443 writeArray(0, 0, 0, numSprites); in getGroupSpriteArray() 445 numSprites = 1; in getGroupSpriteArray() 448 writeArray(0, 0, numSprites, i); in getGroupSpriteArray() 449 numSprites++; in getGroupSpriteArray() 1060 void Sprite::allocTables(int numSprites, int numGroups, int numMaxSprites) { in allocTables() argument 1063 _varNumSprites = numSprites; in allocTables()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/ |
H A D | menu.cpp | 31 int StarTrekEngine::getMenuButtonAt(Sprite *sprites, int numSprites, int x, int y) { in getMenuButtonAt() argument 32 for (int i = 0; i < numSprites; i++) { in getMenuButtonAt() 52 void StarTrekEngine::chooseMousePositionFromSprites(Sprite *sprites, int numSprites, int containMou… in chooseMousePositionFromSprites() argument 61 if (containMouseSprite >= 0 && containMouseSprite < numSprites) { in chooseMousePositionFromSprites() 72 for (int i = 0; i < numSprites; i++) { in chooseMousePositionFromSprites()
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/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/video/ |
H A D | ppu.cpp | 225 unsigned const numSprites = p.spriteMapper.numSprites(ly); in f1() local 228 for (unsigned i = 0; i < numSprites; ++i) { in f1() 239 p.spriteList[numSprites].spx = 0xFF; in f1() 1221 unsigned char const *const spriteEnd = sprite + p.spriteMapper.numSprites(ly); in predictCyclesUntilXpos_fn() 1580 unsigned const numSprites = p.spriteMapper.numSprites(ly); in loadSpriteList() local 1583 for (unsigned i = 0; i < numSprites; ++i) { in loadSpriteList() 1595 p.spriteList[numSprites].spx = 0xFF; in loadSpriteList() 1596 p.nextSprite = std::min<unsigned>(ss.ppu.nextSprite, numSprites); in loadSpriteList()
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H A D | sprite_mapper.h | 37 unsigned numSprites(unsigned ly) const { return num_[ly] & ~need_sorting_mask; } in numSprites() function
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/dports/games/scummvm/scummvm-2.5.1/engines/startrek/ |
H A D | menu.cpp | 32 int StarTrekEngine::getMenuButtonAt(Sprite *sprites, int numSprites, int x, int y) { in getMenuButtonAt() argument 33 for (int i = 0; i < numSprites; i++) { in getMenuButtonAt() 53 void StarTrekEngine::chooseMousePositionFromSprites(Sprite *sprites, int numSprites, int containMou… in chooseMousePositionFromSprites() argument 62 if (containMouseSprite >= 0 && containMouseSprite < numSprites) { in chooseMousePositionFromSprites() 73 for (int i = 0; i < numSprites; i++) { in chooseMousePositionFromSprites()
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