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Searched refs:numSprites (Results 1 – 25 of 42) sorted by relevance

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/dports/games/hyperrogue/hyperrogue-12.0f/hyperroid/app/src/main/java/com/android/texample/
H A DSpriteBatch.java23 int numSprites; // Number of Sprites Currently in Buffer field in SpriteBatch
35 this.numSprites = 0; // Clear Sprite Counter in SpriteBatch()
58 numSprites = 0; // Empty Sprite Counter in beginBatch()
62 numSprites = 0; // Empty Sprite Counter in beginBatch()
71 if ( numSprites > 0 ) { // IF Any Sprites to Render in endBatch()
74 …vertices.draw( GLES20.GL_TRIANGLES, 0, numSprites * INDICES_PER_SPRITE ); // Render Batched Sprit… in endBatch()
88 if ( numSprites == maxSprites ) { // IF Sprite Buffer is Full in drawSprite()
91 numSprites = 0; // Empty Sprite Counter in drawSprite()
130 numSprites++; // Increment Sprite Count in drawSprite()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/perf_tests/
H A DInterleavedAttributeData.cpp31 numSprites = 3000; in InterleavedAttributeDataParams()
35 unsigned int numSprites; member
114 std::vector<uint8_t> positionColorData(mBytesPerSprite * params.numSprites); in initializeBenchmark()
115 for (unsigned int j = 0; j < params.numSprites; j++) in initializeBenchmark()
146 glBufferData(GL_ARRAY_BUFFER, params.numSprites * mBytesPerSprite, &(positionColorData[0]), in initializeBenchmark()
193 glDrawArrays(GL_POINTS, 0, GetParam().numSprites); in drawBenchmark()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/perf_tests/
H A DInterleavedAttributeData.cpp29 numSprites = 3000; in InterleavedAttributeDataParams()
33 unsigned int numSprites; member
104 std::vector<uint8_t> positionColorData(mBytesPerSprite * params.numSprites); in initializeBenchmark()
105 for (unsigned int j = 0; j < params.numSprites; j++) in initializeBenchmark()
134 glBufferData(GL_ARRAY_BUFFER, params.numSprites * mBytesPerSprite, &(positionColorData[0]), in initializeBenchmark()
181 glDrawArrays(GL_POINTS, 0, GetParam().numSprites); in drawBenchmark()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_rotozoom.c16 const int numSprites = 9; variable
18 SDL_Surface *sprite[numSprites];
24 for (i = 0; i < numSprites; i++) { in mainloop()
37 const int height = 200 * (numSprites + 1) / 2; in main()
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/
H A D03_Sprites.lua9 local numSprites = 100
35 for i = 1, numSprites do
75 for i = 1, numSprites do
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/
H A Dui_sprite.cpp102 for (i = 0; i < ui_global.numSprites; i++) { in UI_SpriteExists()
119 for (i = 0; i < ui_global.numSprites; i++) { in UI_GetSpriteByName()
139 if (ui_global.numSprites >= UI_MAX_SPRITES) in UI_AllocStaticSprite()
142 result = &ui_global.sprites[ui_global.numSprites]; in UI_AllocStaticSprite()
143 ui_global.numSprites++; in UI_AllocStaticSprite()
H A Dui_internal.h87 int numSprites; member
/dports/www/firefox-legacy/firefox-52.8.0esr/widget/gonk/libui/
H A DSpriteController.cpp128 size_t numSprites; in doUpdateSprites() local
132 numSprites = mLocked.invalidatedSprites.size(); in doUpdateSprites()
133 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites()
145 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites()
164 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites()
207 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites()
262 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites()
351 for (size_t i = 0; i < numSprites; i++) { in doUpdateSprites()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/
H A Draycast.h80 #define numSprites 256 macro
81 extern Sprite sprite[numSprites];
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/rooms/
H A Ddemon4.cpp433 int numSprites = abs(sliderY) / 3; in demon4ShowSunPuzzle() local
438 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle()
446 numSprites = abs(sliderR) / 3; in demon4ShowSunPuzzle()
451 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle()
459 numSprites = abs(sliderB) / 3; in demon4ShowSunPuzzle()
464 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dsequence.cpp98 …t msgY, bool nonFixed, int scale, int depth, int frameInc, SpriteAnimType animType, int numSprites, in add() argument
111 if (numSprites == 0) in add()
112 numSprites = scene._sprites[spriteListIndex]->getCount(); in add()
113 if (frameStart == numSprites) in add()
122 _entries[seqIndex]._numSprites = numSprites; in add()
391 int numSprites = spriteSet.getCount(); in setAnimRange() local
396 tempStart = numSprites; in setAnimRange()
409 tempEnd = numSprites; in setAnimRange()
H A Dsequence.h102 int frameInc, SpriteAnimType animType, int numSprites, int frameStart);
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dsequence.cpp98 …t msgY, bool nonFixed, int scale, int depth, int frameInc, SpriteAnimType animType, int numSprites, in add() argument
111 if (numSprites == 0) in add()
112 numSprites = scene._sprites[spriteListIndex]->getCount(); in add()
113 if (frameStart == numSprites) in add()
122 _entries[seqIndex]._numSprites = numSprites; in add()
391 int numSprites = spriteSet.getCount(); in setAnimRange() local
396 tempStart = numSprites; in setAnimRange()
409 tempEnd = numSprites; in setAnimRange()
H A Dsequence.h102 int frameInc, SpriteAnimType animType, int numSprites, int frameStart);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/
H A Ddraw.cpp54 uint i, numSprites = 0; in animateSpritesByY() local
69 spriteTable[numSprites][0] = y; in animateSpritesByY()
70 spriteTable[numSprites][1] = numSprites; in animateSpritesByY()
71 numSprites++; in animateSpritesByY()
79 for (i = 0; i < numSprites; i++) { in animateSpritesByY()
89 for (i = 0; i < numSprites; i++) { in animateSpritesByY()
/dports/games/scummvm/scummvm-2.5.1/engines/agos/
H A Ddraw.cpp54 uint i, numSprites = 0; in animateSpritesByY() local
69 spriteTable[numSprites][0] = y; in animateSpritesByY()
70 spriteTable[numSprites][1] = numSprites; in animateSpritesByY()
71 numSprites++; in animateSpritesByY()
79 for (i = 0; i < numSprites; i++) { in animateSpritesByY()
89 for (i = 0; i < numSprites; i++) { in animateSpritesByY()
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/rooms/
H A Ddemon4.cpp595 int numSprites = abs(sliderY) / 3; in demon4ShowSunPuzzle() local
600 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle()
608 numSprites = abs(sliderR) / 3; in demon4ShowSunPuzzle()
613 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle()
621 numSprites = abs(sliderB) / 3; in demon4ShowSunPuzzle()
626 for (int i = 0; i < numSprites; i++) { in demon4ShowSunPuzzle()
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/
H A Draycast.h62 #define numSprites 256 macro
63 extern Sprite sprite[numSprites];
H A Draycast.cpp63 Sprite sprite[numSprites] = {};
76 int spriteOrder[numSprites];
77 double spriteTransformX[numSprites];
78 double spriteTransformY[numSprites];
1378 for(int i = 0; i < numSprites; i++) in Raycast_Render()
1383 combSort(spriteOrder, spriteTransformY, numSprites); in Raycast_Render()
1384 for (int i = 0; i < numSprites;i++) in Raycast_Render()
1394 for(int i = 0; i < numSprites; i++) in Raycast_Render()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/
H A Dsprite_he.cpp429 int i, numSprites = 0; in getGroupSpriteArray() local
435 numSprites++; in getGroupSpriteArray()
438 if (!numSprites) in getGroupSpriteArray()
442 defineArray(0, kDwordArray, 0, 0, 0, numSprites); in getGroupSpriteArray()
443 writeArray(0, 0, 0, numSprites); in getGroupSpriteArray()
445 numSprites = 1; in getGroupSpriteArray()
448 writeArray(0, 0, numSprites, i); in getGroupSpriteArray()
449 numSprites++; in getGroupSpriteArray()
1060 void Sprite::allocTables(int numSprites, int numGroups, int numMaxSprites) { in allocTables() argument
1063 _varNumSprites = numSprites; in allocTables()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/
H A Dsprite_he.cpp429 int i, numSprites = 0; in getGroupSpriteArray() local
435 numSprites++; in getGroupSpriteArray()
438 if (!numSprites) in getGroupSpriteArray()
442 defineArray(0, kDwordArray, 0, 0, 0, numSprites); in getGroupSpriteArray()
443 writeArray(0, 0, 0, numSprites); in getGroupSpriteArray()
445 numSprites = 1; in getGroupSpriteArray()
448 writeArray(0, 0, numSprites, i); in getGroupSpriteArray()
449 numSprites++; in getGroupSpriteArray()
1060 void Sprite::allocTables(int numSprites, int numGroups, int numMaxSprites) { in allocTables() argument
1063 _varNumSprites = numSprites; in allocTables()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/
H A Dmenu.cpp31 int StarTrekEngine::getMenuButtonAt(Sprite *sprites, int numSprites, int x, int y) { in getMenuButtonAt() argument
32 for (int i = 0; i < numSprites; i++) { in getMenuButtonAt()
52 void StarTrekEngine::chooseMousePositionFromSprites(Sprite *sprites, int numSprites, int containMou… in chooseMousePositionFromSprites() argument
61 if (containMouseSprite >= 0 && containMouseSprite < numSprites) { in chooseMousePositionFromSprites()
72 for (int i = 0; i < numSprites; i++) { in chooseMousePositionFromSprites()
/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/src/video/
H A Dppu.cpp225 unsigned const numSprites = p.spriteMapper.numSprites(ly); in f1() local
228 for (unsigned i = 0; i < numSprites; ++i) { in f1()
239 p.spriteList[numSprites].spx = 0xFF; in f1()
1221 unsigned char const *const spriteEnd = sprite + p.spriteMapper.numSprites(ly); in predictCyclesUntilXpos_fn()
1580 unsigned const numSprites = p.spriteMapper.numSprites(ly); in loadSpriteList() local
1583 for (unsigned i = 0; i < numSprites; ++i) { in loadSpriteList()
1595 p.spriteList[numSprites].spx = 0xFF; in loadSpriteList()
1596 p.nextSprite = std::min<unsigned>(ss.ppu.nextSprite, numSprites); in loadSpriteList()
H A Dsprite_mapper.h37 unsigned numSprites(unsigned ly) const { return num_[ly] & ~need_sorting_mask; } in numSprites() function
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/
H A Dmenu.cpp32 int StarTrekEngine::getMenuButtonAt(Sprite *sprites, int numSprites, int x, int y) { in getMenuButtonAt() argument
33 for (int i = 0; i < numSprites; i++) { in getMenuButtonAt()
53 void StarTrekEngine::chooseMousePositionFromSprites(Sprite *sprites, int numSprites, int containMou… in chooseMousePositionFromSprites() argument
62 if (containMouseSprite >= 0 && containMouseSprite < numSprites) { in chooseMousePositionFromSprites()
73 for (int i = 0; i < numSprites; i++) { in chooseMousePositionFromSprites()

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