Searched refs:numTet (Results 1 – 5 of 5) sorted by relevance
278 for(i=0;i<numTet;i++) in GridToTetMesh()443 numTet = 6; in TetrahedralizeVoxel()444 for(i=0;i<numTet;i++) in TetrahedralizeVoxel()454 numTet = 5; in TetrahedralizeVoxel()455 for(i=0;i<numTet;i++) in TetrahedralizeVoxel()465 numTet = 5; in TetrahedralizeVoxel()466 for(i=0;i<numTet;i++) in TetrahedralizeVoxel()476 numTet = 12; in TetrahedralizeVoxel()488 numTet = 12; in TetrahedralizeVoxel()500 numTet = 12; in TetrahedralizeVoxel()[all …]
277 for (i = 0; i < numTet; i++) in GridToTetMesh()453 numTet = 6; in TetrahedralizeVoxel()454 for (i = 0; i < numTet; i++) in TetrahedralizeVoxel()464 numTet = 5; in TetrahedralizeVoxel()465 for (i = 0; i < numTet; i++) in TetrahedralizeVoxel()475 numTet = 5; in TetrahedralizeVoxel()476 for (i = 0; i < numTet; i++) in TetrahedralizeVoxel()486 numTet = 12; in TetrahedralizeVoxel()498 numTet = 12; in TetrahedralizeVoxel()510 numTet = 12; in TetrahedralizeVoxel()[all …]
255 const uint64_t numTet = local->deleted.num - prevNumDeleted; in reshapeCavityIfNeeded() local258 …uint64_t size = UINT64_C(1) << u64_log2(5*numTet/2);// we want a hash table of at least 2.5*numTet… in reshapeCavityIfNeeded()268 for(uint64_t i=0; i<numTet; i++) { in reshapeCavityIfNeeded()273 HXT_CHECK( hxtMalloc(&faces, sizeof(uint64_t) * 4 * numTet) ); in reshapeCavityIfNeeded()277 for(uint64_t i=0; i<numTet; i++) { in reshapeCavityIfNeeded()312 for(uint64_t i=0; i<numTet; i++) { in reshapeCavityIfNeeded()428 for(uint64_t i=0; i<numTet; i++) { in reshapeCavityIfNeeded()
406 size_t numTet = balls.size(); in getOneBallContainingPoint() local407 for (size_t i = 0; i < numTet; i++) in getOneBallContainingPoint()