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Searched refs:numWalls (Results 1 – 9 of 9) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.cpp455 int numWalls = currLevel.grid[cell].wall.size(); in wallCollisionDetect() local
462 for (int i = 0; i < numWalls + 4*currLevel.grid[cell].door.size(); i++) in wallCollisionDetect()
466 if (i < numWalls) in wallCollisionDetect()
469 currWall = &currLevel.door[currLevel.grid[cell].door[(i-numWalls)/4]].sides[(i-numWalls)%4]; in wallCollisionDetect()
475 if (i >= numWalls) in wallCollisionDetect()
476 …currLevel.door[currLevel.grid[cell].door[(i-numWalls)/4]].detect(pos, (type == ENT_PLAYER) ? keys … in wallCollisionDetect()
1992 int numWalls = currLevel.wall.size(); in wallCollisionDetect() local
1999 for (int i = 0; i < numWalls + 4*currLevel.door.size(); i++) in wallCollisionDetect()
2003 if (i < numWalls) in wallCollisionDetect()
2006 currWall = &currLevel.door[(i-numWalls)/4].sides[(i-numWalls)%4]; in wallCollisionDetect()
H A Dlevel.h89 int numWalls() { return wall.size(); } in numWalls() function
H A Dgame.cpp414 int numWalls = currLevel.grid[cell].wall.size(); in hasLineOfSight() local
417 … for (int i = 0; i < numWalls + ((includeDoors) ? 4*currLevel.grid[cell].door.size() : 0); i++) in hasLineOfSight()
419 if (i < numWalls) in hasLineOfSight()
422 … currWall = &currLevel.door[currLevel.grid[cell].door[(i-numWalls)/4]].sides[(i-numWalls)%4]; in hasLineOfSight()
H A Dlevel.cpp100 int numWalls = 0; in readLevelData() local
218 wall[numWalls + i].normal.neg(); in readLevelData()
220 numWalls += tempWalls.size(); in readLevelData()
/dports/games/warzone2100/warzone2100/src/
H A Dvisibility.cpp93 int numWalls; // Whether the LOS has hit a wall member
377 help->numWalls++; in rayLOSCallback()
578 *gNumWalls = help.numWalls; in visibleObject()
609 int numWalls = 0; in visGetBlockingWall() local
613 gNumWalls = &numWalls; in visGetBlockingWall()
622 if (numWalls > 0) in visGetBlockingWall()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp252 int numRevisions, numWalls, numsprites, skyLen, visibility, parallaxType; in P_LoadBloodMap() local
277 numWalls = LittleShort(*(WORD *)(infoBlock + 33)); in P_LoadBloodMap()
297 walltype *bwal = new walltype[numWalls]; in P_LoadBloodMap()
322 for (i = 0; i < numWalls; ++i) in P_LoadBloodMap()
367 LoadWalls (bwal, numWalls, bsec); in P_LoadBloodMap()
/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/
H A Dminotaur.cpp509 int numWalls = line.substr(cur).asUint64(); in readLabStream() local
515 for (int j = 0; j < numWalls; j++) { in readLabStream()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Droom.cpp492 int numWalls = READ_LE_UINT16(&header[6]); in loadPlayField() local
494 _plotter.load(playData->_stream, numWalls, numBlocks); in loadPlayField()
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Droom.cpp494 int numWalls = READ_LE_UINT16(&header[6]); in loadPlayField() local
496 _plotter.load(playData->_stream, numWalls, numBlocks); in loadPlayField()