/dports/print/ghostscript7-base/ghostscript-7.07/src/ |
H A D | zshade.c | 306 build_directional_shading(i_ctx_t *i_ctx_p, const ref * op, float *Coords, int num_Coords, in build_directional_shading() argument 310 int code = dict_floats_param(op, "Coords", num_Coords, Coords, NULL); in build_directional_shading()
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/dports/print/ghostscript7-x11/ghostscript-7.07/src/ |
H A D | zshade.c | 306 build_directional_shading(i_ctx_t *i_ctx_p, const ref * op, float *Coords, int num_Coords, in build_directional_shading() argument 310 int code = dict_floats_param(op, "Coords", num_Coords, Coords, NULL); in build_directional_shading()
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/dports/print/ghostscript8-x11/ghostscript-8.71/psi/ |
H A D | zshade.c | 372 build_directional_shading(i_ctx_t *i_ctx_p, const ref * op, float *Coords, int num_Coords, in build_directional_shading() argument 377 num_Coords, Coords, NULL); in build_directional_shading()
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/dports/print/ghostscript9-x11/ghostscript-9.06/psi/ |
H A D | zshade.c | 374 build_directional_shading(i_ctx_t *i_ctx_p, const ref * op, float *Coords, int num_Coords, in build_directional_shading() argument 379 num_Coords, Coords, NULL); in build_directional_shading()
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/dports/print/ghostscript9-agpl-x11/ghostscript-9.52/psi/ |
H A D | zshade.c | 376 build_directional_shading(i_ctx_t *i_ctx_p, const ref * op, float *Coords, int num_Coords, in build_directional_shading() argument 381 num_Coords, Coords, NULL); in build_directional_shading()
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/dports/print/ghostscript9-agpl-base/ghostscript-9.52/psi/ |
H A D | zshade.c | 376 build_directional_shading(i_ctx_t *i_ctx_p, const ref * op, float *Coords, int num_Coords, in build_directional_shading() argument 381 num_Coords, Coords, NULL); in build_directional_shading()
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/dports/print/ghostscript8-base/ghostscript-8.71/psi/ |
H A D | zshade.c | 372 build_directional_shading(i_ctx_t *i_ctx_p, const ref * op, float *Coords, int num_Coords, in build_directional_shading() argument 377 num_Coords, Coords, NULL); in build_directional_shading()
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/dports/print/ghostscript9-base/ghostscript-9.06/psi/ |
H A D | zshade.c | 374 build_directional_shading(i_ctx_t *i_ctx_p, const ref * op, float *Coords, int num_Coords, in build_directional_shading() argument 379 num_Coords, Coords, NULL); in build_directional_shading()
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