Searched refs:num_armies_killed (Results 1 – 2 of 2) sorted by relevance
312 void on_city_diseased(Glib::ustring city_name, guint32 num_armies_killed);
4252 guint32 num_armies_killed = removeDeadArmies(affected, history); in doHeroUseItem() local4253 city_diseased.emit(hero, enemy_city->getName(), num_armies_killed); in doHeroUseItem()