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Searched refs:num_bullets (Results 1 – 5 of 5) sorted by relevance

/dports/devel/inilib/inilib-1.0.7b3/contrib/test_suite/
H A Dmessages.cc22 static int num_bullets = -1; variable
56 if (num_bullets == -1) in Testing()
57 for (num_bullets= 0; bullets[num_bullets] != 0; num_bullets++) in Testing()
78 cout << bullets[indent_level % num_bullets] << " " << message << "... "; in Testing()
179 cout << bullets[indent_level % num_bullets] << " " << line << "... "; in Endline()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dmission.h129 uint32 num_bullets; variable
H A Dmission.cpp181 num_bullets = 0; in ___init_mission()
285 …rsDrawn(0), nActorsConsidered(0), old_hits_value(0), chi_following(0), num_bullets(0), num_clips(0… in _mission()
777 atinyvalue = (uint8)g_mission->num_bullets; in Save_game_position()
1056 g_mission->num_bullets = (uint32)atinyvalue; in Load_game()
H A Dplayer.cpp2941 g_mission->num_bullets = num; in SetBullets()
2945 g_mission->num_bullets -= num; in UseBullets()
2949 return g_mission->num_bullets; in GetNoBullets()
/dports/games/icbm3d/icbm3d/
H A Dicbm3d.c293 num_bullets, num_explosions, bonus_mode, bonus_time, last_num_missiles, variable
846 num_bullets = 0; in eventloop()
852 num_bullets++; in eventloop()
1234 num_explosions == 0 && num_bullets == 0 && gameover == 0) in eventloop()