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Searched refs:num_extra_colormaps (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_data.c2426 if( num_extra_colormaps > 30 ) in R_Clear_Colormaps()
2431 num_extra_colormaps = 0; in R_Clear_Colormaps()
2660 for(i = 0; i < num_extra_colormaps; i++) in R_ColormapNumForName()
2667 if(num_extra_colormaps == MAXCOLORMAPS) in R_ColormapNumForName()
2686 R_Colormap_Analyze( num_extra_colormaps ); in R_ColormapNumForName()
2688 num_extra_colormaps++; in R_ColormapNumForName()
2689 return num_extra_colormaps - 1; in R_ColormapNumForName()
2777 for(i = 0; i < num_extra_colormaps; i++) in R_Create_Colormap_str()
2800 if(num_extra_colormaps == MAXCOLORMAPS) in R_Create_Colormap_str()
2806 num_extra_colormaps++; in R_Create_Colormap_str()
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H A Dr_state.h108 extern int num_extra_colormaps;
H A Dr_bsp.c537 if(colormapnum >= 0 && colormapnum < num_extra_colormaps) in R_FakeFlat()
1089 if(mapnum >= 0 && mapnum < num_extra_colormaps) in R_Prep3DFloors()
H A Dr_main.c228 int num_extra_colormaps = 0; variable
1318 if(bcm_num >= 0 && bcm_num < num_extra_colormaps) in R_SetupFrame()