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Searched refs:num_megas (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dsession.cpp354 num_megas = 0; in ___init()
516 Zdebug("[%d]", num_megas); in Init_objects()
636 Zdebug("[%d]", num_megas); in Pre_initialise_objects()
653 Zdebug("A[%d]", num_megas); in Pre_initialise_objects()
671 Zdebug("%d -[%d]", j, num_megas); in Pre_initialise_objects()
H A Dfunction.cpp340 logic_structs[cur_id]->mega = g_megas[num_megas]; in fn_create_mega()
347 num_megas++; in fn_create_mega()
349 if (num_megas == MAX_voxel_list) in fn_create_mega()
H A Dsession.h945 …uint32 num_megas; // keeps a running total of megas initialised - used when assigning megas struct… variable