Searched refs:num_pacman (Results 1 – 2 of 2) sorted by relevance
227 game.pacman[game.num_pacman].x = x; in InitField()228 game.pacman[game.num_pacman].y = y; in InitField()230 game.num_pacman++; in InitField()328 game.num_pacman = 0; in InitGame()2705 if (game.num_pacman <= 1) in DeletePacMan()2707 game.num_pacman = 0; in DeletePacMan()2711 for(i=0; i<game.num_pacman; i++) in DeletePacMan()2715 game.num_pacman--; in DeletePacMan()2717 for(j=i; j<game.num_pacman; j++) in DeletePacMan()2829 if (game.num_pacman && DelayReached(&pacman_delay, 250)) in GameActions()[all …]
318 int num_pacman; member