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Searched refs:num_pacman (Results 1 – 2 of 2) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c227 game.pacman[game.num_pacman].x = x; in InitField()
228 game.pacman[game.num_pacman].y = y; in InitField()
230 game.num_pacman++; in InitField()
328 game.num_pacman = 0; in InitGame()
2705 if (game.num_pacman <= 1) in DeletePacMan()
2707 game.num_pacman = 0; in DeletePacMan()
2711 for(i=0; i<game.num_pacman; i++) in DeletePacMan()
2715 game.num_pacman--; in DeletePacMan()
2717 for(j=i; j<game.num_pacman; j++) in DeletePacMan()
2829 if (game.num_pacman && DelayReached(&pacman_delay, 250)) in GameActions()
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H A Dmain.h318 int num_pacman; member