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Searched refs:num_props_in_slice (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dbarriers.h72 uint8 num_props_in_slice; variable
H A Dbarriers.cpp547 anim_slices[j].num_props_in_slice = 0; in ___init()
1293 …bug("anim_barriers.txt", " listing as prop number %d", anim_slices[cur_slice].num_props_in_slice); in Prepare_animating_barriers()
1295 …anim_slices[cur_slice].prop_list[anim_slices[cur_slice].num_props_in_slice++] = (uint8)prop_number; in Prepare_animating_barriers()
1297 if (anim_slices[cur_slice].num_props_in_slice >= MAX_props) in Prepare_animating_barriers()
1396 uint32 num_props = anim_slices[slice].num_props_in_slice; // prop_list.GetNoItems(); in Get_anim_barriers()