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Searched refs:num_pshadows (Results 1 – 10 of 10) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_world.c253 for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { in R_PshadowSurface()
268 for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { in R_PshadowSurface()
288 for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { in R_PshadowSurface()
606 for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { in R_RecursiveWorldNode()
852 if ( tr.refdef.num_pshadows > MAX_DRAWN_PSHADOWS ) { in R_AddWorldSurfaces()
853 tr.refdef.num_pshadows = MAX_DRAWN_PSHADOWS; in R_AddWorldSurfaces()
866 pshadowBits = ( 1ULL << tr.refdef.num_pshadows ) - 1; in R_AddWorldSurfaces()
H A Dtr_main.c2194 if (j + 1 > tr.refdef.num_pshadows) in R_RenderPshadowMaps()
2196 tr.refdef.num_pshadows = j + 1; in R_RenderPshadowMaps()
2214 for ( i = 0; i < tr.refdef.num_pshadows; i++) in R_RenderPshadowMaps()
2219 for (j = i + 1; j < tr.refdef.num_pshadows; j++) in R_RenderPshadowMaps()
2256 for (k = j; k < tr.refdef.num_pshadows - 1; k++) in R_RenderPshadowMaps()
2262 tr.refdef.num_pshadows--; in R_RenderPshadowMaps()
2268 if (tr.refdef.num_pshadows > MAX_DRAWN_PSHADOWS) in R_RenderPshadowMaps()
2270 tr.refdef.num_pshadows = MAX_DRAWN_PSHADOWS; in R_RenderPshadowMaps()
2274 for ( i = 0; i < tr.refdef.num_pshadows; i++) in R_RenderPshadowMaps()
2316 for ( i = 0; i < tr.refdef.num_pshadows; i++) in R_RenderPshadowMaps()
H A Dtr_scene.c549 tr.refdef.num_pshadows = 0; in RE_BeginScene()
H A Dtr_shade.c916 if ( !backEnd.refdef.num_pshadows ) { in ProjectPshadowVBOGLSL()
922 for ( l = 0 ; l < backEnd.refdef.num_pshadows ; l++ ) { in ProjectPshadowVBOGLSL()
H A Dtr_local.h857 int num_pshadows; member
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_world.c253 for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { in R_PshadowSurface()
268 for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { in R_PshadowSurface()
288 for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { in R_PshadowSurface()
570 for ( i = 0 ; i < tr.refdef.num_pshadows ; i++ ) { in R_RecursiveWorldNode()
816 if ( tr.refdef.num_pshadows > MAX_DRAWN_PSHADOWS ) { in R_AddWorldSurfaces()
817 tr.refdef.num_pshadows = MAX_DRAWN_PSHADOWS; in R_AddWorldSurfaces()
830 pshadowBits = ( 1ULL << tr.refdef.num_pshadows ) - 1; in R_AddWorldSurfaces()
H A Dtr_main.c2152 if (j + 1 > tr.refdef.num_pshadows) in R_RenderPshadowMaps()
2154 tr.refdef.num_pshadows = j + 1; in R_RenderPshadowMaps()
2172 for ( i = 0; i < tr.refdef.num_pshadows; i++) in R_RenderPshadowMaps()
2177 for (j = i + 1; j < tr.refdef.num_pshadows; j++) in R_RenderPshadowMaps()
2214 for (k = j; k < tr.refdef.num_pshadows - 1; k++) in R_RenderPshadowMaps()
2220 tr.refdef.num_pshadows--; in R_RenderPshadowMaps()
2226 if (tr.refdef.num_pshadows > MAX_DRAWN_PSHADOWS) in R_RenderPshadowMaps()
2228 tr.refdef.num_pshadows = MAX_DRAWN_PSHADOWS; in R_RenderPshadowMaps()
2232 for ( i = 0; i < tr.refdef.num_pshadows; i++) in R_RenderPshadowMaps()
2274 for ( i = 0; i < tr.refdef.num_pshadows; i++) in R_RenderPshadowMaps()
H A Dtr_scene.c536 tr.refdef.num_pshadows = 0; in RE_BeginScene()
H A Dtr_shade.c922 if ( !backEnd.refdef.num_pshadows ) { in ProjectPshadowVBOGLSL()
928 for ( l = 0 ; l < backEnd.refdef.num_pshadows ; l++ ) { in ProjectPshadowVBOGLSL()
H A Dtr_local.h853 int num_pshadows; member